Uploaded October 2023 | Updated September 2026, 2 weeks ago
Deception Series: youtube.com/playlist?list=PLPO56tlewLYQStux_4OFj3SBHrrMPiMh5
Also known as Kagero 2: Dark Illusion but it’s only very vaguely a sequel to Deception 2.
Please note that this is segmented and edited. As this is PCSX2, expect issues. I am using the HD remaster texture pack produced by Panda Venom. I am not here to provide tech support, don’t bother asking because I will just delete your comments.
Notes
As usual, the game has multiple endings but there are only 2 real choices to make during this game and only one route. Thus, I didn’t do multiple playthroughs. There are two sets of side stories, which are simply bonus stages with some story fluff (meaning it’s pointless) you can play for additional resources. In the first playthrough, you can only play the first set. Again, it's pointless.
Choosing to flee in chapter 10 is not a real ending in that the game doesn’t list it as one and you don’t unlock anything for getting it, but it does end a playthrough if you do. That said, story wise, it is clearly the best choice considering.
This game features a type of trap called Dark Illusions. These are especially powerful pre-placed traps that have specific requirements for their activation and they can only be activated once per round. They award currency equivalent to killing 2-10(!) targets per activation, depending on your combos, thus the best way to play is to activate them at every opportunity, even though watching the cutscene over and over again isn’t exactly ideal. You can’t skip it. This did wear on me, especially during the old castle section. I can’t activate the illusion in the basement stairs area with the traps I have, you need a trap that can hit the ceiling to dislodge the head, such as earthquake or hellfire. I assume you can’t use rising floor since it’d have to be placed directly below it.
The single best trap this time around is the vacuum floor given almost no enemy in the game can resist it. It’s basically a bear trap plus.
Her name is clearly Alicia, why change it to Allura? Translators, man.
00:00 Intro
06:35 Chapter 1 - Unravelled
15:16 Chapter 2 Side Story
20:24 Chapter 2 - The Soul’s Price
27:56 Chapter 3 Side Story
32:24 Chapter 3 - The Sinful
49:38 Chapter 4 Side Story
51:49 Chapter 4 - The Shackles of Fate
1:07:50 Chapter 5 Side Story
1:12:12 Chapter 5 - The Martyr
1:19:33 Chapter 6 Side Story
1:24:57 Chapter 6 - The Remaining Path
1:34:17 Chapter 7 Side Story
1:39:12 Chapter 7 - Respective Thoughts
1:58:42 Chapter 8 Side Story
2:01:04 Chapter 8 - Pale Inheritance
2:15:58 Chapter 9 Side Story
2:29:13 Chapter 9 - The Road of Destruction
2:48:42 Chapter 10 Side Story
2:50:21 Chapter 10 - Those Who Seek Power (Flee the Kingdom)
2:55:25 Chapter 10 - Those Who Seek Power (Stay)
3:02:16 Chapter 11 Side Story
3:07:37 Chapter 11 - Mother
3:16:57 Chapter 12 Side Story
3:24:45 Chapter 12 - The Ties That Bind
3:45:38 Chapter 13 Side Story
3:49:55 Chapter 13 - Protector
3:59:07 Chapter 14 Side Story
4:02:57 Chapter 14 - Acceptance (Fight)
4:22:57 Ending A
4:27:48 Chapter 14 - Acceptance (Don’t Fight)
4:28:56 Chapter 15 Side Story
4:32:22 Chapter 15 - The Broken Throne (Fail)
4:36:18 Ending B
4:37:12 Chapter 15 - The Broken Throne (Succeed)
4:41:18 Ending C
4:44:32 Credits
Deception Series: youtube.com/playlist?list=PLPO56tlewLYQStux_4OFj3SBHrrMPiMh5
Also known as Kagero 2: Dark Illusion but it’s only very vaguely a sequel to Deception 2.
Please note that this is segmented and edited. As this is PCSX2, expect issues. I am using the HD remaster texture pack produced by Panda Venom. I am not here to provide tech support, don’t bother asking because I will just delete your comments.
Notes
As usual, the game has multiple endings but there are only 2 real choices to make during this game and only one route. Thus, I didn’t do multiple playthroughs. There are two sets of side stories, which are simply bonus stages with some story fluff (meaning it’s pointless) you can play for additional resources. In the first playthrough, you can only play the first set. Again, it's pointless.
Choosing to flee in chapter 10 is not a real ending in that the game doesn’t list it as one and you don’t unlock anything for getting it, but it does end a playthrough if you do. That said, story wise, it is clearly the best choice considering.
This game features a type of trap called Dark Illusions. These are especially powerful pre-placed traps that have specific requirements for their activation and they can only be activated once per round. They award currency equivalent to killing 2-10(!) targets per activation, depending on your combos, thus the best way to play is to activate them at every opportunity, even though watching the cutscene over and over again isn’t exactly ideal. You can’t skip it. This did wear on me, especially during the old castle section. I can’t activate the illusion in the basement stairs area with the traps I have, you need a trap that can hit the ceiling to dislodge the head, such as earthquake or hellfire. I assume you can’t use rising floor since it’d have to be placed directly below it.
The single best trap this time around is the vacuum floor given almost no enemy in the game can resist it. It’s basically a bear trap plus.
Her name is clearly Alicia, why change it to Allura? Translators, man.
00:00 Intro
06:35 Chapter 1 - Unravelled
15:16 Chapter 2 Side Story
20:24 Chapter 2 - The Soul’s Price
27:56 Chapter 3 Side Story
32:24 Chapter 3 - The Sinful
49:38 Chapter 4 Side Story
51:49 Chapter 4 - The Shackles of Fate
1:07:50 Chapter 5 Side Story
1:12:12 Chapter 5 - The Martyr
1:19:33 Chapter 6 Side Story
1:24:57 Chapter 6 - The Remaining Path
1:34:17 Chapter 7 Side Story
1:39:12 Chapter 7 - Respective Thoughts
1:58:42 Chapter 8 Side Story
2:01:04 Chapter 8 - Pale Inheritance
2:15:58 Chapter 9 Side Story
2:29:13 Chapter 9 - The Road of Destruction
2:48:42 Chapter 10 Side Story
2:50:21 Chapter 10 - Those Who Seek Power (Flee the Kingdom)
2:55:25 Chapter 10 - Those Who Seek Power (Stay)
3:02:16 Chapter 11 Side Story
3:07:37 Chapter 11 - Mother
3:16:57 Chapter 12 Side Story
3:24:45 Chapter 12 - The Ties That Bind
3:45:38 Chapter 13 Side Story
3:49:55 Chapter 13 - Protector
3:59:07 Chapter 14 Side Story
4:02:57 Chapter 14 - Acceptance (Fight)
4:22:57 Ending A
4:27:48 Chapter 14 - Acceptance (Don’t Fight)
4:28:56 Chapter 15 Side Story
4:32:22 Chapter 15 - The Broken Throne (Fail)
4:36:18 Ending B
4:37:12 Chapter 15 - The Broken Throne (Succeed)
4:41:18 Ending C
4:44:32 Credits

![Armored Core VI: Fires of Rubicon (PC) New Game+ Content/Additional Endings (No Commentary)
Armored Core Series: https://www.youtube.com/playlist?list=PLPO56tlewLYRryyxnGYWHOXf2D1PmFxbC
This is a follow up to my playthrough of Armored Core 6. Refer to the playlist linked above.
Please note that this is segmented and edited.
Notes
There is a lot of clipped dialogue in this video but it really can’t be helped, the game wants you to go fast.
I only show the missions I couldn’t do in my first playthrough and the new/altered missions related to new game+ mode as these are the only things that are different. I also show a small variety of builds since I had amassed a large amount of currency and could now experiment freely. To mixed results. The game is clearly not balanced.
I found one setup that was absolutely busted, and could probably be made more busted, while everything else was just kinda mediocre. I am rather fond of Mobius 1, though. In the third playthrough, I swapped out the active missile (Mobius 1, Fox 3!) for a regular missile launcher and the minigun. It works a lot better. I can’t use the minigun and the active missile without giving up speed due to weight limits. I couldnt find a definitive picture of the plane Crimson 1 flies in Kings, so I just went with the regular Crimson squad color scheme.
Through the second playthrough, you gain access to new parts in the store at set intervals like you did in the first playthrough. It’s not as many new parts, though.
You can’t put decals on weapons, sadly.
You find Moonlight in Reach the Coral Convergence, underneath the big bridge guarded by all the wheel enemies.
There is no post credits dialogue for the third ending. It just dumps you back into the garage. You don’t unlock any new parts, either.
For various reasons, I decided to re-record Eliminate “Cinder” Carla, hence the ranking being visible.
Mobius 1 decal: CBGDU26D5AU7
Crimson 1 decal: PMZEUDQPHVT6
Beware that I’m not an artist and they’re not meant to be seen from close up. If youre observant, you may notice that the first version of the Mobius 1 decal was just two shapes smacked together and there wasnt even an attempt to depict a mobius strip, but I did quit being lazy eventually.
00:00 Attack the Dam Complex [Alt]
07:33 Prisoner Rescue
17:53 Alpha Arena Matches
24:30 Stop the Secret Data Breach
38:00 Prevent Corporate Salvage of New Tech
43:57 Eliminate V.VII
52:39 Beta Arena Matches
59:35 Eliminate the Enforcement Squads
1:06:24 Defend the Dam Complex
1:13:14 Gamma Arena Matches
1:18:52 Underground Exploration - Depth 2 [Alt]
1:29:55 Ambush the Vespers
1:38:37 Unknown Territory Survey [Alt]
1:47:35 Eliminate “Cinder” Carla
1:56:57 Destroy the Drive Block
2:11:55 Bring Down the Xylem
2:16:32 Ending 2
2:18:43 Post Credits for Ending 2
2:20:40 Escort the Weaponized Mining Ship
2:27:36 Obstruct the Mandatory Inspection
2:39:11 Attack the Watchpoint [Alt]
2:51:48 Delta Arena Match 1
2:53:40 Survey the Uninhabited Floating City [Alt]
3:05:32 Delta Arena Match 2
3:07:48 Coral Export Denial
3:17:04 Delta Arena Match 3
3:20:07 Eliminate V.III
3:26:10 Reach the Coral Convergence [Alt]
3:33:59 MIA
3:44:07 Regain Control of the Xylem
3:53:30 Coral Release
4:00:14 Ending 3
4:03:26 Credits Armored Core VI: Fires of Rubicon (PC) New Game+ Content/Additional Endings (No Commentary)](https://i.ytimg.com/vi/smAZJlrXUL4/mqdefault.jpg)








