Trainz Dev Diary - In-Development (sneak peek) @n3vgames
Trainz Dev Diary - In-Development (sneak peek)  @n3vgames
Uploaded November 2017 | Updated September 2026, 6 hours ago
We just had to stop for a minute this week and capture this little bit of footage that caught our eye. We hope you like the new visual direction Trainz is taking with such great technical terms as "PBR", "Parallax", "IBL" and more. In short, it means "lighting looks a lot more like it does in the real world" - Take for example, the reflection on the wooden benchtop at 0:14 and the difference on the window ledge on the sunny side versus "darker" side.

And yes, before someone asks, the video is all in-game footage, and there's still plenty of room for tweaking things yet :)

Read the entire dev diary blog at trainzportal.com
Trainz Dev Diary - In-Development (sneak peek)Blue Comet Comparison Trainz Platinum OfferTrainz Talk: Interface & GraphicsTrainz - Content Creation - #31 - Part 1 - Bogey CreationTrainz - Surveyor 2.0 ( S20 ) - Add & Delete BaseboardsTrainz - Content Creation - #2 - Part 3 - Turning an old track asset into a procedural track assetTrainz - Content Creation - #11 - Creating Speedtrees Assets for TrainzTrain Driver Journey 2 - Iberia InteriorHEIST The Score (Official Trailer)Trainz / PlantFactory - How To Make Trees ( First Look )Trainz - Content Creation - Reskin the Custom 40′ BoxcarTrainz - Content Creation - #30 - Region Assets
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Trainz Dev Diary - In-Development (sneak peek)

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