Uploaded September 2017 | Updated September 2026, 12 hours ago
The new height map ground textures and PBR height map shaders are able to intersect with other height maps and geometry. This video provides a demonstration of how a height-mapped terrain texture intersects with a flat plane such as water. There are two obvious benefits here: that individual mud mounds poke through the water surface, and that the overall border between the water and the ground is no longer a hard edge but is much more natural.
You can find the rest of this blog here:
trainzportal.com/blog/view/view-preview/trainz-dev-diary-height-mapped-ground-textures-and-geometry-sneak-peek
For more information on future Trainz development visit trainzportal.com
The new height map ground textures and PBR height map shaders are able to intersect with other height maps and geometry. This video provides a demonstration of how a height-mapped terrain texture intersects with a flat plane such as water. There are two obvious benefits here: that individual mud mounds poke through the water surface, and that the overall border between the water and the ground is no longer a hard edge but is much more natural.
You can find the rest of this blog here:
trainzportal.com/blog/view/view-preview/trainz-dev-diary-height-mapped-ground-textures-and-geometry-sneak-peek
For more information on future Trainz development visit trainzportal.com










