Trainz Dev Diary - Parallax vs Normal Mapped Objects @n3vgames
Trainz Dev Diary - Parallax vs Normal Mapped Objects  @n3vgames
Uploaded November 2017 | Updated September 2026, 9 hours ago
Height Maps can deliver a superior visual result on terrain as well as static objects. The video demonstrates a material using a Height Map + Normal Map verses the old technique of just using a Normal Map.

You can clearly see that the parallax effect provides a much superior sense of depth than the normal map only version. However there are some limitations and so we've prepared som "best practice" advice in our Developer Diary Blog for further reading. trainzportal.com/blog/view/parallax-vs.-normal-mapped-objects
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Trainz Dev Diary - Parallax vs Normal Mapped Objects

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