Uploaded January 2020 | Updated September 2026, 2 weeks ago
John Burton (aka Leafcutter John) discusses the role the the FluCoMa toolset played in the creation of his work 'Line Crossing' at 'Reactive Flows' as part of the Huddersfield Contemporary Music Festival 2019
Performance: youtube.com/watch?v=hYaZq1JCTQo
leafcutterjohn.com
flucoma.org
cerenem.org
The third FluCoMa plenary saw the creative coders involved in the early testing and refinement of the FluCoMa toolboxes, as well as two external specialists and the project team, come together for four days of discussion, brainstorming, and critical engagement with the FluCoMa project. The first toolbox, Fluid Decomposition, was released in a celebratory concert where the first cohort of critical users of the tools premiered their work. They are were asked to present the ‘traces of fluid decomposition’ in their piece, to see how the access to these new tools and technologies enabled new aesthetic endeavours.
/// CREDITS
Video camera operator: Sam Gillies
Edited by Sam Gillies
Some additional audio editing by Pierre Alexandre Tremblay
Assisted by Jacob Hart, James Bradbury, and Laurens van der Wee
FluCoMa video bumper by Angela Guyton
Recorded November 20, 2019, University of Huddersfield
/// BIOGRAPHY
As part of his ongoing quest to create more expressive instruments with which to write and produce music John has designed, built and developed a unique light controlled musical interface which is the heart of his live show. Comprising a light sensitive controller and bespoke Max/MSP software which he plays gesturally using handheld lights. He has performed with it throughout Europe and given talks and workshops at various music and art schools, including the Royal College of Music. In 2012 he took this system to Vietnam at the invitation of the British Council and in 2014 played it to a sold-out Roundhouse in London supporting Imogen Heap. In 2015, the interface won the Qwartz Electronic Music Award for Innovation.
Living up to his industrious artist name, John is also a prodigious producer and remixer. His production credits include Bas Jan and Melt Yourself Down and he’s currently working with Ed Dowie on his second solo album. Hes been commissioned to provide scores for countless theatre, dance and poetry luminaries, such as the Handspring Puppet Company and renowned choreographer Wayne McGregor. John has also written custom software for artists including Jon Hopkins (as used on his 2018 album Singularity) and experimental beat boxer Jason Singh.
/// FluCoMa
The Fluid Corpus Manipulation project (FluCoMA) instigates new musical ways of exploiting ever-growing banks of sound and gestures within the digital composition process, by bringing breakthroughs of signal decomposition DSP and machine learning to the toolset of techno-fluent computer composers, creative coders and digital artists.
These potent algorithms are currently partially available in closed bespoke software, or in laboratories, but not at a suitable level of modularity within the main coding environments used by the creative researchers, namely Max, Pd and SuperCollider, to allow groundbreaking sonic research into a rich unexploited area: the manipulation of large sound corpora. Indeed, with access to, genesis of, and storage of large sound banks now commonplace, novel ways of abstracting and manipulating them are needed to mine their inherent potential.
FluCoMa proposes to tackle this issue by empowering techno-fluent aesthetic researchers with a toolset for signal decomposition, and one for machine learning, as well as support material, in order to experiment with new sound and gesture design untapped in large corpora from within their high-level creative coding workflow. Three degrees of manipulations are set to be explored: (1) expressive browsing and descriptor-based taxonomy, (2) remixing, component replacement, and hybridisation by concatenation, and (3) pattern recognition at component level, with interpolating and variation-making potential. These novel manipulations will yield new sounds, new musical ideas, and new approaches to large corpora.
As with previous HISS projects, FluCoMa will deliver its findings open source, in the form of software (standalone and extensions) with extensive documentation and examples, as well as the underlying libraries in C++. Moreover, musical works commissioned to challenge these new methodologies will be released, through concerts and plenaries on surrounding subjects, and documented in academic papers. A users forum will also be at the centre of this emerging research community.
FluCoMa is based within the Department of Music and Music Technology, with its Centre for Research in New Music, on the Queensgate Campus of the University of Huddersfield. This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 725899.
John Burton (aka Leafcutter John) discusses the role the the FluCoMa toolset played in the creation of his work 'Line Crossing' at 'Reactive Flows' as part of the Huddersfield Contemporary Music Festival 2019
Performance: youtube.com/watch?v=hYaZq1JCTQo
leafcutterjohn.com
flucoma.org
cerenem.org
The third FluCoMa plenary saw the creative coders involved in the early testing and refinement of the FluCoMa toolboxes, as well as two external specialists and the project team, come together for four days of discussion, brainstorming, and critical engagement with the FluCoMa project. The first toolbox, Fluid Decomposition, was released in a celebratory concert where the first cohort of critical users of the tools premiered their work. They are were asked to present the ‘traces of fluid decomposition’ in their piece, to see how the access to these new tools and technologies enabled new aesthetic endeavours.
/// CREDITS
Video camera operator: Sam Gillies
Edited by Sam Gillies
Some additional audio editing by Pierre Alexandre Tremblay
Assisted by Jacob Hart, James Bradbury, and Laurens van der Wee
FluCoMa video bumper by Angela Guyton
Recorded November 20, 2019, University of Huddersfield
/// BIOGRAPHY
As part of his ongoing quest to create more expressive instruments with which to write and produce music John has designed, built and developed a unique light controlled musical interface which is the heart of his live show. Comprising a light sensitive controller and bespoke Max/MSP software which he plays gesturally using handheld lights. He has performed with it throughout Europe and given talks and workshops at various music and art schools, including the Royal College of Music. In 2012 he took this system to Vietnam at the invitation of the British Council and in 2014 played it to a sold-out Roundhouse in London supporting Imogen Heap. In 2015, the interface won the Qwartz Electronic Music Award for Innovation.
Living up to his industrious artist name, John is also a prodigious producer and remixer. His production credits include Bas Jan and Melt Yourself Down and he’s currently working with Ed Dowie on his second solo album. Hes been commissioned to provide scores for countless theatre, dance and poetry luminaries, such as the Handspring Puppet Company and renowned choreographer Wayne McGregor. John has also written custom software for artists including Jon Hopkins (as used on his 2018 album Singularity) and experimental beat boxer Jason Singh.
/// FluCoMa
The Fluid Corpus Manipulation project (FluCoMA) instigates new musical ways of exploiting ever-growing banks of sound and gestures within the digital composition process, by bringing breakthroughs of signal decomposition DSP and machine learning to the toolset of techno-fluent computer composers, creative coders and digital artists.
These potent algorithms are currently partially available in closed bespoke software, or in laboratories, but not at a suitable level of modularity within the main coding environments used by the creative researchers, namely Max, Pd and SuperCollider, to allow groundbreaking sonic research into a rich unexploited area: the manipulation of large sound corpora. Indeed, with access to, genesis of, and storage of large sound banks now commonplace, novel ways of abstracting and manipulating them are needed to mine their inherent potential.
FluCoMa proposes to tackle this issue by empowering techno-fluent aesthetic researchers with a toolset for signal decomposition, and one for machine learning, as well as support material, in order to experiment with new sound and gesture design untapped in large corpora from within their high-level creative coding workflow. Three degrees of manipulations are set to be explored: (1) expressive browsing and descriptor-based taxonomy, (2) remixing, component replacement, and hybridisation by concatenation, and (3) pattern recognition at component level, with interpolating and variation-making potential. These novel manipulations will yield new sounds, new musical ideas, and new approaches to large corpora.
As with previous HISS projects, FluCoMa will deliver its findings open source, in the form of software (standalone and extensions) with extensive documentation and examples, as well as the underlying libraries in C++. Moreover, musical works commissioned to challenge these new methodologies will be released, through concerts and plenaries on surrounding subjects, and documented in academic papers. A users forum will also be at the centre of this emerging research community.
FluCoMa is based within the Department of Music and Music Technology, with its Centre for Research in New Music, on the Queensgate Campus of the University of Huddersfield. This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 725899.
![Christopher Trapani: Convergence Lines, Guest Lecture [17.11.2017]
American composer Christopher Trapani discusses his work Convergence Lines as part of the guest lecture series of Huddersfield’s Centre for Research in New Music (CeReNeM) as part of hcmf// 2017
http://christophertrapani.com/wordpresssite/ Christopher Trapani: Convergence Lines, Guest Lecture [17.11.2017]](https://i.ytimg.com/vi/rDkmf-k8zMQ/mqdefault.jpg)






![Sam Pluta: Information as beauty in musical software design [25.11.2016]
Dr Sam Pluta discusses the design of his live electronics performance environment in SuperCollider, in his lecture Information as beauty in musical software design at CeReNeMs Creative Coding Lab
http://www.sampluta.com/
https://research.hud.ac.uk/institutes-centres/cerenem/projects/creativecodinglab/
http://www.cerenem.org/ Sam Pluta: Information as beauty in musical software design [25.11.2016]](https://i.ytimg.com/vi/tweKuk6HZVg/mqdefault.jpg)
![Miller Puckette: Roles for scores for electronic music [31.03.2017]
Visiting Researcher Miller Puckette discusses contemporary approaches to scores for electronic music at to show the musical structure of a piece in a way that a composer can use to organize musical ideas, and also as a data structure that can be transformed by the computer into musical sound, possibly incorporating live, real-time inputs from musicians.
http://msp.ucsd.edu/
https://research.hud.ac.uk/institutes-centres/cerenem/projects/creativecodinglab/
http://www.cerenem.org/
Electronic music over the past century has developed at a rate that far outpaces our ability to develop suitable notation systems for it. At least since the early 1950s, composers have tried to find ways of organizing electronic sounds using marks on paper, and since the 1970s researchers have been trying to design a flexible way to represent electronic scores graphically using a computer. (The Pure Data software system that I currently develop started out as one such attempt). In this talk, Ill try to show why the problem has proved so difficult. One central reason is that any such score system must simultaneously serve two purposes: to show the musical structure of a piece in a way that a composer can use to organize musical ideas, and also as a data structure that can be transformed by the computer into musical sound, possibly incorporating live, real-time inputs from musicians. These considerations often come into tension with each other, and with limitations imposed by the physical interface that a computer presents to a user, and by the inability of an image to accurately represent a sound. Ill assess the current situation and make some suggestions for future work in this area. Miller Puckette: Roles for scores for electronic music [31.03.2017]](https://i.ytimg.com/vi/uxXhqKfdB7o/mqdefault.jpg)

