Uploaded February 2020 | Updated September 2026, 2 weeks ago
Lauren Hayes discusses the role the the FluCoMa toolset played in the creation of her work 'Moon via Spirit' at 'Reactive Flows' as part of the Huddersfield Contemporary Music Festival 2019
Performance: youtube.com/watch?v=BzSRs_7S9cg
flucoma.org
pariesa.com
cerenem.org
The third FluCoMa plenary saw the creative coders involved in the early testing and refinement of the FluCoMa toolboxes, as well as two external specialists and the project team, come together for four days of discussion, brainstorming, and critical engagement with the FluCoMa project. The first toolbox, Fluid Decomposition, was released in a celebratory concert where the first cohort of critical users of the tools premiered their work. They are were asked to present the ‘traces of fluid decomposition’ in their piece, to see how the access to these new tools and technologies enabled new aesthetic endeavours.
/// CREDITS
Video camera operator: Sam Gillies
Edited by Sam Gillies
Some additional audio editing by Pierre Alexandre Tremblay
Assisted by Jacob Hart, James Bradbury, and Laurens van der Wee
FluCoMa video bumper by Angela Guyton
Recorded November 20, 2019, University of Huddersfield
/// BIOGRAPHY
Lauren Hayes is Assistant Professor of Sound Studies within the School of Arts, Media and Engineering at Arizona State University. She is a musician and sound artist with a decade of experience building and performing with hybrid analogue/digital instruments. Her research explores new strategies for live electronic music performance by investigating the performer's physical relationship with the digital realm through the lens of enactive and embodied music cognition, and performing with haptic and tangible interfaces. She also composes haptic music that can be experienced as vibration throughout the body and leads PARIESA (Practice and Research in Enactive Sonic Art) at ASU.
/// FluCoMa
The Fluid Corpus Manipulation project (FluCoMA) instigates new musical ways of exploiting ever-growing banks of sound and gestures within the digital composition process, by bringing breakthroughs of signal decomposition DSP and machine learning to the toolset of techno-fluent computer composers, creative coders and digital artists.
These potent algorithms are currently partially available in closed bespoke software, or in laboratories, but not at a suitable level of modularity within the main coding environments used by the creative researchers, namely Max, Pd and SuperCollider, to allow groundbreaking sonic research into a rich unexploited area: the manipulation of large sound corpora. Indeed, with access to, genesis of, and storage of large sound banks now commonplace, novel ways of abstracting and manipulating them are needed to mine their inherent potential.
FluCoMa proposes to tackle this issue by empowering techno-fluent aesthetic researchers with a toolset for signal decomposition, and one for machine learning, as well as support material, in order to experiment with new sound and gesture design untapped in large corpora from within their high-level creative coding workflow. Three degrees of manipulations are set to be explored: (1) expressive browsing and descriptor-based taxonomy, (2) remixing, component replacement, and hybridisation by concatenation, and (3) pattern recognition at component level, with interpolating and variation-making potential. These novel manipulations will yield new sounds, new musical ideas, and new approaches to large corpora.
As with previous HISS projects, FluCoMa will deliver its findings open source, in the form of software (standalone and extensions) with extensive documentation and examples, as well as the underlying libraries in C++. Moreover, musical works commissioned to challenge these new methodologies will be released, through concerts and plenaries on surrounding subjects, and documented in academic papers. A users forum will also be at the centre of this emerging research community.
FluCoMa is based within the Department of Music and Music Technology, with its Centre for Research in New Music, on the Queensgate Campus of the University of Huddersfield. This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 725899.
Lauren Hayes discusses the role the the FluCoMa toolset played in the creation of her work 'Moon via Spirit' at 'Reactive Flows' as part of the Huddersfield Contemporary Music Festival 2019
Performance: youtube.com/watch?v=BzSRs_7S9cg
flucoma.org
pariesa.com
cerenem.org
The third FluCoMa plenary saw the creative coders involved in the early testing and refinement of the FluCoMa toolboxes, as well as two external specialists and the project team, come together for four days of discussion, brainstorming, and critical engagement with the FluCoMa project. The first toolbox, Fluid Decomposition, was released in a celebratory concert where the first cohort of critical users of the tools premiered their work. They are were asked to present the ‘traces of fluid decomposition’ in their piece, to see how the access to these new tools and technologies enabled new aesthetic endeavours.
/// CREDITS
Video camera operator: Sam Gillies
Edited by Sam Gillies
Some additional audio editing by Pierre Alexandre Tremblay
Assisted by Jacob Hart, James Bradbury, and Laurens van der Wee
FluCoMa video bumper by Angela Guyton
Recorded November 20, 2019, University of Huddersfield
/// BIOGRAPHY
Lauren Hayes is Assistant Professor of Sound Studies within the School of Arts, Media and Engineering at Arizona State University. She is a musician and sound artist with a decade of experience building and performing with hybrid analogue/digital instruments. Her research explores new strategies for live electronic music performance by investigating the performer's physical relationship with the digital realm through the lens of enactive and embodied music cognition, and performing with haptic and tangible interfaces. She also composes haptic music that can be experienced as vibration throughout the body and leads PARIESA (Practice and Research in Enactive Sonic Art) at ASU.
/// FluCoMa
The Fluid Corpus Manipulation project (FluCoMA) instigates new musical ways of exploiting ever-growing banks of sound and gestures within the digital composition process, by bringing breakthroughs of signal decomposition DSP and machine learning to the toolset of techno-fluent computer composers, creative coders and digital artists.
These potent algorithms are currently partially available in closed bespoke software, or in laboratories, but not at a suitable level of modularity within the main coding environments used by the creative researchers, namely Max, Pd and SuperCollider, to allow groundbreaking sonic research into a rich unexploited area: the manipulation of large sound corpora. Indeed, with access to, genesis of, and storage of large sound banks now commonplace, novel ways of abstracting and manipulating them are needed to mine their inherent potential.
FluCoMa proposes to tackle this issue by empowering techno-fluent aesthetic researchers with a toolset for signal decomposition, and one for machine learning, as well as support material, in order to experiment with new sound and gesture design untapped in large corpora from within their high-level creative coding workflow. Three degrees of manipulations are set to be explored: (1) expressive browsing and descriptor-based taxonomy, (2) remixing, component replacement, and hybridisation by concatenation, and (3) pattern recognition at component level, with interpolating and variation-making potential. These novel manipulations will yield new sounds, new musical ideas, and new approaches to large corpora.
As with previous HISS projects, FluCoMa will deliver its findings open source, in the form of software (standalone and extensions) with extensive documentation and examples, as well as the underlying libraries in C++. Moreover, musical works commissioned to challenge these new methodologies will be released, through concerts and plenaries on surrounding subjects, and documented in academic papers. A users forum will also be at the centre of this emerging research community.
FluCoMa is based within the Department of Music and Music Technology, with its Centre for Research in New Music, on the Queensgate Campus of the University of Huddersfield. This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 725899.
![Sam Pluta: Information as beauty in musical software design [25.11.2016]
Dr Sam Pluta discusses the design of his live electronics performance environment in SuperCollider, in his lecture Information as beauty in musical software design at CeReNeMs Creative Coding Lab
http://www.sampluta.com/
https://research.hud.ac.uk/institutes-centres/cerenem/projects/creativecodinglab/
http://www.cerenem.org/ Sam Pluta: Information as beauty in musical software design [25.11.2016]](https://i.ytimg.com/vi/tweKuk6HZVg/mqdefault.jpg)
![Miller Puckette: Roles for scores for electronic music [31.03.2017]
Visiting Researcher Miller Puckette discusses contemporary approaches to scores for electronic music at to show the musical structure of a piece in a way that a composer can use to organize musical ideas, and also as a data structure that can be transformed by the computer into musical sound, possibly incorporating live, real-time inputs from musicians.
http://msp.ucsd.edu/
https://research.hud.ac.uk/institutes-centres/cerenem/projects/creativecodinglab/
http://www.cerenem.org/
Electronic music over the past century has developed at a rate that far outpaces our ability to develop suitable notation systems for it. At least since the early 1950s, composers have tried to find ways of organizing electronic sounds using marks on paper, and since the 1970s researchers have been trying to design a flexible way to represent electronic scores graphically using a computer. (The Pure Data software system that I currently develop started out as one such attempt). In this talk, Ill try to show why the problem has proved so difficult. One central reason is that any such score system must simultaneously serve two purposes: to show the musical structure of a piece in a way that a composer can use to organize musical ideas, and also as a data structure that can be transformed by the computer into musical sound, possibly incorporating live, real-time inputs from musicians. These considerations often come into tension with each other, and with limitations imposed by the physical interface that a computer presents to a user, and by the inability of an image to accurately represent a sound. Ill assess the current situation and make some suggestions for future work in this area. Miller Puckette: Roles for scores for electronic music [31.03.2017]](https://i.ytimg.com/vi/uxXhqKfdB7o/mqdefault.jpg)




![Jamie Currie: Kill yourself/musical life [13.02.2018]
Jamie Currie (University of Buffalo) presents his lecture Kill yourself/musical life: performance as research and professional death at the CeReNeM colloquium. In it, he discusses his experience in creating and realising his musical/theatrical work Examples of Excess (2006), originally premiered by the Open Music Ensemble.
https://arts-sciences.buffalo.edu/music/faculty/faculty-directory/james-currie.html
http://www.hallwalls.org/music/5818.html
http://www.cerenem.org/ Jamie Currie: Kill yourself/musical life [13.02.2018]](https://i.ytimg.com/vi/wxI1g_5PuK0/mqdefault.jpg)



