Uploaded September 2021 | Updated September 2026, 2 weeks ago
This is an extended version of my piano transcription of "A Mausoleum as Vast as a Garan Temple ~ Hollow Mansion" from the Touhou fangame called Infinite Blade Pavilion.
Thank you for listening.
The original composition is by NED.
This video was developed using Zenith. You can learn more about it here: arduano.github.io/Zenith-MIDI/start
The Synthesia X Resource Pack for Zenith was made by MBMS Productions and Arduano.
This is an extended version of my piano transcription of "A Mausoleum as Vast as a Garan Temple ~ Hollow Mansion" from the Touhou fangame called Infinite Blade Pavilion.
Thank you for listening.
The original composition is by NED.
This video was developed using Zenith. You can learn more about it here: arduano.github.io/Zenith-MIDI/start
The Synthesia X Resource Pack for Zenith was made by MBMS Productions and Arduano.





![[Touhou IBP] Magura Hard YoumuA NB
After three hours, I finally managed to no-bomb Magura from the Touhou fangame called Infinite Blade Pavilion! Shes no doubt the most balanced boss fight in the game so far, and Im thankful the dev team has such dedicated playtesters to maximize fun over frustration!
I decided to do this in Scene Practice mode while playing as Youmu, a brand new addition to the playable character cast! (At least I believe she is, because I havent heard of her being used in the demo.) She has two shot types in this game, and they function dramatically differently from Reimu and Marisa. Instead of firing damaging bullets, Youmu forces a timer to appear in all of the boss patterns. When this timer runs out, Youmu defeats the pattern instantly! This is especially handy (haha) in Maguras case here, since some of her hands block some shots that Reimu and Marisa would fire. As for the focus-charged sword move, I have no idea what it does, but I made the most of it in this run in hopes that it did something!
yes this is a joke
im not doing this again
fix these nonspells PLEASE [Touhou IBP] Magura Hard YoumuA NB](https://i.ytimg.com/vi/v5uUh0QI-Xo/mqdefault.jpg)




![Who Can Clear Junkyard Isles the Fastest? [Skylanders: Giants]
Please note that the timers are not exactly accurate due to human error, and runs with the same characters may vary slightly due to RNG, so these are very close approximations.
I open this video with a preface, which covers a small question that has been nagging me as I verify All Levels runs. While I knew that Swarms stinger shots could aim upwards, I still had a hunch that a boulder smash or a Lightcore switch could be faster to collect the second key for the two-key gate. While regular attacking prevailed here, it was only by a fraction of a second, so it may not matter in the grand scheme of things. Despite the Lightcore switch being slow to execute, Drobot is fast enough to catch up to only being a second behind the other two trials.
In this experiment, the most popularly run methods of clearing Chapter 2 in All Levels runs are pitted against each other to define who is best to use, once and for all. For each group, I ran the Chapter twice and picked the best time out of each group. To my surprise, using Swarm without the aid of LC Drobot prevailed.
The music in this video is The Dream Palace Great Mausoleum and Unforgettable, the Nostalgic Greenery, both composed by ZUN.
A big thank you to a person who helped me with this amazing thumbnail. Who Can Clear Junkyard Isles the Fastest? [Skylanders: Giants]](https://i.ytimg.com/vi/zAyUfrpzVhI/mqdefault.jpg)