Uploaded April 2019 | Updated September 2026, 2 weeks ago
Please note that the timers are not exactly accurate due to human error, and runs with the same characters may vary slightly due to RNG, so these are very close approximations.
I open this video with a preface, which covers a small question that has been nagging me as I verify All Levels runs. While I knew that Swarm's stinger shots could aim upwards, I still had a hunch that a boulder smash or a Lightcore switch could be faster to collect the second key for the two-key gate. While regular attacking prevailed here, it was only by a fraction of a second, so it may not matter in the grand scheme of things. Despite the Lightcore switch being slow to execute, Drobot is fast enough to catch up to only being a second behind the other two trials.
In this experiment, the most popularly run methods of clearing Chapter 2 in All Levels runs are pitted against each other to define who is best to use, once and for all. For each group, I ran the Chapter twice and picked the best time out of each group. To my surprise, using Swarm without the aid of LC Drobot prevailed.
The music in this video is "The Dream Palace Great Mausoleum" and "Unforgettable, the Nostalgic Greenery", both composed by ZUN.
A big thank you to a person who helped me with this amazing thumbnail.
Please note that the timers are not exactly accurate due to human error, and runs with the same characters may vary slightly due to RNG, so these are very close approximations.
I open this video with a preface, which covers a small question that has been nagging me as I verify All Levels runs. While I knew that Swarm's stinger shots could aim upwards, I still had a hunch that a boulder smash or a Lightcore switch could be faster to collect the second key for the two-key gate. While regular attacking prevailed here, it was only by a fraction of a second, so it may not matter in the grand scheme of things. Despite the Lightcore switch being slow to execute, Drobot is fast enough to catch up to only being a second behind the other two trials.
In this experiment, the most popularly run methods of clearing Chapter 2 in All Levels runs are pitted against each other to define who is best to use, once and for all. For each group, I ran the Chapter twice and picked the best time out of each group. To my surprise, using Swarm without the aid of LC Drobot prevailed.
The music in this video is "The Dream Palace Great Mausoleum" and "Unforgettable, the Nostalgic Greenery", both composed by ZUN.
A big thank you to a person who helped me with this amazing thumbnail.

![Rumbletown Any% Speedrun [OLD - 4:43] (Skylanders: Giants)
This is an Any% NG+ speedrun of the third Chapter of Skylanders: Giants for Wii (played on WiiU), Rumbletown, on Hard mode, with an in-game time of 4 minutes and 43 seconds. As of this recording, it is the current World Record. Rumbletown Any% Speedrun [OLD - 4:43] (Skylanders: Giants)](https://i.ytimg.com/vi/zZu1NhHb_Gw/mqdefault.jpg)

![Cutthroat Carnival Any% Speedrun 2 [RTA - 6:23 | IGT - 3:11] (Skylanders: Giants)
This is my second Any% NG+ speedrun of the fourth Chapter of Skylanders: Giants for Wii (played on WiiU), Cutthroat Carnival, on Hard mode, with an in-game time of 3 minutes and 11 seconds. As of this recording, it is the current World Record. (EDIT 2019: Due to the introduction of IL timing subcategories for IGT and RTA, this run is no longer the IGT World Record run, but it is still the World Record run in terms of Real Time (RTA).)
I credit fellow runner staid for discovering and explaining most of the skips and tricks used in this run. These are totally rad when done correctly! I messed up a couple times, though, so I may improve this run later. Cutthroat Carnival Any% Speedrun 2 [RTA - 6:23 | IGT - 3:11] (Skylanders: Giants)](https://i.ytimg.com/vi/zv7A5FpCYB4/mqdefault.jpg)