Uploaded March 2025 | Updated September 2026, 1 week ago
The brand new fangame has arrived, this time being a scene game! Made by Ryan Thierry (a.k.a. Ryan1908) with help of many artists, they bring 30 scenes divided into 5 acts to beat, featuring a whole cast of characters - original ones and those from existing western and eastern fangames! Sounds nice, doesn't it? So, let's get into it!
-----
東方泡台風 ~ Karmical Prophecy of Krausenhaüer is a fresh new fangame made by Ryan Thierry. This puzzle danmaku shmup was inspired by games such as 弾幕アマノジャク ~ Impossible Spell Card and トライフォーカサー ~ Outside the Traditional World.
It brings 30 scenes divided into 5 acts. And I would say "puzzle" is a good term for these scenes.
Either you have to figure out how to move around to beat the scene safely, or what is the trick to beat the scene efficiently, given the shottype.
Yes, the shottypes are also part of the scenes, because you will see a variety of them. And they won't be as conventional as you think.
This game takes part in Bullet Hell Artistry #9: Unorthodox Firepower contest. The goal was to bring the unconventional firepower for the players. For the contest, the script itself (game and its patterns) didn't hold that much of importance as the shots, as long as the shots could be nicely demonstrated in the game.
You get 6 players to play with, each with its own unconventional firepowers.
Each player appears in a given act. Unfortunately you can't choose the player freely, but that's not much of an issue.
As an additional mechanism, you can use 3 optional "runes" from a pool of 16 to enhance your experience.
These can be bought in game for the currency, gained by playing scenes.
The runs don't showcase the usage of them, but their descriptions are shown at the end of the video.
Overall, the game plays pretty nice. With the amount of spells available, it might take around an hour up to three to beat.
A really nice one, though a bit rough around the edges. Not all spellcards are equal in terms of difficulty, it's more of a mix of easier and harder ones. Keep that in mind when playing through ^^
Future patches are planned based on the feedback. Upcoming one (v1.01) will have adjustments to difficulty of some scenes and telegraphing of the patterns.
-----
---At the Human Village.
The scattered belongings on the streets, the ajar doors, the mysterious silence - they all denounce terrible news. An imminent disaster.
A giant hurricane devastates Gensokyo. Many places being completely wiped out. For now, its path has put the village on mercy, but how much longer until it reaches important landmarks?
A myriad of arcane runes and mystic items also get in the hands of folk, amplifying the scale of the incident twofold.
Taking the interest of incident solvers and profiteers, many go out to uncover the secrets of this unprecedented event.
-----
Timestamps:
00:00 - Intro & Act 0
01:49 - Act 1
04:49 - Act 2
07:24 - Act 3
10:21 - Act 4
14:02 - Act 5
16:47 - Ending & Staff Roll
18:54 - Scenes and runes overview
-----
Download this fangame here: ryann1908.itch.io/th-kpok
For more fan-made goodies - check out Touhou Fangames List! docs.google.com/spreadsheets/d/1fM-goZFQCg3cZyCbHMipD7xWgHme2tOQCENflIoe6YI/edit#gid=526357966
Patreon - thanks for your support! patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill discord.gg/wBVwcxU
Enjoy! And I hope you'll stay for longer!
The brand new fangame has arrived, this time being a scene game! Made by Ryan Thierry (a.k.a. Ryan1908) with help of many artists, they bring 30 scenes divided into 5 acts to beat, featuring a whole cast of characters - original ones and those from existing western and eastern fangames! Sounds nice, doesn't it? So, let's get into it!
-----
東方泡台風 ~ Karmical Prophecy of Krausenhaüer is a fresh new fangame made by Ryan Thierry. This puzzle danmaku shmup was inspired by games such as 弾幕アマノジャク ~ Impossible Spell Card and トライフォーカサー ~ Outside the Traditional World.
It brings 30 scenes divided into 5 acts. And I would say "puzzle" is a good term for these scenes.
Either you have to figure out how to move around to beat the scene safely, or what is the trick to beat the scene efficiently, given the shottype.
Yes, the shottypes are also part of the scenes, because you will see a variety of them. And they won't be as conventional as you think.
This game takes part in Bullet Hell Artistry #9: Unorthodox Firepower contest. The goal was to bring the unconventional firepower for the players. For the contest, the script itself (game and its patterns) didn't hold that much of importance as the shots, as long as the shots could be nicely demonstrated in the game.
You get 6 players to play with, each with its own unconventional firepowers.
Each player appears in a given act. Unfortunately you can't choose the player freely, but that's not much of an issue.
As an additional mechanism, you can use 3 optional "runes" from a pool of 16 to enhance your experience.
These can be bought in game for the currency, gained by playing scenes.
The runs don't showcase the usage of them, but their descriptions are shown at the end of the video.
Overall, the game plays pretty nice. With the amount of spells available, it might take around an hour up to three to beat.
A really nice one, though a bit rough around the edges. Not all spellcards are equal in terms of difficulty, it's more of a mix of easier and harder ones. Keep that in mind when playing through ^^
Future patches are planned based on the feedback. Upcoming one (v1.01) will have adjustments to difficulty of some scenes and telegraphing of the patterns.
-----
---At the Human Village.
The scattered belongings on the streets, the ajar doors, the mysterious silence - they all denounce terrible news. An imminent disaster.
A giant hurricane devastates Gensokyo. Many places being completely wiped out. For now, its path has put the village on mercy, but how much longer until it reaches important landmarks?
A myriad of arcane runes and mystic items also get in the hands of folk, amplifying the scale of the incident twofold.
Taking the interest of incident solvers and profiteers, many go out to uncover the secrets of this unprecedented event.
-----
Timestamps:
00:00 - Intro & Act 0
01:49 - Act 1
04:49 - Act 2
07:24 - Act 3
10:21 - Act 4
14:02 - Act 5
16:47 - Ending & Staff Roll
18:54 - Scenes and runes overview
-----
Download this fangame here: ryann1908.itch.io/th-kpok
For more fan-made goodies - check out Touhou Fangames List! docs.google.com/spreadsheets/d/1fM-goZFQCg3cZyCbHMipD7xWgHme2tOQCENflIoe6YI/edit#gid=526357966
Patreon - thanks for your support! patreon.com/CreepyNinja_
Discord - Fanworks 'n Chill discord.gg/wBVwcxU
Enjoy! And I hope you'll stay for longer!
![Touhou 東方宝天京 ~ Treasure Castle Labyrinth || Labirynth Perfect Clear (Byakuren/Marisa)
The TCL Labirynth stage is definitely a step up from the Extra stage in terms of difficulty. As per stages name, we have a unique mechanism that you can choose the next pattern to face while exploring a stage. Its a rather safe approach, compared to the stage from LuaSTG Activity 7, where we had a looping labirynth with a minimap, but still its a nice experience.
For the Tenxka, not gonna lie, the battle is quite challenging, even given the lenient RNG the game offers. And she looks like shes really not holding back. Especially visible on her final spell, where unleashes the full power in just one spell (note that Amane needed all five Last Spells for that).
Fun fact: recent update (v1.30) finally added the new BGM for the Last Spell - of course, it is included in this recording. Thankfully, replays are compatible with newer versions ^^
Touhou 東方宝天京 ~ Treasure Castle Labyrinth is a fan-made Touhou game developed by UWASA Enterprise, made using Touhou Danmakufu ph3sx shooting game engine.
From what can be seen on Touhou Wiki: [It] was first conceptualized as a hypothetical Touhou fangame by Iroboshi of iroirodou between 2009 and 2010, and was later made into a music album in 2014 with the help of Pesot.jp/. Development of the Treasure Castle Labyrinth game began in 2018, spearheaded by DOGSDAY. In 2020, the members of both iroirodou and DOGSDAY came together and established a common circle dedicated to the games development: UWASA Enterprise.
I think it wouldnt be an overstatement to say it was a very anticipated fangame. I was eagerly waiting for this one to be completed and released. And not gonna lie, its a really well done piece of a game. So, as Im back from the break, lets play that one first!
Clasically, the game contains six stages to beat, with additional Extra stage, Labyrinth stage and Sequel stage. The recent update added unlockable Universe spells as well, bringing another tough challenge to the player.
Game offers three teams, and you can change who is the focused or unfocused shot, which is quite unique.
Ive played only Marisa-Byakuren combo. I can tell the team is quite powerful, with Marisa focused shot blasting off bosses and Byakuren taking care of stage enemies pretty nicely. Reimu-Tenshi team benefits from smaller hitbox and is also powerful, and Sanae-Futo is more oriented around scoring apparently.
As for the main mechanic its the Treasure Lantern system. At the start of the game, the player can choose whether to bring the Treasure Lantern along or not; choosing the latter will disable the Treasure Lantern system entirely - which is the case here.
When using the lantern system, you can pick up three Large Lamp Items, which are dropped by certain enemies, and then press C to start Light Up Mode, which is a hyper of sorts. At the end of it some items will be rewarded, depending on the color of the graph when Light Up Mode begins - this is controlled by collecting Small Lamp Items, altering the color of it.
Red: 2 life pieces
Yellow: 1 life piece + 1 bomb piece
Green: 2 bomb pieces
Cyan: 1 bomb piece + 1 large point item
Blue: 2 large point items
Magenta: 1 large point item + 1 life piece
Timestamps:
00:00 - Intro
00:11 - Stage beginning
02:04 - Before midboss dialogue
02:20 - Midboss - Amane Shin
03:40 - After midboss
06:03 - Before boss dialogue
08:20 - Boss fight - Tenxka Shin
18:20 - Tenxka Shins Last Spell
19:56 - After boss dialogue
Download Treasure Castle Labyrinth here: https://www.bulletforge.org/u/naudiz/p/dong-fang-bao-tian-jing-treasure-castle-labyrinth
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! Touhou 東方宝天京 ~ Treasure Castle Labyrinth || Labirynth Perfect Clear (Byakuren/Marisa)](https://i.ytimg.com/vi/s79NiY6tTSQ/mqdefault.jpg)

![Touhou 东方琴鼓歌 ~ TDaMR v4.1.1 || モシモシビット 「Neutral Moon」
Just for completeness - Im gonna put two extra songs from TDaMR as well! Work on Touhou Multi Scroll Shooting 2 by Skydash - is in progress, so stay tuned.
Song: モシモシビット 「Neutral Moon」
Track 1-1 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 10. Final rank: Phi. Final score: 9,777,777.
[ Overview ]
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (https://space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (https://youtu.be/NIakZN6b9Nw) and Gensokyos Day and Night Incident (https://youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes youll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, Im quite concerned about legal use of them.)
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall players performance. Depending on the map, its difficulty (assigned level value) and players performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and maps level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, Id rather treat them as How much time Ive already wasted.
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesnt help in acquiring them. Try your best nonetheless!
Download TDaMR here: https://www.bulletforge.org/u/cyoltose/p/dong-fang-qin-gu-ge-thunder-drum-and-mysterious
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! Touhou 东方琴鼓歌 ~ TDaMR v4.1.1 || モシモシビット 「Neutral Moon」](https://i.ytimg.com/vi/uqWSX_UJ9_Q/mqdefault.jpg)
![Touhou 东方琴鼓歌 ~ TDaMR v4.1.4 || Divine 1969 (Dubstep)「SPACELECTRO」
In newest update of TDaMR v4.1.4, Track 3-5 has changed - Divine 1969 (Dubstep). Lets see how much it changed (yes - it changed a whole lot lol).
Song: Divine 1969 Dubstep「SPACELECTRO」
Track 3-5 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 9. Final rank: Phi. Final score: 9,800,000.
[ Overview ]
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (https://space.bilibili.com/24053931) - the same guy responsible for LuaSTG Multi-Boss Rush (https://youtu.be/NIakZN6b9Nw) and Gensokyos Day and Night Incident (https://youtu.be/9NFK3XvbcNs).
The game combines Touhou with osu!s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes youll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, Im quite concerned about legal use of them.)
[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall players performance. Depending on the map, its difficulty (assigned level value) and players performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and maps level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, Id rather treat them as How much time Ive already wasted.
[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesnt help in acquiring them. Try your best nonetheless!
Download TDaMR here: https://www.bulletforge.org/u/cyoltose/p/dong-fang-qin-gu-ge-thunder-drum-and-mysterious
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! Touhou 东方琴鼓歌 ~ TDaMR v4.1.4 || Divine 1969 (Dubstep)「SPACELECTRO」](https://i.ytimg.com/vi/xl2NyCvwFuQ/mqdefault.jpg)
![Touhou 東方宝天京 ~ Treasure Castle Labyrinth || Universe Word Spellcard Showcase
With the latest version release (v1.30), we got Universe Word spellcards to challenge! In this video Ill showcase all of them available in the game.
Unlocking them is one thing, beating them is another. Some were quite troublesome, like San Alkaloids one or Tenxkas. Marisas or Sekis were on the easier side despite higher attempt count (to understand mechanics mostly).
It reminds me of SoHWs Overdrive Spells, and I think that in comparison, the spells here are quite easier than SoHW ones, if comparing by attempt count.
Touhou 東方宝天京 ~ Treasure Castle Labyrinth is a fan-made Touhou game developed by UWASA Enterprise, made using Touhou Danmakufu ph3sx shooting game engine.
From what can be seen on Touhou Wiki: [It] was first conceptualized as a hypothetical Touhou fangame by Iroboshi of iroirodou between 2009 and 2010, and was later made into a music album in 2014 with the help of Pesot.jp/. Development of the Treasure Castle Labyrinth game began in 2018, spearheaded by DOGSDAY. In 2020, the members of both iroirodou and DOGSDAY came together and established a common circle dedicated to the games development: UWASA Enterprise.
I think it wouldnt be an overstatement to say it was a very anticipated fangame. I was eagerly waiting for this one to be completed and released. And not gonna lie, its a really well done piece of a game.
Timestamps:
00:00 Reimu Hakurei
01:09 Tenshi Hinanawi
02:02 Marisa Kirisame
03:07 Byakuren Hijiri
04:10 Mononobe no Futo
05:23 Sanae Kochiya
06:19 Tsumugi Enishi
07:01 San Alkaloid
09:07 Umishige no Seki
09:49 Banka Shippou
11:10 Shinya Ouki
11:59 Himeka Kou
12:44 OAuth Shin
13:59 Amane Shin
15:01 Miyako Yahouou
16:11 Tenxka Shin
17:22 Cindy Plum
Download Treasure Castle Labyrinth here: https://www.bulletforge.org/u/naudiz/p/dong-fang-bao-tian-jing-treasure-castle-labyrinth
For more fan-made goodies - check out Touhou Fangames List! https://docs.google.com/spreadsheets/d/1fM-goZFQCg3cZyCbHMipD7xWgHme2tOQCENflIoe6YI/edit#gid=526357966
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! Touhou 東方宝天京 ~ Treasure Castle Labyrinth || Universe Word Spellcard Showcase](https://i.ytimg.com/vi/xp3FORyK39E/mqdefault.jpg)
![Touhou Danmakufu: SpellCardCollection Second [Part 2]
SpellCardCollection Second - Part 2, is here. With even more insane and fancy patterns! - On a side note, there were some updates to the game, introducing new spellcards, which Im gonna cover pretty much soon. I hope there were some changes tho.
Download this great fangame right here:https://www.bulletforge.org/u/shijimi_nono/p/spellcardcollection_2nd
For more fan-made goodies - check out Touhou Fangames List! http://bit.ly/FangamesList
Patreon - thanks for your support! https://www.patreon.com/CreepyNinja_
Discord - Fanworks n Chill https://discord.gg/wBVwcxU
Enjoy! And I hope youll stay for longer! Touhou Danmakufu: SpellCardCollection Second [Part 2]](https://i.ytimg.com/vi/xsyzgtpNVPU/mqdefault.jpg)
