Uploaded February 2024 | Updated September 2026, 1 week ago
Segments shown span over the course of 09/17/2002 thru 09/19/2002.
Some show segments have been removed to comply with YouTube Content Policy.
Trapped in Hyperspace was Toonami's third Total Immersion Event (T.I.E.) that aired on the block over a five-day period from September 16-20, 2002. The plot involved SARA being attacked by a virus named Swayzak while traveling in hyperspace. Forcing TOM to take back control of the Absolution and save SARA. Music, sound design and mixing for Trapped in Hyperspace was done by Michael Kohler.
Like the previous T.I.E.s, Trapped in Hyperspace also had a tie-in video game on Toonami.com in which Toonami viewers could take control of TOM's virtual ship, piloting it through SARA's operating system and battling the virus with an array of weapons. There was also a tie-in sweepstakes, cosponsored by Nintendo, that gave online registrants a chance to win a prize. Just like the previous TIE, the plot relied heavily on the tie-in Toonami.com game, with much of the story progression happening in-game.
Segments shown span over the course of 09/17/2002 thru 09/19/2002.
Some show segments have been removed to comply with YouTube Content Policy.
Trapped in Hyperspace was Toonami's third Total Immersion Event (T.I.E.) that aired on the block over a five-day period from September 16-20, 2002. The plot involved SARA being attacked by a virus named Swayzak while traveling in hyperspace. Forcing TOM to take back control of the Absolution and save SARA. Music, sound design and mixing for Trapped in Hyperspace was done by Michael Kohler.
Like the previous T.I.E.s, Trapped in Hyperspace also had a tie-in video game on Toonami.com in which Toonami viewers could take control of TOM's virtual ship, piloting it through SARA's operating system and battling the virus with an array of weapons. There was also a tie-in sweepstakes, cosponsored by Nintendo, that gave online registrants a chance to win a prize. Just like the previous TIE, the plot relied heavily on the tie-in Toonami.com game, with much of the story progression happening in-game.





![Burger King Whopper Jr Value Meal - Yes Sir, Thats My Baby - Commercial 1997
The Whopper Jr. is a burger sold at Burger King. It has exactly the same ingredients as the Whopper (white bun topped with sesame seeds, minced and flame-grilled beef patty, ketchup, mayo, lettuce, onion, tomato and pickles), and intended to be a variant thereof, but smaller.
The Whopper Jr. was invented by inconvenience. In Puerto Rico, US, a new branch of Burger King was to be opened. However, the shop owner did not obtain the standard Whopper buns in time for the opening. So instead, he used regular burger buns and created the Whopper Jr. sold to this day.[1]
No matter which location, it’s around a dollar cheaper to customize a Cheeseburger into a Whopper Jr. with cheese than it is to buy one itself. Burger King Whopper Jr Value Meal - Yes Sir, Thats My Baby - Commercial 1997](https://i.ytimg.com/vi/berDJDt-azI/mqdefault.jpg)


![RollerCoaster Tycoon 3 - Larrys Sicko Amusement Park 2004 Commercial
RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive.[7] RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to balance visitor engagement and profitability.[8]
RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides.[9] Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.
In 2016, publisher Atari continued the series with its fourth main installment, RollerCoaster Tycoon World, to largely negative reception. That same year, Frontier developed and released Planet Coaster, a spiritual successor to the RollerCoaster Tycoon series, which received considerably better reviews.[10] RollerCoaster Tycoon 3 - Larrys Sicko Amusement Park 2004 Commercial](https://i.ytimg.com/vi/cA-fsFpbMCU/mqdefault.jpg)

