Uploaded August 2011 | Updated September 2026, 1 hour ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html
The start of this level involves a string of really difficult jumps within quick succession of each other, the hardest being the jump straight across the bridge.
I segmented because of all the hard jumps and this segment starts with another that lets me skip the whole trapdoor room. In the room I take the Uli key a Wasp can sometimes follow you up the ladder, which is annoying as it generally forces a restart. I found new ways for every element challenge except the Earth one, which already had a shortcut. In the Water challenge I use the last medikits I have so I don't have to go for air. The clips I pick up there are the only clips I needed. In the Wind challenge, I use a different route in the maze (the guide I used before got the maze wrong), and a really cool (and OCD friendly!) route for the spike barrels. In the fire room I move on the edges of the fire pillars and use XRiku89's method at the fire breathing heads (as well as a jump right on to the mask ledge after). The only mistake was a messed up sprint in the Earth part and a jump too far after using the lever on the way out of that area because I was too far left (which may not have lost any time). The sidestep at the Wind mask isn't a mistake as the door is open a set time anyway.
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html
The start of this level involves a string of really difficult jumps within quick succession of each other, the hardest being the jump straight across the bridge.
I segmented because of all the hard jumps and this segment starts with another that lets me skip the whole trapdoor room. In the room I take the Uli key a Wasp can sometimes follow you up the ladder, which is annoying as it generally forces a restart. I found new ways for every element challenge except the Earth one, which already had a shortcut. In the Water challenge I use the last medikits I have so I don't have to go for air. The clips I pick up there are the only clips I needed. In the Wind challenge, I use a different route in the maze (the guide I used before got the maze wrong), and a really cool (and OCD friendly!) route for the spike barrels. In the fire room I move on the edges of the fire pillars and use XRiku89's method at the fire breathing heads (as well as a jump right on to the mask ledge after). The only mistake was a messed up sprint in the Earth part and a jump too far after using the lever on the way out of that area because I was too far left (which may not have lost any time). The sidestep at the Wind mask isn't a mistake as the door is open a set time anyway.
![XIII (PC) Speed Run - Part 9
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Cable-Car [run by sp3ctum]
I skip shooting the guys with the sniper rifle by going down with the grappling hook early. Going down fast, of course.
*** Possible improvements: all of the guys could be shot a bit faster, of course. This is a very stupid level, since General Carrington is in the middle of his own imaginary warfield, and makes me wait for his orders all of the time :( I pour out my hatred and frustration on Jones in the end :) XIII (PC) Speed Run - Part 9](https://i.ytimg.com/vi/Zjy-wGHZ8gw/mqdefault.jpg)









