Uploaded February 2024 | Updated September 2026, 2 weeks ago
Tomb Raider series: youtube.com/playlist?list=PLPO56tlewLYT9VbCbEWhUHkD0NKw4dWPB
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Please note that this is segmented and edited.
Notes
I played this using keyboard controls with the original tank control scheme. I tried the modern movement and man, that is some strangeness.
The remaster introduces the ability to roll midair in Tomb Raider 1. Being able to roll mid air does very little in this game aside from allowing you to be way more aggressive in combat. It does allow you to grab the second secret in St. Francis’ in an alternate way but I'm pretty sure this is the only thing you can do the entire game that you wouldn't have been able to do in the original version.
Because the remaster is based on the PC version, you can swap weapons and use medi kits by using the number keys. You can easily try this yourself. I swear to God, if I get a bunch more “lol, you cheated” comments on this run, I’m going to start banning people. You dummies.
The remaster does not fix several bugs and issues with the levels themselves, such as the unreachable large medi kit in Palace Midas. I do use the corner bug to grab it. Fun fact: There is an achievement for doing this.
The unobtainable items in Atlantis are also still unobtainable in the remaster and this means it’s not possible to get the achievement for collecting every item in the game at time of recording. I finished recording this 4 days after release.
Most levels are done in either 1 or 2 segments. Natla’s Mines has 3 because it’s Natla’s Mines and I segment right at the end of Atlantis because of the way the game transitions into the final level.
00:00 Intro
03:35 Caves
10:43 City of Vilcabamba
21:36 Lost Valley
32:55 Tomb of Qualopec
44:11 St. Francis' Folly
1:00:15 Colosseum
1:16:36 Palace Midas
1:38:50 The Cistern
1:56:01 Tomb of Tihocan
2:13:03 City of Khamoon
2:27:49 Obelisk of Khamoon
2:45:37 Sanctuary of the Scion
3:05:47 Natla's Mines
3:32:24 Atlantis
3:55:12 The Great Pyramid
4:08:14 Ending
Tomb Raider series: youtube.com/playlist?list=PLPO56tlewLYT9VbCbEWhUHkD0NKw4dWPB
There are no brightness options.
Please note that this is segmented and edited.
Notes
I played this using keyboard controls with the original tank control scheme. I tried the modern movement and man, that is some strangeness.
The remaster introduces the ability to roll midair in Tomb Raider 1. Being able to roll mid air does very little in this game aside from allowing you to be way more aggressive in combat. It does allow you to grab the second secret in St. Francis’ in an alternate way but I'm pretty sure this is the only thing you can do the entire game that you wouldn't have been able to do in the original version.
Because the remaster is based on the PC version, you can swap weapons and use medi kits by using the number keys. You can easily try this yourself. I swear to God, if I get a bunch more “lol, you cheated” comments on this run, I’m going to start banning people. You dummies.
The remaster does not fix several bugs and issues with the levels themselves, such as the unreachable large medi kit in Palace Midas. I do use the corner bug to grab it. Fun fact: There is an achievement for doing this.
The unobtainable items in Atlantis are also still unobtainable in the remaster and this means it’s not possible to get the achievement for collecting every item in the game at time of recording. I finished recording this 4 days after release.
Most levels are done in either 1 or 2 segments. Natla’s Mines has 3 because it’s Natla’s Mines and I segment right at the end of Atlantis because of the way the game transitions into the final level.
00:00 Intro
03:35 Caves
10:43 City of Vilcabamba
21:36 Lost Valley
32:55 Tomb of Qualopec
44:11 St. Francis' Folly
1:00:15 Colosseum
1:16:36 Palace Midas
1:38:50 The Cistern
1:56:01 Tomb of Tihocan
2:13:03 City of Khamoon
2:27:49 Obelisk of Khamoon
2:45:37 Sanctuary of the Scion
3:05:47 Natla's Mines
3:32:24 Atlantis
3:55:12 The Great Pyramid
4:08:14 Ending







![Lethal Skies 2 Playthrough (No Commentary)
Sidewinder Series: https://www.youtube.com/playlist?list=PLPO56tlewLYT3lrZFvK3sxrTflLR6AoJ3
Also known as Sidewinder V in Japan.
The final game in the Sidewinder series. It’s unfortunate because they were clearly moving in the right direction with this game and I don’t mean when it comes to copying Ace Combat. I mean toward being a fun game to play. It’s still pretty frustrating at times with some truly awful missions, though. Mission 4 is hands down the worst ravine mission I’ve ever played.
This is a PS2 game and PS2 emulation is rife with issues that will never, ever be fixed. You will see some oddities. It’s out of my hands.
Please note that this is segmented and edited.
Notes
As always, I dislike flying in third person and so I use the cockpit view and occasionally HUD view for dark/particularly difficult missions. Really don’t care how you feel about this, I’m playing the game here. Feel free to click off if this is a problem.
There are several missions with weather conditions that cause turbulence, so if it looks like I’m spazzing out for no reason, I’m actually fighting turbulence. Having parts of your plane damaged and overheating also causes control issues. The flight model is harder than Ace Combat’s.
The game has several “EX” or “Side Trax” missions you can unlock after clearing mission 16 but these are just altered versions of the missions shown in this video. I didn’t bother. There are two special missions too, but the requirement for the first one is exceedingly difficult/potentially busted for no good reason and I refuse to play along, bashing my head against the requirement for hours and hours hoping it works or not.
I’ve stated in the past how much I hate how these kinds of game, games in general, have to break the rules/mechanics/physics in order to deliver difficult encounters.
In this case, this game wants to have this epic showdown with the enemy ace and it just doesn’t work because the only way to make it hard is by having the AI way over perform and what this means for the player is that they get to fly in circles over and over and over again blindly tossing rounds out hoping to catch the AI as it shifts patterns because it’s impossible to keep up with the cheating. Its not as bad as the final boss of Joint Assault but it is still the very opposite of fun.
It’s not a problem unique to this game, this series or even this genre, so I can’t hold it against it too much. I simply think difficultly should be a natural result of mechanics and not be forced like it frequently is.
00:00 Intro
04:51 Mission 1 - First Contact
09:04 Mission 2 - Blood Storm
12:49 Mission 3 - Delta
16:35 Mission 4 - Break Through
22:45 Mission 5 - Front Line
28:55 Mission 6.1 - Gran Blue
35:04 Mission 6.2 - Gran Blue [Deeper]
38:57 Mission 7 - Escape From Azrad
43:07 Mission 8 - Turning Point
49:43 Mission 9.1 - Intruder
56:09 Mission 9.2 - Intruder [Higher]
1:00:21 Mission 10 - Paradise Lost
1:05:01 Mission 11 - The Day of Las Mayos
1:11:11 Mission 12 - Confusion
1:18:32 Mission 13 - Rush
1:28:29 Mission 14 - Road To Victory
1:35:14 Mission 15 - World End
1:40:37 Mission 16 - New World
1:47:46 Ending/Credits Lethal Skies 2 Playthrough (No Commentary)](https://i.ytimg.com/vi/qyq-AaLzM3E/mqdefault.jpg)


