Uploaded February 2025 | Updated September 2026, 2 weeks ago
Diplomacy Is Not An Option: youtube.com/playlist?list=PLPO56tlewLYRrBLnZuEwp2i4-hPpG2vmk
Please note that this is segmented and edited.
Notes
00:00 Mission 7
1:30:20 Mission 8
1:52:54 Mission 9
Diplomacy Is Not An Option: youtube.com/playlist?list=PLPO56tlewLYRrBLnZuEwp2i4-hPpG2vmk
Please note that this is segmented and edited.
Notes
00:00 Mission 7
1:30:20 Mission 8
1:52:54 Mission 9










![Armored Core VI: Fires of Rubicon (PC) New Game+ Content/Additional Endings (No Commentary)
Armored Core Series: https://www.youtube.com/playlist?list=PLPO56tlewLYRryyxnGYWHOXf2D1PmFxbC
This is a follow up to my playthrough of Armored Core 6. Refer to the playlist linked above.
Please note that this is segmented and edited.
Notes
There is a lot of clipped dialogue in this video but it really can’t be helped, the game wants you to go fast.
I only show the missions I couldn’t do in my first playthrough and the new/altered missions related to new game+ mode as these are the only things that are different. I also show a small variety of builds since I had amassed a large amount of currency and could now experiment freely. To mixed results. The game is clearly not balanced.
I found one setup that was absolutely busted, and could probably be made more busted, while everything else was just kinda mediocre. I am rather fond of Mobius 1, though. In the third playthrough, I swapped out the active missile (Mobius 1, Fox 3!) for a regular missile launcher and the minigun. It works a lot better. I can’t use the minigun and the active missile without giving up speed due to weight limits. I couldnt find a definitive picture of the plane Crimson 1 flies in Kings, so I just went with the regular Crimson squad color scheme.
Through the second playthrough, you gain access to new parts in the store at set intervals like you did in the first playthrough. It’s not as many new parts, though.
You can’t put decals on weapons, sadly.
You find Moonlight in Reach the Coral Convergence, underneath the big bridge guarded by all the wheel enemies.
There is no post credits dialogue for the third ending. It just dumps you back into the garage. You don’t unlock any new parts, either.
For various reasons, I decided to re-record Eliminate “Cinder” Carla, hence the ranking being visible.
Mobius 1 decal: CBGDU26D5AU7
Crimson 1 decal: PMZEUDQPHVT6
Beware that I’m not an artist and they’re not meant to be seen from close up. If youre observant, you may notice that the first version of the Mobius 1 decal was just two shapes smacked together and there wasnt even an attempt to depict a mobius strip, but I did quit being lazy eventually.
00:00 Attack the Dam Complex [Alt]
07:33 Prisoner Rescue
17:53 Alpha Arena Matches
24:30 Stop the Secret Data Breach
38:00 Prevent Corporate Salvage of New Tech
43:57 Eliminate V.VII
52:39 Beta Arena Matches
59:35 Eliminate the Enforcement Squads
1:06:24 Defend the Dam Complex
1:13:14 Gamma Arena Matches
1:18:52 Underground Exploration - Depth 2 [Alt]
1:29:55 Ambush the Vespers
1:38:37 Unknown Territory Survey [Alt]
1:47:35 Eliminate “Cinder” Carla
1:56:57 Destroy the Drive Block
2:11:55 Bring Down the Xylem
2:16:32 Ending 2
2:18:43 Post Credits for Ending 2
2:20:40 Escort the Weaponized Mining Ship
2:27:36 Obstruct the Mandatory Inspection
2:39:11 Attack the Watchpoint [Alt]
2:51:48 Delta Arena Match 1
2:53:40 Survey the Uninhabited Floating City [Alt]
3:05:32 Delta Arena Match 2
3:07:48 Coral Export Denial
3:17:04 Delta Arena Match 3
3:20:07 Eliminate V.III
3:26:10 Reach the Coral Convergence [Alt]
3:33:59 MIA
3:44:07 Regain Control of the Xylem
3:53:30 Coral Release
4:00:14 Ending 3
4:03:26 Credits Armored Core VI: Fires of Rubicon (PC) New Game+ Content/Additional Endings (No Commentary)](https://i.ytimg.com/vi/smAZJlrXUL4/mqdefault.jpg)