Uploaded June 2020 | Updated September 2026, 2 weeks ago
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Here's a cheerful little arrangement of Tolbi from Golden Sun - don't forget to bring your lucky medals! I hope it brightens up your 2020 just a little bit! :)
--------------------
➤ Analysis:
A rather simple, little tune, but nevertheless just as memorable as any other. This track starts in E major (E-G#-B; 0:03), shifting in the 2nd measure to the subdominant over a 2nd inversion tonic pedal (A major; A-C#-E over an E), then to the dominant by the 3rd measure (B major; B-D#-F#) and finally resolving via a perfect cadence back to the tonic of E major (0:05).
In this remarkably short little phrase, we effectively have a I-IV-V-I progression - one of the most common Western progressions ever used - and the entire track swims solely between these 3 chords.
The next 4-bar phrase is similar (0:06-0:09) - I-IV-V-V - concluding with an imperfect cadence in the dominant (V; B major; 0:09), which is resolved as expected to the tonic (I). Together, this 8-bar phrase is repeated (0:09 - 0:15).
Then we modulate to the subdominant (IV; A major; 0:15), with the oboe taking the lead as we alternate between IV and V (A major and B major) - already preparing us for the eventual return to the tonic via a perfect cadence (0:29).
Here, the opening 8 measures are repeated (0:29 - 0:42). So that it is not an exact repeat, I have added a decorated piccolo doubling the panpipe melody an octave above, as well as additional attack from the marimbas doubling the celesta.
We reach the final section at 0:42. Here, the celesta takes the melody in Sakuraba's original, which I have doubled with the piccolo (and later, glockenspiel) here. Harmonically, there is a functional dissonance created as a result of pitting a tonic pedal (E; see upright bass) against a dominant chord (B-D#-F#; 0:44). This creates a semitonal clash of D#-E, but it is a soft dissonance since the D# is resolved up to the E as our ears would expect it to.
Due to the simplicity of the overall harmony, and the soft instruments of Sakuraba's original, I deduced this little track to be a festive one that represented a bustling market town of festivities (e.g. Colosso and all the good old gambling minigames). As such, my orchestration ties into this rustic, unperturbed aesthetic, using almost entirely woodwinds and percussion as if the villagers themselves were colloquially performing the track.
I did experiment with retaining the beefy bass guitar from Sakuraba's original, but it didn't quite complement this aesthetic and was too out of place - at least for this arrangement!
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Sampleism (Panpipes).
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Sampleism
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Tolbi, Town, Village,
#GoldenSun
#Orchestra
#Tolbi
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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Here's a cheerful little arrangement of Tolbi from Golden Sun - don't forget to bring your lucky medals! I hope it brightens up your 2020 just a little bit! :)
--------------------
➤ Analysis:
A rather simple, little tune, but nevertheless just as memorable as any other. This track starts in E major (E-G#-B; 0:03), shifting in the 2nd measure to the subdominant over a 2nd inversion tonic pedal (A major; A-C#-E over an E), then to the dominant by the 3rd measure (B major; B-D#-F#) and finally resolving via a perfect cadence back to the tonic of E major (0:05).
In this remarkably short little phrase, we effectively have a I-IV-V-I progression - one of the most common Western progressions ever used - and the entire track swims solely between these 3 chords.
The next 4-bar phrase is similar (0:06-0:09) - I-IV-V-V - concluding with an imperfect cadence in the dominant (V; B major; 0:09), which is resolved as expected to the tonic (I). Together, this 8-bar phrase is repeated (0:09 - 0:15).
Then we modulate to the subdominant (IV; A major; 0:15), with the oboe taking the lead as we alternate between IV and V (A major and B major) - already preparing us for the eventual return to the tonic via a perfect cadence (0:29).
Here, the opening 8 measures are repeated (0:29 - 0:42). So that it is not an exact repeat, I have added a decorated piccolo doubling the panpipe melody an octave above, as well as additional attack from the marimbas doubling the celesta.
We reach the final section at 0:42. Here, the celesta takes the melody in Sakuraba's original, which I have doubled with the piccolo (and later, glockenspiel) here. Harmonically, there is a functional dissonance created as a result of pitting a tonic pedal (E; see upright bass) against a dominant chord (B-D#-F#; 0:44). This creates a semitonal clash of D#-E, but it is a soft dissonance since the D# is resolved up to the E as our ears would expect it to.
Due to the simplicity of the overall harmony, and the soft instruments of Sakuraba's original, I deduced this little track to be a festive one that represented a bustling market town of festivities (e.g. Colosso and all the good old gambling minigames). As such, my orchestration ties into this rustic, unperturbed aesthetic, using almost entirely woodwinds and percussion as if the villagers themselves were colloquially performing the track.
I did experiment with retaining the beefy bass guitar from Sakuraba's original, but it didn't quite complement this aesthetic and was too out of place - at least for this arrangement!
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Sampleism (Panpipes).
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Sampleism
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Tolbi, Town, Village,
#GoldenSun
#Orchestra
#Tolbi
![Trouble is Brewing | Orchestral Cover
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Enjoy this (totally appropriate) theme to start off the new year lmao
➤ Analysis:
As one of the few tracks used to signify danger, how does Sakuraba achieve this emotion through music?
From the first bar, we are thrust into dissonance. The starting note in the violin scrapes fiendishly against the other instruments (E against E♭ - a semitonal dissonance). The violins continue swirling through various chromatic progressions (E-F-E, followed by A-G♯, and then E-F again), which is exacerbated by the entry of a countermelody in the 2nd violin (0:08) that is given similarly chromatic material.
All the while, the bass instruments bellowing underneath follow their own chromatic descent (E♭-D-C♯). And to cement everything together, a drum kit plays a surprisingly simple beat, whilst low drums maintain momentary booms of doom deep below.
Trying to pinpoint a tonal center here would be a moot point, although there does seem to be some focus on E (particularly E Hijaz; E-F-G♯-A-B-C-D-E) if we looked solely at the violins. But the bass material combined with the abundance of chromatic notes would instead suggest atonality (music without any particular tonal stresses).
This chromaticisms continues for some time and reaches a climax at 0:17. Here, Sakuraba employs a devilishly chromatic chord: G♯-A-B♭-E♭-F. And even after taking out the worst chromatic offender (A), the remaining chord still lacks any proper tonal attachment (A♭-B♭-E♭-F), further creating the sound of instability.
From 0:24, we repeat the opening material with a new countermelody in the brass. This commences on E (again suggesting some focus on E) and is similarly chromatic (E-D♯-G-E-F-F♯-G-F♯ etc.). This is joined by another drum kit, this time consisting of various improvisatory drum fills as if the meter has started to collapse. I also added some semitonal woodwind trills to complement this.
By 0:39, the collapse is pushed further with additional chromatic falling, and at 0:45 I decided to extend the track by an additional 8 bars, taking the material up a 5th (to B). This enhances the sense of oncoming terror by making the music sound as if it is getting closer, and the sense of collapse is further complemented by the free falling of brass at the end of their phrase (1:00). All the while, a new chromatic ostinato in the flutes and violins scratches the ceiling of this palette.
To finish, I wrote a short ending (1:59) that slowly creeps into view, eventually forming an unstable diminished 7th chord (D♯-F♯-A-C) that rises chromatically before finishing with one final bare 5th chord in the low instruments.
In general, it is through the extensive use of chromaticisms, lack of tonal center and increasingly semitonal harmonies that contribute to the tracks success in conveying danger.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, AmpleSound
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Trouble is Brewing
#GoldenSun
#Orchestra
#2023 Trouble is Brewing | Orchestral Cover](https://i.ytimg.com/vi/fQPXO0CoDQM/mqdefault.jpg)



![Prologue (Book Two) | Orchestral Cover
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Another orchestration of Sakurabas music from Golden Sun: The Lost Age. This time, the music that first greets you as you begin the 2nd game.
➤ Analysis:
This was a rather tricky one, both to transcribe and orchestrate. The transcription was challenging due to the very inaudible flute passage from (0:28) in the original, and the orchestration proved tricky to balance with all the (excessive!) fanfares.
The music begins in the Dorian mode (with a sharpened 6th, which here is the C#), until the whopping climactic C major 7th chord at 0:16, in typical (and glorious) Sakuraba fashion.
The quieter sections melody (0:28) is reminiscent of the original Golden Sun theme from the 1st game (with the initial ascending crotchets, followed by a dotted crotchet and two semiquavers). I referenced this in the orchestration at 0:48 by adding the triplet rhythm in the horn and trombone - a continuation of the Golden Sun theme following the opening notes of the theme that have already been played.
The link between repeats is quite a stretch, modulating from C major into E major - a triadic shift - which is a commonly used progression for modulating to a tonic via a perfect cadence (V - I, which here would have been E major to A major). However, that modulation is absent, making the progression all the more powerful.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Prologue, Book Two, Prologue (Book Two), Golden Sun Prologue
#GoldenSun
#Orchestra
#TheLostAge Prologue (Book Two) | Orchestral Cover](https://i.ytimg.com/vi/guhmlJKmMsc/mqdefault.jpg)
![Valak Mountain (Night) | Orchestral Cover
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To complement Satorl Marsh (Night), here is the peaceful yet vast Valak Mountain (Night), fully transcribed with sheet music and an audio recreation.
Many thanks to KibaLight for their 4K Xenoblade footage:
https://youtu.be/SKON7Rc46Zw
➤ Analysis:
The vast Valak Mountain, located on the Bionis right arm, is one of the largest, most spacious areas of Xenoblade Chronicles. A cold, snowy tundra littered with thin, icy ridges and scattered hot springs - what music should accompany this?
Here, the track begins in solitude: a chilly solo piano - at least for a few moments - before a drum kit cymbals emerges out of the blizzard with a stable, quasi-improvised rhythm, as if imitating small steamy hisses from the hot springs and geysers. These two instruments complement each other - alone, for quite some time.
Harmonically, the track has an ambiguous opening (0:03) - a sort of G minor / Eb major spelled out by the pianos G-Eb-D-Bb melodies - but by 0:19, we get a more familiar chordal progression: Ab - Fm - Cm. Now the tonal center is clear - C minor (C-Eb-G; 0:28).
At 0:35, distant percussion is added, echoing in the extremes of the right and left audio channels and providing rhythmically syncopated dissonance against the hitherto static cymbal 16th-note material. Is there a meaning behind such a sudden dissonance? Only epic tales will tell! But personally, I imagine these new percussion instruments as if clumps of snow were falling afresh from overhanging cliffs surrounding the party.
By 0:52, we progress to the main section of the track with new instruments, although still remarkably sparse. The introduction that came prior (0:03 - 0:51) is never heard again. This new section is most characterized by its chords: Cm - D diminished - G minor 7th - F minor 7th (0:52 - 1:00). This progression is yearning deeply for something, and perhaps it receives it at 1:09 with a plagal cadence into the distant key of Bb minor (Bb-Db-F), acting as a plagal pivot to the subdominant - F minor (F-Ab-C; 1:13).
Here (1:13), we get another addition - a reversed piano, almost as if the music is reflecting off of the rocky cliffs and echoing back a response. By 1:16, some extreme progressions occur: we get an abrupt tertiary shift from Eb into Gb (Gb-Bb-Db; 1:21) - arguably the most distant chord from our tonic of C minor (a tritone away). In so short a space of time, we have traveled incredibly far, harmonically, which could be representative of the maps vast expanse and ability to swiftly traverse via icy slides.
After 4 measures (1:09 - 1:25), we expect a repeat of the material - which we get nearly half of (Bb minor to F minor; 1:25). But then we disrupt this regular phrasing with a cadence in Eb major (1:33) - the relative of C minor. But we dont stay for long, as we travel once more to Gb major via a distant tertiary shift (1:38), then back to Eb (1:42) and again up to Gb (1:46).
From here (1:50), we step chromatically upwards into G minor (G-Bb-D) - a progression that works seamlessly due to the shared note, Bb. Following this is an alternation of G minor and Ab major 9th (Ab-C-Eb-G-Bb) with a new addition of a twinkling triangle.
But at 2:06, a huge shift occurs; for the first time, the drum cymbals cease, and the piano is left nearly in isolation, saved only by bare 5ths in a harp. We have returned to our tonic, but quickly fall into a surprising A-diminished 7th (A-C-Eb-F#; 2:19) with an additional beat, slipping downward via good voice leading into Ab.
Here (2:24), we get a reference to the introductions Ab - Fm - Cm progression, now extended as the piano suddenly finds itself alone (2:32). And as we reach the end, the piano starts to drift out of sync with the drum cymbals (2:48) as if losing its way, before referencing more introduction material (2:53) to prepare for the repeat.
Throughout ACE+ have successfully managed to capture the vastness of the Valak Mountains and what it is like to traverse them.
★Game: Xenoblade Chronicles
★Developer: Monolith Soft
★Publisher: Nintendo
★Composer(s): ACE+
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, HALion
★Tags: Xenoblade Chronicles Definitive Edition, Valak Mountain Night, Valak Mountain (Night), Xenoblade Chronicles, Sheet Music, Score, Valak Mountain Sheet Music
#XenobladeChronicles
#SheetMusic
#ValakMountain Valak Mountain (Night) | Orchestral Cover](https://i.ytimg.com/vi/h1Eo_YX8zFI/mqdefault.jpg)
![Battle Tower Battle Theme | Orchestral Cover
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An epic orchestral cover of Toby Foxs glorious battle music found during battles in the Battle Tower of the recently released Pokemon Sword and Shield.
➤ Analysis:
In true Fox fashion, we begin with an excitedly energetic syncopated rhythm (0:03) which forms the underlying ostinato pattern to be found throughout most of the track. This pattern is placed in the E Aeolian mode (E-F#-G-A-B-C-D-E) through the presence of a C-natural. This opening ostinato is expanded upon (0:10), now melodically doubled a perfect 4th lower.
By 0:17, we get a new melody outlined here in the trumpet and horn. Rather than being in E Aeolian, the tonality has now shifted to E Dorian (E-F#-G-A-B-C#-D-E) with the presence of a C-sharp, allowing the common Dorian progression of i - IV (E minor - A major), which occurs here at 0:19.
However, this Dorian progression is quickly broken by the imminent C-natural that follows in the next bar (0:21), marking a return to Aeolian. We would expect the end of this 4-bar phrase to conclude in the dominant key (B major; B-D#-F#), but instead, we are given a modal cadence in B minor, which then returns to the tonic of E. This tonic however contains a surprising G#, making the tonality major rather than minor. However, we are then immediately thrust back into E minor with the return of the G-natural (0:24).
When this phrase repeats in the following 4 bars, the conclusion twists this harmony further by use of false relations (D# against D-natural; 0:30). Normally, this dissonance would be extremely harsh, but due to the swift-paced energy of the track, this fleeting dissonance is softened and only further serves to enhance the intensity of the track.
By 0:32, the strings take over the melody, re-purposing the opening rhythmic ostinato into a new melodic passage now in the submediant key of C major. Interestingly, instead of returning as expected to E minor, we return instead to E major (0:34), but quickly fall back to C major - a tertiary modulation known for creating a triumphant aesthetic.
At the end of this phrase, the strings introduce a new melody (0:43). This is picked up by the brass in the following phrase (0:47) for their moment of glory. Here I added a steady string pattern to grind against the syncopated brass rhythms to add further intensity and excitement.
The conclusion of this phrase is interrupted, breaking the expected 4-bar phrase down to a 3-bar phrase, and at 0:59 we abruptly modulate into E Phrygian (E-F-G-A-B-C-D-E) as we juxtapose between E and F with material played in predominantly perfect 4ths. This juxtaposition is enhanced with additional syncopation at 1:07.
At 1:14, we get a repeat of the opening sections. Rather than repeat these exactly, I added an additional violin melody (1:14), followed by celesta and glockenspiel material (1:30).
By 1:44, we get new quieter material. Originally performed with a synthesizer, I have placed the material in the upper woodwinds accompanied by fluttering violin tremolos, allowing a momentary respite from the otherwise heated track. The remaining strings join in at 1:52 for a lovely passage juxtaposing C major, D major and E major.
This quieter material is slowly expanded upon 1:59, now with many instruments returning. The 1st violins play a passage reminiscent of their opening top pedal (0:03), while the bassoon and cello fly off on a fleeting passage of semiquavers. We reach the climax at 2:14 as the remaining brass enter with syncopated trumpets and xylophone, trilling woodwinds, and relentless tubular bells. Altogether the vast combination of material should pack quite the punch!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Pokemon: Sword and Shield
★Developer: Game Freak
★Publisher: The Pokemon Company, Nintendo
★Composer(s): Toby Fox
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Pokemon Sword and Shield, Battle Tower, Battle Tower Theme Music, Battle Tower Battle Music, Battle Tower Battle Theme, Sword & Shield, Pokemon, Toby Fox, Toby Fox Battle Theme
#swordandshield
#tobyfox
#pokemonbattletheme Battle Tower Battle Theme | Orchestral Cover](https://i.ytimg.com/vi/h5hl-q-aNsg/mqdefault.jpg)
![Non-Adept Battle Theme (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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Enjoy this extended version of the Non-Adept Battle Theme Orchestral Cover by TandA.
(Bonus points to those that can spot the loop point in the video footage)
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, 8Dio and Vienna Symphonic.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, 8Dio, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover
#GoldenSun
#Orchestra
#Briggs Non-Adept Battle Theme (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/iAqP7WKk6zc/mqdefault.jpg)
![Sol Sanctum Erupts | Orchestral Cover
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Well, what a chaotic one - Sol Sanctum Erupts from the cataclysmic start of Golden Sun!
➤ Analysis:
Blimey, where to begin - this has been the biggest arrangement to create so far! The original is intensely chromatic and dissonant - very surprisingly so for the capabilities of the Game Boy Advance! - with an incredible amount of tritone intervals (Devil Interval) of an augmented 4th (e.g. B + F) and semitonal clashes (e.g. B + C).
With respect to this chaos, I had a field day with orchestrating it, bringing out those semitonal clashes and tritones even further and adding several other dissonances (e.g. the suspensions in the opening horn melodies creating a further semitonal clash).
By the time we get to 0:32, all hell breaks loose: the winds go off on their own chromatic scales and trills (with homage to Stravinsky); the trumpets bring in sporadic staccato passages and crescendo semitones; and the harp litters in occasional glissandi - all the while the original material (which was already dissonant) is sounding in the choir and strings.
The choir largely sing random text, with some references to religious themes (e.g. Sanctus = Holy, and Agnus = Lamb), which I thought fitting for an event related to Alchemy (arguably the religion of Golden Suns universe).
The Cubase file for this arrangement hit my limit on MIDI tracks (I can only have 64 per project!), so I had to use two projects to create it. Thus the Cubase footage above is the raw MIDI information, rather than the tweaked MIDI (as I couldnt fit it all into one project!). I think its time to upgrade my workstation!
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Sol Sanctum, Erupts, Catastrophe, Sol Sanctum Erupts
#GoldenSun
#Orchestra
#TheLostAge Sol Sanctum Erupts | Orchestral Cover](https://i.ytimg.com/vi/ie9_oMmfcng/mqdefault.jpg)

