Uploaded February 2021 | Updated September 2026, 2 weeks ago
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A full band cover and sheet music transcription for one of the Asterisk Boss themes from Bravely Default 2, composed by Revo in the heavy fantasy rock style of Linked Horizon.
A massive thanks to guitarist and fellow composer, Raúl Sangonzalo, who was invaluable in performing the guitars and drums, as well as guidance with mixing & mastering. Check out his awesome work:
➤ instagram.com/raulsangonzalo
➤ https://linktr.ee/raulsangonzalo
Support the official soundtrack:
➤ rlbd2.ponycanyon.co.jp/release
--------------------
➤ Analysis:
In classic Revo style, we begin with large aggressive bare 5ths chord in A (0:03). The presence of a Bb suggests a Phrygian modality (A-Bb-C-D-E-F-G), rather than the typical harmonic minor. This tonality, combined with forceful syncopation (rhythms going against the pulse) create an instant battle aesthetic - very suitable for an asterisk boss. This atmosphere is further enhanced by diminished 7th chords (0:07; A-C-Eb-F#).
At 0:09, this opening material repeats, now doubled in open 4ths / 5ths by the violas. But by 0:14, we abruptly step up a tone to B minor / Phrygian, with another repeat of the opening material. This time, the piano contributes some seemingly improvisatory chromatic material with some dissonant trills (0:22).
Halfway through the intro (0:26), we return to our tonic of A, expanding the opening material with increased aggression through more drums, bass, strings and piano presence. And, as expected, we step to B at 0:37 with another expansion of earlier material with extra spice.
But as we conclude the phrase (0:48), instead of stepping back down to A, we step up a further semitone to C Phrygian (C-Db-Eb-F-G-Ab-Bb) for the climax preceding the main asterisk boss theme. This passage is Phrygian in nature due to the C-Db-Eb progression. As this climax concludes (0:52), we get a heavily distorted rising swell with some unison syncopation as we enter the main asterisk theme.
Here (0:55), the off-beat syncopation continues (very reminiscent of the "Attack on Titan" season 1 OP, also by Revo) as we get a shift to A Aeolian (A-B-C-D-E-F-G). The material is otherwise quite simple. We get a quick tertiary shift up to C Aeolian (1:05), where this opening phrase is almost repeated in full, but transposed.
By 1:18, a 2nd section begins with the strings taking the melodic role. Here, we tonally swim through multiple tertiary modulations (from C, to A, back to C, then to Eb, and back to C). These progressions are termed "tertiary" since they modulate a 3rd away from one another (e.g. A is a 3rd away from C).
We return to the 1st section at 1:30, more or less unchanged outside of some additional spark from the piano, and the 2nd section is also repeated again at 1:41. But as it concludes, this time we modulate to the relative major of C minor (Eb) for a brief episode. This shift to the relative is very typical of neoclassical composition, a style that Revo heavily incorporates in his music (note the circle of 5ths we'll see later).
Following this relative episode (2:04), we get a developed return to the 1st section in C Aeolian, now coloured with new harmonies such as the submediant (Ab) and relative (Eb), as well as a new horn & viola countermelody.
At 2:27, we get our famed Revo guitar solo section, now seamlessly falling back into A minor (the tonic). This solo plays around a circle of 5ths (Am-Dm-G-C-F#-B-E-Am) - an incredibly neoclassical technique. As the intense solos come to an end, we get an instant loop back to the beginning of the 1st section, as the track repeats (2:50).
Revo Drinking Game: Take a swig every time you hear wind chimes.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Bravely Default II
★Developer: Claytechworks
★Publisher: Square Enix, Nintendo
★Composer(s): Revo
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Bravely Default 2, Bravely Default II, Asterisk Boss 1, Cover, Guitar Cover, Band Cover, Remix, Transcription, Sheet Music, Score, Re-creation
#BravelyDefault2
#AsteriskBoss
#Cover
🎵 Sheet Music, Parts & TABs ➤ musicnotes.com/l/NRTPX
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
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A full band cover and sheet music transcription for one of the Asterisk Boss themes from Bravely Default 2, composed by Revo in the heavy fantasy rock style of Linked Horizon.
A massive thanks to guitarist and fellow composer, Raúl Sangonzalo, who was invaluable in performing the guitars and drums, as well as guidance with mixing & mastering. Check out his awesome work:
➤ instagram.com/raulsangonzalo
➤ https://linktr.ee/raulsangonzalo
Support the official soundtrack:
➤ rlbd2.ponycanyon.co.jp/release
--------------------
➤ Analysis:
In classic Revo style, we begin with large aggressive bare 5ths chord in A (0:03). The presence of a Bb suggests a Phrygian modality (A-Bb-C-D-E-F-G), rather than the typical harmonic minor. This tonality, combined with forceful syncopation (rhythms going against the pulse) create an instant battle aesthetic - very suitable for an asterisk boss. This atmosphere is further enhanced by diminished 7th chords (0:07; A-C-Eb-F#).
At 0:09, this opening material repeats, now doubled in open 4ths / 5ths by the violas. But by 0:14, we abruptly step up a tone to B minor / Phrygian, with another repeat of the opening material. This time, the piano contributes some seemingly improvisatory chromatic material with some dissonant trills (0:22).
Halfway through the intro (0:26), we return to our tonic of A, expanding the opening material with increased aggression through more drums, bass, strings and piano presence. And, as expected, we step to B at 0:37 with another expansion of earlier material with extra spice.
But as we conclude the phrase (0:48), instead of stepping back down to A, we step up a further semitone to C Phrygian (C-Db-Eb-F-G-Ab-Bb) for the climax preceding the main asterisk boss theme. This passage is Phrygian in nature due to the C-Db-Eb progression. As this climax concludes (0:52), we get a heavily distorted rising swell with some unison syncopation as we enter the main asterisk theme.
Here (0:55), the off-beat syncopation continues (very reminiscent of the "Attack on Titan" season 1 OP, also by Revo) as we get a shift to A Aeolian (A-B-C-D-E-F-G). The material is otherwise quite simple. We get a quick tertiary shift up to C Aeolian (1:05), where this opening phrase is almost repeated in full, but transposed.
By 1:18, a 2nd section begins with the strings taking the melodic role. Here, we tonally swim through multiple tertiary modulations (from C, to A, back to C, then to Eb, and back to C). These progressions are termed "tertiary" since they modulate a 3rd away from one another (e.g. A is a 3rd away from C).
We return to the 1st section at 1:30, more or less unchanged outside of some additional spark from the piano, and the 2nd section is also repeated again at 1:41. But as it concludes, this time we modulate to the relative major of C minor (Eb) for a brief episode. This shift to the relative is very typical of neoclassical composition, a style that Revo heavily incorporates in his music (note the circle of 5ths we'll see later).
Following this relative episode (2:04), we get a developed return to the 1st section in C Aeolian, now coloured with new harmonies such as the submediant (Ab) and relative (Eb), as well as a new horn & viola countermelody.
At 2:27, we get our famed Revo guitar solo section, now seamlessly falling back into A minor (the tonic). This solo plays around a circle of 5ths (Am-Dm-G-C-F#-B-E-Am) - an incredibly neoclassical technique. As the intense solos come to an end, we get an instant loop back to the beginning of the 1st section, as the track repeats (2:50).
Revo Drinking Game: Take a swig every time you hear wind chimes.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Bravely Default II
★Developer: Claytechworks
★Publisher: Square Enix, Nintendo
★Composer(s): Revo
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Bravely Default 2, Bravely Default II, Asterisk Boss 1, Cover, Guitar Cover, Band Cover, Remix, Transcription, Sheet Music, Score, Re-creation
#BravelyDefault2
#AsteriskBoss
#Cover

![Prologue (Book Two) | Orchestral Cover
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Another orchestration of Sakurabas music from Golden Sun: The Lost Age. This time, the music that first greets you as you begin the 2nd game.
➤ Analysis:
This was a rather tricky one, both to transcribe and orchestrate. The transcription was challenging due to the very inaudible flute passage from (0:28) in the original, and the orchestration proved tricky to balance with all the (excessive!) fanfares.
The music begins in the Dorian mode (with a sharpened 6th, which here is the C#), until the whopping climactic C major 7th chord at 0:16, in typical (and glorious) Sakuraba fashion.
The quieter sections melody (0:28) is reminiscent of the original Golden Sun theme from the 1st game (with the initial ascending crotchets, followed by a dotted crotchet and two semiquavers). I referenced this in the orchestration at 0:48 by adding the triplet rhythm in the horn and trombone - a continuation of the Golden Sun theme following the opening notes of the theme that have already been played.
The link between repeats is quite a stretch, modulating from C major into E major - a triadic shift - which is a commonly used progression for modulating to a tonic via a perfect cadence (V - I, which here would have been E major to A major). However, that modulation is absent, making the progression all the more powerful.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Prologue, Book Two, Prologue (Book Two), Golden Sun Prologue
#GoldenSun
#Orchestra
#TheLostAge Prologue (Book Two) | Orchestral Cover](https://i.ytimg.com/vi/guhmlJKmMsc/mqdefault.jpg)
![Valak Mountain (Night) | Orchestral Cover
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To complement Satorl Marsh (Night), here is the peaceful yet vast Valak Mountain (Night), fully transcribed with sheet music and an audio recreation.
Many thanks to KibaLight for their 4K Xenoblade footage:
https://youtu.be/SKON7Rc46Zw
➤ Analysis:
The vast Valak Mountain, located on the Bionis right arm, is one of the largest, most spacious areas of Xenoblade Chronicles. A cold, snowy tundra littered with thin, icy ridges and scattered hot springs - what music should accompany this?
Here, the track begins in solitude: a chilly solo piano - at least for a few moments - before a drum kit cymbals emerges out of the blizzard with a stable, quasi-improvised rhythm, as if imitating small steamy hisses from the hot springs and geysers. These two instruments complement each other - alone, for quite some time.
Harmonically, the track has an ambiguous opening (0:03) - a sort of G minor / Eb major spelled out by the pianos G-Eb-D-Bb melodies - but by 0:19, we get a more familiar chordal progression: Ab - Fm - Cm. Now the tonal center is clear - C minor (C-Eb-G; 0:28).
At 0:35, distant percussion is added, echoing in the extremes of the right and left audio channels and providing rhythmically syncopated dissonance against the hitherto static cymbal 16th-note material. Is there a meaning behind such a sudden dissonance? Only epic tales will tell! But personally, I imagine these new percussion instruments as if clumps of snow were falling afresh from overhanging cliffs surrounding the party.
By 0:52, we progress to the main section of the track with new instruments, although still remarkably sparse. The introduction that came prior (0:03 - 0:51) is never heard again. This new section is most characterized by its chords: Cm - D diminished - G minor 7th - F minor 7th (0:52 - 1:00). This progression is yearning deeply for something, and perhaps it receives it at 1:09 with a plagal cadence into the distant key of Bb minor (Bb-Db-F), acting as a plagal pivot to the subdominant - F minor (F-Ab-C; 1:13).
Here (1:13), we get another addition - a reversed piano, almost as if the music is reflecting off of the rocky cliffs and echoing back a response. By 1:16, some extreme progressions occur: we get an abrupt tertiary shift from Eb into Gb (Gb-Bb-Db; 1:21) - arguably the most distant chord from our tonic of C minor (a tritone away). In so short a space of time, we have traveled incredibly far, harmonically, which could be representative of the maps vast expanse and ability to swiftly traverse via icy slides.
After 4 measures (1:09 - 1:25), we expect a repeat of the material - which we get nearly half of (Bb minor to F minor; 1:25). But then we disrupt this regular phrasing with a cadence in Eb major (1:33) - the relative of C minor. But we dont stay for long, as we travel once more to Gb major via a distant tertiary shift (1:38), then back to Eb (1:42) and again up to Gb (1:46).
From here (1:50), we step chromatically upwards into G minor (G-Bb-D) - a progression that works seamlessly due to the shared note, Bb. Following this is an alternation of G minor and Ab major 9th (Ab-C-Eb-G-Bb) with a new addition of a twinkling triangle.
But at 2:06, a huge shift occurs; for the first time, the drum cymbals cease, and the piano is left nearly in isolation, saved only by bare 5ths in a harp. We have returned to our tonic, but quickly fall into a surprising A-diminished 7th (A-C-Eb-F#; 2:19) with an additional beat, slipping downward via good voice leading into Ab.
Here (2:24), we get a reference to the introductions Ab - Fm - Cm progression, now extended as the piano suddenly finds itself alone (2:32). And as we reach the end, the piano starts to drift out of sync with the drum cymbals (2:48) as if losing its way, before referencing more introduction material (2:53) to prepare for the repeat.
Throughout ACE+ have successfully managed to capture the vastness of the Valak Mountains and what it is like to traverse them.
★Game: Xenoblade Chronicles
★Developer: Monolith Soft
★Publisher: Nintendo
★Composer(s): ACE+
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, HALion
★Tags: Xenoblade Chronicles Definitive Edition, Valak Mountain Night, Valak Mountain (Night), Xenoblade Chronicles, Sheet Music, Score, Valak Mountain Sheet Music
#XenobladeChronicles
#SheetMusic
#ValakMountain Valak Mountain (Night) | Orchestral Cover](https://i.ytimg.com/vi/h1Eo_YX8zFI/mqdefault.jpg)
![Battle Tower Battle Theme | Orchestral Cover
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An epic orchestral cover of Toby Foxs glorious battle music found during battles in the Battle Tower of the recently released Pokemon Sword and Shield.
➤ Analysis:
In true Fox fashion, we begin with an excitedly energetic syncopated rhythm (0:03) which forms the underlying ostinato pattern to be found throughout most of the track. This pattern is placed in the E Aeolian mode (E-F#-G-A-B-C-D-E) through the presence of a C-natural. This opening ostinato is expanded upon (0:10), now melodically doubled a perfect 4th lower.
By 0:17, we get a new melody outlined here in the trumpet and horn. Rather than being in E Aeolian, the tonality has now shifted to E Dorian (E-F#-G-A-B-C#-D-E) with the presence of a C-sharp, allowing the common Dorian progression of i - IV (E minor - A major), which occurs here at 0:19.
However, this Dorian progression is quickly broken by the imminent C-natural that follows in the next bar (0:21), marking a return to Aeolian. We would expect the end of this 4-bar phrase to conclude in the dominant key (B major; B-D#-F#), but instead, we are given a modal cadence in B minor, which then returns to the tonic of E. This tonic however contains a surprising G#, making the tonality major rather than minor. However, we are then immediately thrust back into E minor with the return of the G-natural (0:24).
When this phrase repeats in the following 4 bars, the conclusion twists this harmony further by use of false relations (D# against D-natural; 0:30). Normally, this dissonance would be extremely harsh, but due to the swift-paced energy of the track, this fleeting dissonance is softened and only further serves to enhance the intensity of the track.
By 0:32, the strings take over the melody, re-purposing the opening rhythmic ostinato into a new melodic passage now in the submediant key of C major. Interestingly, instead of returning as expected to E minor, we return instead to E major (0:34), but quickly fall back to C major - a tertiary modulation known for creating a triumphant aesthetic.
At the end of this phrase, the strings introduce a new melody (0:43). This is picked up by the brass in the following phrase (0:47) for their moment of glory. Here I added a steady string pattern to grind against the syncopated brass rhythms to add further intensity and excitement.
The conclusion of this phrase is interrupted, breaking the expected 4-bar phrase down to a 3-bar phrase, and at 0:59 we abruptly modulate into E Phrygian (E-F-G-A-B-C-D-E) as we juxtapose between E and F with material played in predominantly perfect 4ths. This juxtaposition is enhanced with additional syncopation at 1:07.
At 1:14, we get a repeat of the opening sections. Rather than repeat these exactly, I added an additional violin melody (1:14), followed by celesta and glockenspiel material (1:30).
By 1:44, we get new quieter material. Originally performed with a synthesizer, I have placed the material in the upper woodwinds accompanied by fluttering violin tremolos, allowing a momentary respite from the otherwise heated track. The remaining strings join in at 1:52 for a lovely passage juxtaposing C major, D major and E major.
This quieter material is slowly expanded upon 1:59, now with many instruments returning. The 1st violins play a passage reminiscent of their opening top pedal (0:03), while the bassoon and cello fly off on a fleeting passage of semiquavers. We reach the climax at 2:14 as the remaining brass enter with syncopated trumpets and xylophone, trilling woodwinds, and relentless tubular bells. Altogether the vast combination of material should pack quite the punch!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Pokemon: Sword and Shield
★Developer: Game Freak
★Publisher: The Pokemon Company, Nintendo
★Composer(s): Toby Fox
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Pokemon Sword and Shield, Battle Tower, Battle Tower Theme Music, Battle Tower Battle Music, Battle Tower Battle Theme, Sword & Shield, Pokemon, Toby Fox, Toby Fox Battle Theme
#swordandshield
#tobyfox
#pokemonbattletheme Battle Tower Battle Theme | Orchestral Cover](https://i.ytimg.com/vi/h5hl-q-aNsg/mqdefault.jpg)
![Non-Adept Battle Theme (Extended) | Golden Sun Orchestral Cover
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Enjoy this extended version of the Non-Adept Battle Theme Orchestral Cover by TandA.
(Bonus points to those that can spot the loop point in the video footage)
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, 8Dio and Vienna Symphonic.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, 8Dio, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover
#GoldenSun
#Orchestra
#Briggs Non-Adept Battle Theme (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/iAqP7WKk6zc/mqdefault.jpg)
![Sol Sanctum Erupts | Orchestral Cover
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Well, what a chaotic one - Sol Sanctum Erupts from the cataclysmic start of Golden Sun!
➤ Analysis:
Blimey, where to begin - this has been the biggest arrangement to create so far! The original is intensely chromatic and dissonant - very surprisingly so for the capabilities of the Game Boy Advance! - with an incredible amount of tritone intervals (Devil Interval) of an augmented 4th (e.g. B + F) and semitonal clashes (e.g. B + C).
With respect to this chaos, I had a field day with orchestrating it, bringing out those semitonal clashes and tritones even further and adding several other dissonances (e.g. the suspensions in the opening horn melodies creating a further semitonal clash).
By the time we get to 0:32, all hell breaks loose: the winds go off on their own chromatic scales and trills (with homage to Stravinsky); the trumpets bring in sporadic staccato passages and crescendo semitones; and the harp litters in occasional glissandi - all the while the original material (which was already dissonant) is sounding in the choir and strings.
The choir largely sing random text, with some references to religious themes (e.g. Sanctus = Holy, and Agnus = Lamb), which I thought fitting for an event related to Alchemy (arguably the religion of Golden Suns universe).
The Cubase file for this arrangement hit my limit on MIDI tracks (I can only have 64 per project!), so I had to use two projects to create it. Thus the Cubase footage above is the raw MIDI information, rather than the tweaked MIDI (as I couldnt fit it all into one project!). I think its time to upgrade my workstation!
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Sol Sanctum, Erupts, Catastrophe, Sol Sanctum Erupts
#GoldenSun
#Orchestra
#TheLostAge Sol Sanctum Erupts | Orchestral Cover](https://i.ytimg.com/vi/ie9_oMmfcng/mqdefault.jpg)




![The Battle of Hyrule Field | Orchestral Cover
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Well bloody hell, that took a long time to complete. But here it is - a full sheet music transcription / remix / cover of this intense battle theme from Hyrule Warriors Age of Calamity.
➤ Analysis:
The track is a fusion of two tracks from Breath of the Wilds OST - the Field Battle ( https://youtu.be/fmXUVbqpBw0 ) and the Lynel / Yiga Battle ( https://youtu.be/fmXUVbqpBw0 ) - now with extra strings and sauce.
We begin with an original opening, outlining a massive 6 octave span in the piano as the brass come in with material that contains snippets of the Age of Calamity motif (here, Bb-A-Eb-F - the falling semitone, then ascending tone). The function of this opening is to bombastically prepare us for our tonic by emphasizing the dominant chord (chord V; here, G major). This chord takes up measures 2 & 3, with the 3rd being coloured further with an augmented 5th chord (G-B-Eb) and added 9th (Ab) for that scrumptious semitonal dissonance.
As the intro concludes (0:08), we get a rare and fascinating metric shift - a metric modulation - where the tempo changes according to a previous note value (here, what was previously a crotchet now becomes a dotted quaver; a shift of 1 : 0.75). This material here is the closest link to BotWs Field Battle. At 0:13, the metric modulation is reversed (0.75 : 1) and we resume our original tempo (A TEMPO).
The main track then begins at 0:14, with direct material from the Lynel / Yiga Battle from BotW. This material is built out of rhythmic syncopation (the stresses fall off of the beat), creating an exciting metric ostinato that persists for a good chunk of the track. This oscillates in a Mixolydian fashion between C - Bb.
As the strings enter at 0:22, the do so with surprising dissonance, utilizing C-Dbs and F-F#s - very harsh clashes! As the final violin enters at 0:26, we get a quick syncopated passage in parallel suspended 4th chords (e.g. C-F-G & Bb-Eb-F). Here, we can start to hear some of the pentatonic elements of this track to create a floating, ambiguous harmony with clashes that, in theory, shouldnt work, but are allowed due to the softer dissonances of pentatonicism.
The passage is nearly repeated at 0:30, now with additional instruments and chromatic piano. There is a remarkable amount of dissonance going on that isnt perceived as such - the 1st violins clash their Dbs with the bass Cs, and the 2nd violins F# clashes with the cellos regular Fs.
At 0:44, we get more allusions to the Field Battle, and at 0:52, more pentatonicism appears with strings playing in parallel 5ths, largely missing out the notes D + A (for pentatonicism). More pentatonic material occurs at 1:07, again with more parallel 4ths & 5ths in the strings, and we step up a semitone at 1:21 whilst largely retaining the prior material, now with additional bass movement.
As we drop back down to our tonic (1:37), the piano goes off on a 4-bar tangent while our ostinato continues underneath. At 1:44, we get an expansion of a previous section, now with brass doubling the strings and extra bass flourish.
The piano receives another solo at 2:06 as the strings play a slightly altered version of the ostinato. We get a quick shift to the relative major at 2:14 (here, Eb), before slipping back down to C at 2:18. In our lead up to the final climax, the piano outlines many parallel 4ths & 5ths - more evidence of pentatonicm.
Finally, at 2:29, we get a re-statement of earlier material, now with additional bass movement to add additional harmonic colour, and extra lavish piano phrases. As we prepare to ascend a semitone again (2:41), we get extra juicy syncopation to complement this.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic 8Dio, and my mouth.
★Game: Hyrule Warriors: Age of Calamity
★Developer: Omega Force
★Publisher: Koei Tecmo, Nintendo
★Composer(s): Kumi Tanioka, Reo Uratani, Ryotaro Yagi, Haruki Yamada
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, 8Dio, My Mouth ©
★Tags: Hyrule Warriors Age of Calamity, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Battle of Hyrule Field, battle of hyrule field piano
#HyruleWarriors
#AgeOfCalamity
#Zelda The Battle of Hyrule Field | Orchestral Cover](https://i.ytimg.com/vi/jWz8NY9noQo/mqdefault.jpg)