Uploaded November 2019 | Updated September 2026, 2 weeks ago
In this timelapse, SpeedTree artist Sarah Scruggs demonstrates how to use a photogrammetry mesh in SpeedTree to create a procedural tree meant for real-time use in a game engine. The photogrammetry base is a Quixel Megascans asset, as are the leaves.
Create trees using our photogrammetry features in SpeedTree Games Indie: store.speedtree.com/store/speedtree-games-indie
You can read more about this process here: magazine.artstation.com/2019/11/creating-beautifully-merged-photogrammetry-trees-with-speedtree
Megascans assets used
Quixel Hillside Tree Stump: quixel.com/assets/titufdpda
Quixel Bay Leaf 01: quixel.com/assets/oigeeaeh2
Quixel Bay Leaf 02: quixel.com/assets/oh0dfgih2
Music: freemusicarchive.org/music/Sahy_Uhns/Bonus_Beat_Blast_2011/64_sahy_uhns-uh_hmmm
In this timelapse, SpeedTree artist Sarah Scruggs demonstrates how to use a photogrammetry mesh in SpeedTree to create a procedural tree meant for real-time use in a game engine. The photogrammetry base is a Quixel Megascans asset, as are the leaves.
Create trees using our photogrammetry features in SpeedTree Games Indie: store.speedtree.com/store/speedtree-games-indie
You can read more about this process here: magazine.artstation.com/2019/11/creating-beautifully-merged-photogrammetry-trees-with-speedtree
Megascans assets used
Quixel Hillside Tree Stump: quixel.com/assets/titufdpda
Quixel Bay Leaf 01: quixel.com/assets/oigeeaeh2
Quixel Bay Leaf 02: quixel.com/assets/oh0dfgih2
Music: freemusicarchive.org/music/Sahy_Uhns/Bonus_Beat_Blast_2011/64_sahy_uhns-uh_hmmm










