Timelapse: Creating a Tree Using a Photogrammetry Base @SpeedTreeMiddleware
Timelapse: Creating a Tree Using a Photogrammetry Base  @SpeedTreeMiddleware
Uploaded November 2019 | Updated September 2026, 2 weeks ago
In this timelapse, SpeedTree artist Sarah Scruggs demonstrates how to use a photogrammetry mesh in SpeedTree to create a procedural tree meant for real-time use in a game engine. The photogrammetry base is a Quixel Megascans asset, as are the leaves.

Create trees using our photogrammetry features in SpeedTree Games Indie: store.speedtree.com/store/speedtree-games-indie

You can read more about this process here: magazine.artstation.com/2019/11/creating-beautifully-merged-photogrammetry-trees-with-speedtree


Megascans assets used
Quixel Hillside Tree Stump: quixel.com/assets/titufdpda
Quixel Bay Leaf 01: quixel.com/assets/oigeeaeh2
Quixel Bay Leaf 02: quixel.com/assets/oh0dfgih2

Music: freemusicarchive.org/music/Sahy_Uhns/Bonus_Beat_Blast_2011/64_sahy_uhns-uh_hmmm
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Timelapse: Creating a Tree Using a Photogrammetry Base

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