Thoughts On No Mans Sky & Procedural Generation | Game/Show | PBS Digital Studios @pbsgameshow
Thoughts On No Mans Sky & Procedural Generation | Game/Show | PBS Digital Studios  @pbsgameshow
Uploaded May 2015 | Updated September 2026, 2 weeks ago
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No Man's Sky recently revealed that the game world would have 18,446,744,073,709,551,616 unique planets. How will it do this? Procedural Generation of course! But what will this mean for the future of game design? Will we see a paradigm shift? And can No Man's Sky succeed on its mathematical game design alone? Let us know what you think below!

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Links:

Our episode on Minecraft's Huge worlds:
youtube.com/watch?v=8Ex_eHJ29iQ

newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

killscreendaily.com/articles/how-no-mans-sky-paints-18-quintillion-worlds-algorithmic-brush

iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3

en.wikipedia.org/wiki/The_Structure_of_Scientific_Revolutions

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Hosted by Jamin Warren (@jaminwar)

See more on games and culture on his site: killscreendaily.com
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Thoughts On No Man's Sky & Procedural Generation | Game/Show | PBS Digital Studios

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