@BenBonk
  @BenBonk
BenBonk | This Rework Saved My Game - Slimekeep Devlog #21 @BenBonk | Uploaded August 2021 | Updated October 2024, 6 minutes ago.
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In this video I added mainly focused on reworking and ugprading the capture gun/system in Slimekeep. I've been meaning to do this for awhile, as the capture system previously was pretty lacking. So let me know what you think.

About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.

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This Rework Saved My Game - Slimekeep Devlog #21 @BenBonk

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