Uploaded October 2023 | Updated September 2026, 1 hour ago
The idea is overall buff stacking like in Elden Ring.
Baton handle gives a huge buff to one hit (Like ER's determination or RKR)
Electric status gives reduced defense and electric resistance (kinda like ER's frostbite) hence the throwing cells being relevant
Wrench blade (+6 in my case so the damage isn't even as high as it gets) is very very strong, especially Patient Smash
I had 30 Vitality, 21 Capacity, and 24 motivity, those were the only stats that were relevant. My scaling could've used some improvement too lol
For amulets, I had Conquering (more damage after parry), Extreme modifications (more damage per fable charges), and Puppet Destroyer (more puppet damage)
All my defense parts were the strongest/heaviest I had
I'm not even done with the game yet or anywhere close to completing the P-organ so I have a feeling builds like this can be even more OP later. Never thought I'd practically be one-shotting bosses again but here we are.
The idea is overall buff stacking like in Elden Ring.
Baton handle gives a huge buff to one hit (Like ER's determination or RKR)
Electric status gives reduced defense and electric resistance (kinda like ER's frostbite) hence the throwing cells being relevant
Wrench blade (+6 in my case so the damage isn't even as high as it gets) is very very strong, especially Patient Smash
I had 30 Vitality, 21 Capacity, and 24 motivity, those were the only stats that were relevant. My scaling could've used some improvement too lol
For amulets, I had Conquering (more damage after parry), Extreme modifications (more damage per fable charges), and Puppet Destroyer (more puppet damage)
All my defense parts were the strongest/heaviest I had
I'm not even done with the game yet or anywhere close to completing the P-organ so I have a feeling builds like this can be even more OP later. Never thought I'd practically be one-shotting bosses again but here we are.










