Uploaded February 2026 | Updated September 2026, 2 weeks ago
🔥 Learn How To Hook Game Functions
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GuidedHacking® - The Game Hacking Bible® - © 2025 Guided Hacking LLC. All Rights Reserved.
#gamehacking #idapro #cheatengine
Today we will learn about x86 trampoline hook, an essential technique for game hacking. It plays a large role in reverse engineering and hacking, allowing us to dynamically intercept how the game's code flows. It can be used for grabbing values from registers, hiding your cheats, or even replacing the whole functionality of a function. In this tutorial, we will create a SwapBuffers hook, which we can use, to draw on top of a screen.
This tutorial will teach you how you can make an x86 trampoline hook. We will hook OpenGL's SwapBuffers function, which we can easily find dynamically using Cheat Engine, or statically using IDA Pro.
To hook it, we need the function's address. We can easily get it using the GetProcAddress function, which effectively allows us to grab the address dynamically.
We will then code the detour and trampoline hook functions (see an example below) using some of the more advanced functions from WinAPI.
After that, we can hook the SwapBuffers function, from which we can call our hacks. We will move everything inside of the hook, because it is significantly more performant, as it is being executed directly by the game.
🔥 Learn How To Hook Game Functions
👨💻 Buy Our Courses: guidedhacking.com/register
💰 Donate on Patreon: patreon.com/guidedhacking
❤️ Follow us on Social Media: https://linktr.ee/guidedhacking
GuidedHacking® - The Game Hacking Bible® - © 2025 Guided Hacking LLC. All Rights Reserved.
#gamehacking #idapro #cheatengine
Today we will learn about x86 trampoline hook, an essential technique for game hacking. It plays a large role in reverse engineering and hacking, allowing us to dynamically intercept how the game's code flows. It can be used for grabbing values from registers, hiding your cheats, or even replacing the whole functionality of a function. In this tutorial, we will create a SwapBuffers hook, which we can use, to draw on top of a screen.
This tutorial will teach you how you can make an x86 trampoline hook. We will hook OpenGL's SwapBuffers function, which we can easily find dynamically using Cheat Engine, or statically using IDA Pro.
To hook it, we need the function's address. We can easily get it using the GetProcAddress function, which effectively allows us to grab the address dynamically.
We will then code the detour and trampoline hook functions (see an example below) using some of the more advanced functions from WinAPI.
After that, we can hook the SwapBuffers function, from which we can call our hacks. We will move everything inside of the hook, because it is significantly more performant, as it is being executed directly by the game.










