Uploaded March 2023 | Updated September 2026, 2 weeks ago
I'm BACK to making elevators! This one is a circle.
armandizz asked for this round/circle elevator on Discord!
This time I'm recording the invention process!
Check out all the shapes I've done so far!
Playlist:
youtube.com/playlist?list=PLMtPFF5GHvbS0TmFaw3-kpQbtJFpFJOZz
I'm holding a vote right now for the next elevator kinds over in the community tab!
Join us on Discord! discord.gg/ewKF8NtAn2
Twitter: twitter.com/plasma_doctor
Support on Patreon: patreon.com/doctorplasma
I'm BACK to making elevators! This one is a circle.
armandizz asked for this round/circle elevator on Discord!
This time I'm recording the invention process!
Check out all the shapes I've done so far!
Playlist:
youtube.com/playlist?list=PLMtPFF5GHvbS0TmFaw3-kpQbtJFpFJOZz
I'm holding a vote right now for the next elevator kinds over in the community tab!
Join us on Discord! discord.gg/ewKF8NtAn2
Twitter: twitter.com/plasma_doctor
Support on Patreon: patreon.com/doctorplasma
![Minecraft Player Facing Command
Minecraft player facing commands, and an arrow machine gun as an example.
UPDATE:
this by @conure512 is a MUCH better way to do it!:
https://www.youtube.com/watch?v=eoivBw-YbrY
Knowledge is power and knowing your entity target selectors like y_rotation and how rotation works can help you put things in the right place, rotate players correctly, and with the ^ ^ ^ carats put things IN FRONT of the player!
N
execute as @p[y_rotation=157.5..-157.5] at @s run summon arrow ^ ^1 ^2 {Rotation:[0f,0f],Motion:[0d,0d,-1d]}
NW
execute as @p[y_rotation 157.5..-112.5] at @s run summon arrow ^ ^1 ^2 {Rotation:[0f,0f],Motion:[1d,0d,-1d]}
W
execute as @p[y_rotation 112.5..-67.5] at @s run summon arrow ^ ^1 ^2 {Rotation:[0f,0f],Motion:[1d,0d,0d]}
SW
execute as @p[y_rotation 67.5..-22.5] at @s run summon arrow ^ ^1 ^2 {Rotation:[0f,0f],Motion:[1d,0d,1d]}
S
execute as @p[y_rotation 22.5..22.5] at @s run summon arrow ^ ^1 ^2 {Rotation:[0f,0f],Motion:[0d,0d,1d]}
SE
execute as @p[y_rotation=22.5..67.5] at @s run summon arrow ^ ^1 ^2 {Rotation:[0f,0f],Motion:[-1d,0d,1d]}
E
execute as @p[y_rotation=67.5..112.5] at @s run summon arrow ^ ^1 ^2 {Rotation:[0f,0f],Motion:[-1d,0d,0d]}
NE
execute as @p[y_rotation=112.5..157.5] at @s run summon arrow ^ ^1 ^2 {Rotation:[0f,0f],Motion:[-1d,0d,-1d]}
Twitter: https://twitter.com/plasma_doctor Minecraft Player Facing Command](https://i.ytimg.com/vi/oafcwZZ7Sl4/mqdefault.jpg)
![This Handheld Torch Lights Up In Vanilla Minecraft
Cant run Optifine? Dont like shaders?
Heres a neat way to have your handheld torch light up the area.
Its basically one command, and a cleanup one first.
Its that simple.
execute as @p at @s run fill ~-1 ~ ~-1 ~1 ~3 ~1 air replace light
execute as @p at @s if entity @s[nbt={Inventory:[{Slot:-106b,id:minecraft:torch}]}] run fill ~ ~1 ~ ~ ~1 ~ light[level=14] replace air
Twitter: https://twitter.com/plasma_doctor This Handheld Torch Lights Up In Vanilla Minecraft](https://i.ytimg.com/vi/ouGWNkGSMR4/mqdefault.jpg)








