Uploaded March 2016 | Updated September 2026, 5 minutes ago
As always, click 0:22 to skip intro.
Mission Download: thiefmissions.com/m/VaryxObelisk#m
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
__
===================================================================================
2001 MAY 9
===================================================================================
Author: xarax
Contact Info: xarax@MailAndNews.com
Date of Release: 2001 May 9 (update 1.4b)
Description:
After escaping from the Trials of the Master Keeper, I thought that I should
visit my friend Ybynwan. I wanted to learn more about Keeper technology, what
Ybynwan calls, "Magic". In my line of work, "Magic" is simply misunderstood
technology.
I received some interesting information from Ybynwan. The town of Eldevir has
a strange stone obelisk called the "Varyx Obelisk". It's quite old and is rumored
to have some connection to the keepers, but nobody knows for sure.
The Varyx Obelisk may be the connection I need to learn more about my former
teachers, and maybe some profit. My conversation with Ybynwan in the town of Viowen
convinced me that there is something worthwhile here in Eldevir. After several days
traveling to Eldevir from Viowen, I learned that there is a curfew from dusk to dawn,
and the patrol guards are very unforgiving. I must be cautious on the streets.
===================================================================================
* Playing Information *
Game: Thief Gold
Mission Title: The Varyx Obelisk
File Name: Miss42.mis
Difficulty Settings: Yes
Equipment Store: Yes
Map: Yes
Auto Map: No
New Graphics: No
New Sounds: No
Multi-Language Support: No
Briefing: No
Difficulty Level Info: Ruffian, Professional, Virtuoso.
* Construction *
Base: Scratch
Build Time: 6 weeks
===================================================================================
*** THIS IS A BIG MISSION WITH 3-DIMENSIONAL STRUCTURE AND SUBTLE PUZZLES. ***
Note: For best results, play sneaker style. There are hints, subtle and not-so-subtle,
sprinkled throughout the mission. LISTEN CAREFULLY TO GARRETT; he can sense when
something is out of the ordinary. Not all is what it may appear to be, so don't always
trust your eyes. Remember: You can win the mission on Expert playing Lytha-style;
no damage given/taken, and get all of the loot. I've done it.
Several power-ups and quest items are randomly placed at the start of the mission
for better replayability. Many of the AI have above-average intelligence and will
search for you when you enter certain areas. So, just sneaking past an AI may not
be safe, because the AI may get suspicious and decide to search the area. Stay alert.
Note: There are SUBSTANTIVE differences in the gameplay, puzzles, and AI, depending
on the difficulty level. I suggest that you play all difficulties.
Normal: Standard play; you can slash-n-dash, but I suggest sneaker style.
Hard: You start without a sword. You can find it somewhere. You cannot kill
humans, sentinels, nor minions; that is, NO KILLING. Knock-outs are allowed,
but frowned upon (it's a sneaker mission).
Expert: You start with neither sword or blackjack. Search for them, but you don't
need them. You cannot kill humans (knock-out is grudgingly allowed). You cannot
harm sentinels (or cause them to injure themselves) nor their minions;
that is, NO DAMAGE TO non-human AI; not even knock-outs. You must sneak to
win the mission. It may be possible to ghost, but I haven't tried it. There
are a few places where you must use moss arrows and water arrows, or have
incredibly accurate timing to get past the AI.
Oh, did I mention that you should sneak?
===================================================================================
I maxed out on sound rooms, objects, and terrain brushes. I wanted to do so much
more with this mission. Oh well, I hope you enjoy it! There are several places
where I did things "the hard way", because I was too lazy to learn the right way. eek!
======================================================
As always, click 0:22 to skip intro.
Mission Download: thiefmissions.com/m/VaryxObelisk#m
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
__
===================================================================================
2001 MAY 9
===================================================================================
Author: xarax
Contact Info: xarax@MailAndNews.com
Date of Release: 2001 May 9 (update 1.4b)
Description:
After escaping from the Trials of the Master Keeper, I thought that I should
visit my friend Ybynwan. I wanted to learn more about Keeper technology, what
Ybynwan calls, "Magic". In my line of work, "Magic" is simply misunderstood
technology.
I received some interesting information from Ybynwan. The town of Eldevir has
a strange stone obelisk called the "Varyx Obelisk". It's quite old and is rumored
to have some connection to the keepers, but nobody knows for sure.
The Varyx Obelisk may be the connection I need to learn more about my former
teachers, and maybe some profit. My conversation with Ybynwan in the town of Viowen
convinced me that there is something worthwhile here in Eldevir. After several days
traveling to Eldevir from Viowen, I learned that there is a curfew from dusk to dawn,
and the patrol guards are very unforgiving. I must be cautious on the streets.
===================================================================================
* Playing Information *
Game: Thief Gold
Mission Title: The Varyx Obelisk
File Name: Miss42.mis
Difficulty Settings: Yes
Equipment Store: Yes
Map: Yes
Auto Map: No
New Graphics: No
New Sounds: No
Multi-Language Support: No
Briefing: No
Difficulty Level Info: Ruffian, Professional, Virtuoso.
* Construction *
Base: Scratch
Build Time: 6 weeks
===================================================================================
*** THIS IS A BIG MISSION WITH 3-DIMENSIONAL STRUCTURE AND SUBTLE PUZZLES. ***
Note: For best results, play sneaker style. There are hints, subtle and not-so-subtle,
sprinkled throughout the mission. LISTEN CAREFULLY TO GARRETT; he can sense when
something is out of the ordinary. Not all is what it may appear to be, so don't always
trust your eyes. Remember: You can win the mission on Expert playing Lytha-style;
no damage given/taken, and get all of the loot. I've done it.
Several power-ups and quest items are randomly placed at the start of the mission
for better replayability. Many of the AI have above-average intelligence and will
search for you when you enter certain areas. So, just sneaking past an AI may not
be safe, because the AI may get suspicious and decide to search the area. Stay alert.
Note: There are SUBSTANTIVE differences in the gameplay, puzzles, and AI, depending
on the difficulty level. I suggest that you play all difficulties.
Normal: Standard play; you can slash-n-dash, but I suggest sneaker style.
Hard: You start without a sword. You can find it somewhere. You cannot kill
humans, sentinels, nor minions; that is, NO KILLING. Knock-outs are allowed,
but frowned upon (it's a sneaker mission).
Expert: You start with neither sword or blackjack. Search for them, but you don't
need them. You cannot kill humans (knock-out is grudgingly allowed). You cannot
harm sentinels (or cause them to injure themselves) nor their minions;
that is, NO DAMAGE TO non-human AI; not even knock-outs. You must sneak to
win the mission. It may be possible to ghost, but I haven't tried it. There
are a few places where you must use moss arrows and water arrows, or have
incredibly accurate timing to get past the AI.
Oh, did I mention that you should sneak?
===================================================================================
I maxed out on sound rooms, objects, and terrain brushes. I wanted to do so much
more with this mission. Oh well, I hope you enjoy it! There are several places
where I did things "the hard way", because I was too lazy to learn the right way. eek!
======================================================










