Uploaded June 2025 | Updated September 2026, 1 hour ago
Not all reading is the same. Students can get in trouble if they try to apply one kind of reading (reading to gain some information, say) to reading for understanding. Here's a little bit more about that.
Join my online learning community, here: benjaminkeep.com/community
This video and subsequent videos in this series are based on an excellent book: How to Read a Book, by Mortimer Adler and Charles Van Doren. I highly recommend it. You can purchase it here: bookshop.org/a/91541/9780671212094.
(I get a small commission if you do - thanks in advance!)
Edited by Presage: https://www.presage.media/
I support an organization called GiveInternet.org (giveinternet.org/) that provides internet access and educational opportunities to students in need worldwide. Learn more at giveinternet.org/. If you choose to donate, please use this donation link to double your impact: giveinternet.org/BenjaminKeep.
Not all reading is the same. Students can get in trouble if they try to apply one kind of reading (reading to gain some information, say) to reading for understanding. Here's a little bit more about that.
Join my online learning community, here: benjaminkeep.com/community
This video and subsequent videos in this series are based on an excellent book: How to Read a Book, by Mortimer Adler and Charles Van Doren. I highly recommend it. You can purchase it here: bookshop.org/a/91541/9780671212094.
(I get a small commission if you do - thanks in advance!)
Edited by Presage: https://www.presage.media/
I support an organization called GiveInternet.org (giveinternet.org/) that provides internet access and educational opportunities to students in need worldwide. Learn more at giveinternet.org/. If you choose to donate, please use this donation link to double your impact: giveinternet.org/BenjaminKeep.




![How Games Help Us Learn | Game-Based Learning
Games can help us learn. But how? And when are they most effective?
Join my online learning community: https://www.benjaminkeep.com/community
00:00 Introduction
00:27 Three Ways That Games Can Motivate
03:48 Four Ways to Teach Concepts and Skills
09:22 Whats the Difference Between Gamification and Game-based Learning?
10:10 The Idea Behind Preparation for Future Learning
14:17 The Key Principle to Making Games Effective for Learning
Game examples used in the video:
Kahoot, Math Jumps, Wuzzit Trouble, Mario, Airplane Spotter cards, Coding Pirates (海霸), Dragonbox Numbers, Space Invaders, Stats Invaders, Call of Duty, and Civilization.
What about games that dont help you learn? https://youtu.be/WYl-nZyoEXs
References:
Tobias, S., Fletcher, J. D., & Wind, A. P. (2014). Game-based learning. Handbook of research on educational communications and technology, 485-503.
(currently at http://acikders.atauni.edu.tr/pluginfile.php/75303/mod_resource/content/1/GameBasedLearning_V2_1.pdf) [General background on the idea.]
Arena, D. A., & Schwartz, D. L. (2014). Experience and explanation: Using videogames to prepare students for formal instruction in statistics. Journal of Science Education and Technology, 23(4), 538-548. (currently at https://aaalab.stanford.edu/assets/papers/2013/Experience-and-Explanation-OnLine-First.pdf) [This is the one on Stats Invaders.]
Arena, D. A. (2012). Commercial video games as preparation for future learning. Stanford University. (currently at https://www.academia.edu/download/42560722/CommercialVideoGamesAsPreparationForFutureLearning_DylanArena.pdf) [This is the disseration I mentioned using Call of Duty and Civilization.]
Arena, D. (2015). Video games as tillers of soil. Theory Into Practice, 54(2), 94-100. (https://sci-hub.st/https://www.tandfonline.com/doi/abs/10.1080/00405841.2015.1010843) [On the preparation for future learning idea]
Jimenez, O., Arena, D., & Acholonu, U. (2011, June). Tug-of-War: A card game for pulling students to fractions fluency. In Proceedings of the 7th international conference on Games+ Learning+ Society Conference (pp. 119-127). (currently available at https://www.academia.edu/download/6979659/Jimenez,%20Arena,%20Acholonu%20-%20Tug%20Of%20War%20-%20GLS%20Proceedings%20(2011).pdf) [Note how, in this project, when they tested their initial design, students’ game experiences weren’t translating to out-of-game contexts.]
Long, Y., & Aleven, V. (2014, June). Gamification of joint student/system control over problem selection in a linear equation tutor. In International Conference on Intelligent Tutoring Systems (pp. 378-387). Springer, Cham (pdf currently https://www.researchgate.net/profile/Yanjin-Long/publication/268577301_Gamification_of_Joint_StudentSystem_Control_Over_Problem_Selection_in_a_Linear_Equation_Tutor/links/5470fb2b0cf24af340c3b8fd/Gamification-of-Joint-Student-System-Control-Over-Problem-Selection-in-a-Linear-Equation-Tutor.pdf) [An example of where Dragonbox wasn’t effective.]
On how to use Dragonbox effectively in the classroom, check out: https://tapintoteenminds.com/how-to-effectively-use-dragonbox-in-your-solving-equations-lesson/. Note how much time he spends drawing connections between the game and the target skill. How Games Help Us Learn | Game-Based Learning](https://i.ytimg.com/vi/xehxMea2PY8/mqdefault.jpg)

