Uploaded August 2022 | Updated September 2026, 1 hour ago
What creates a great chess player - their IQ, how they train, their personalities, their motivation? Here's my read of the existing research literature.
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00:00 Introduction
00:41 Will having a high IQ make you good at chess?
03:12 Does playing chess improve your IQ?
4:15 The influence of training
5:41 The influence of personality and motivation
6:51 The cultural context
References:
The meta-analysis of IQ/cognitive ability with chess skill is here:
Burgoyne, A. P., Sala, G., Gobet, F., Macnamara, B. N., Campitelli, G., & Hambrick, D. Z. (2016). The relationship between cognitive ability and chess skill: A comprehensive meta-analysis. Intelligence, 59, 72-83. eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf
The meta-analysis on whether chess playing increases IQ is here:
Sala, G., & Gobet, F. (2017). Does far transfer exist? Negative evidence from chess, music, and working memory training. Current directions in psychological science, 26(6), 515-520. journals.sagepub.com/doi/full/10.1177/0963721417712760
On the occasional reversal of the relationship between IQ and chess skill, see:
Bilalić, M., McLeod, P., & Gobet, F. (2007). Does chess need intelligence?—A study with young chess players. Intelligence, 35(5), 457-470. bura.brunel.ac.uk/bitstream/2438/642/1/Does%20Chess%20Need%20Intelligence-revision-finalINT.pdf
The meta-analysis on training and chess skill is here:
Charness, N., Tuffiash, M., Krampe, R., Reingold, E., & Vasyukova, E. (2005). The role of deliberate practice in chess expertise. Applied Cognitive Psychology, 19(2), 151-165. https://clinica.ispa.pt/ficheiros/areas_utilizador/user11/11_-_the_role_of_dp_in_chess_expertise.pdf
On chess and personality, check out:
Vollstädt-Klein, S., Grimm, O., Kirsch, P., & Bilalić, M. (2010). Personality of elite male and female chess players and its relation to chess skill. Learning and Individual Differences, 20(5), 517-521. researchgate.net/profile/Merim-Bilalic/publication/220027647_Personality_of_Elite_Male_and_Female_Chess_Players_and_its_Relation_to_Chess_Skill/links/5d49516492851cd046a5a25b/Personality-of-Elite-Male-and-Female-Chess-Players-and-its-Relation-to-Chess-Skill.pdf
The study linking chess skill, deliberate practice, and motivation is here:
De Bruin, A. B., Rikers, R. M. J. P., & Schmidt, H. G. (2007). The influence of achievement motivation and chess-specific motivation on deliberate practice. Journal of Sport and Exercise Psychology, 29(5), 561. researchgate.net/profile/Anique-De-Bruin/publication/271075262_The_Influence_of_Achievement_Motivation_and_Chess-Specific_Motivation_on_Deliberate_Practice/links/00b7d539064ca2cf43000000/The-Influence-of-Achievement-Motivation-and-Chess-Specific-Motivation-on-Deliberate-Practice.pdf
On the "domain-specificity" of expertise, the best resource is probably:
Ericsson, K. A., Hoffman, R. R., Kozbelt, A., & Williams, A. M. (Eds.). (2018). The Cambridge handbook of expertise and expert performance. Cambridge University Press.
But that's the best resource for a lot of the expertise literature! If you can't get your hands on it, here's an interesting article talking about how creativity (something that many people assume is domain-general) is actually quite domain-specific:
Baer, J. (2015). The importance of domain-specific expertise in creativity. Roeper Review, 37(3), 165-178. https://www.academia.edu/download/51367773/The_Importance_of_Domain_Specific_Expertise_in_Creativity.pdf
What creates a great chess player - their IQ, how they train, their personalities, their motivation? Here's my read of the existing research literature.
Join my online learning community: benjaminkeep.com/community
00:00 Introduction
00:41 Will having a high IQ make you good at chess?
03:12 Does playing chess improve your IQ?
4:15 The influence of training
5:41 The influence of personality and motivation
6:51 The cultural context
References:
The meta-analysis of IQ/cognitive ability with chess skill is here:
Burgoyne, A. P., Sala, G., Gobet, F., Macnamara, B. N., Campitelli, G., & Hambrick, D. Z. (2016). The relationship between cognitive ability and chess skill: A comprehensive meta-analysis. Intelligence, 59, 72-83. eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf
The meta-analysis on whether chess playing increases IQ is here:
Sala, G., & Gobet, F. (2017). Does far transfer exist? Negative evidence from chess, music, and working memory training. Current directions in psychological science, 26(6), 515-520. journals.sagepub.com/doi/full/10.1177/0963721417712760
On the occasional reversal of the relationship between IQ and chess skill, see:
Bilalić, M., McLeod, P., & Gobet, F. (2007). Does chess need intelligence?—A study with young chess players. Intelligence, 35(5), 457-470. bura.brunel.ac.uk/bitstream/2438/642/1/Does%20Chess%20Need%20Intelligence-revision-finalINT.pdf
The meta-analysis on training and chess skill is here:
Charness, N., Tuffiash, M., Krampe, R., Reingold, E., & Vasyukova, E. (2005). The role of deliberate practice in chess expertise. Applied Cognitive Psychology, 19(2), 151-165. https://clinica.ispa.pt/ficheiros/areas_utilizador/user11/11_-_the_role_of_dp_in_chess_expertise.pdf
On chess and personality, check out:
Vollstädt-Klein, S., Grimm, O., Kirsch, P., & Bilalić, M. (2010). Personality of elite male and female chess players and its relation to chess skill. Learning and Individual Differences, 20(5), 517-521. researchgate.net/profile/Merim-Bilalic/publication/220027647_Personality_of_Elite_Male_and_Female_Chess_Players_and_its_Relation_to_Chess_Skill/links/5d49516492851cd046a5a25b/Personality-of-Elite-Male-and-Female-Chess-Players-and-its-Relation-to-Chess-Skill.pdf
The study linking chess skill, deliberate practice, and motivation is here:
De Bruin, A. B., Rikers, R. M. J. P., & Schmidt, H. G. (2007). The influence of achievement motivation and chess-specific motivation on deliberate practice. Journal of Sport and Exercise Psychology, 29(5), 561. researchgate.net/profile/Anique-De-Bruin/publication/271075262_The_Influence_of_Achievement_Motivation_and_Chess-Specific_Motivation_on_Deliberate_Practice/links/00b7d539064ca2cf43000000/The-Influence-of-Achievement-Motivation-and-Chess-Specific-Motivation-on-Deliberate-Practice.pdf
On the "domain-specificity" of expertise, the best resource is probably:
Ericsson, K. A., Hoffman, R. R., Kozbelt, A., & Williams, A. M. (Eds.). (2018). The Cambridge handbook of expertise and expert performance. Cambridge University Press.
But that's the best resource for a lot of the expertise literature! If you can't get your hands on it, here's an interesting article talking about how creativity (something that many people assume is domain-general) is actually quite domain-specific:
Baer, J. (2015). The importance of domain-specific expertise in creativity. Roeper Review, 37(3), 165-178. https://www.academia.edu/download/51367773/The_Importance_of_Domain_Specific_Expertise_in_Creativity.pdf
![How Games Help Us Learn | Game-Based Learning
Games can help us learn. But how? And when are they most effective?
Join my online learning community: https://www.benjaminkeep.com/community
00:00 Introduction
00:27 Three Ways That Games Can Motivate
03:48 Four Ways to Teach Concepts and Skills
09:22 Whats the Difference Between Gamification and Game-based Learning?
10:10 The Idea Behind Preparation for Future Learning
14:17 The Key Principle to Making Games Effective for Learning
Game examples used in the video:
Kahoot, Math Jumps, Wuzzit Trouble, Mario, Airplane Spotter cards, Coding Pirates (海霸), Dragonbox Numbers, Space Invaders, Stats Invaders, Call of Duty, and Civilization.
What about games that dont help you learn? https://youtu.be/WYl-nZyoEXs
References:
Tobias, S., Fletcher, J. D., & Wind, A. P. (2014). Game-based learning. Handbook of research on educational communications and technology, 485-503.
(currently at http://acikders.atauni.edu.tr/pluginfile.php/75303/mod_resource/content/1/GameBasedLearning_V2_1.pdf) [General background on the idea.]
Arena, D. A., & Schwartz, D. L. (2014). Experience and explanation: Using videogames to prepare students for formal instruction in statistics. Journal of Science Education and Technology, 23(4), 538-548. (currently at https://aaalab.stanford.edu/assets/papers/2013/Experience-and-Explanation-OnLine-First.pdf) [This is the one on Stats Invaders.]
Arena, D. A. (2012). Commercial video games as preparation for future learning. Stanford University. (currently at https://www.academia.edu/download/42560722/CommercialVideoGamesAsPreparationForFutureLearning_DylanArena.pdf) [This is the disseration I mentioned using Call of Duty and Civilization.]
Arena, D. (2015). Video games as tillers of soil. Theory Into Practice, 54(2), 94-100. (https://sci-hub.st/https://www.tandfonline.com/doi/abs/10.1080/00405841.2015.1010843) [On the preparation for future learning idea]
Jimenez, O., Arena, D., & Acholonu, U. (2011, June). Tug-of-War: A card game for pulling students to fractions fluency. In Proceedings of the 7th international conference on Games+ Learning+ Society Conference (pp. 119-127). (currently available at https://www.academia.edu/download/6979659/Jimenez,%20Arena,%20Acholonu%20-%20Tug%20Of%20War%20-%20GLS%20Proceedings%20(2011).pdf) [Note how, in this project, when they tested their initial design, students’ game experiences weren’t translating to out-of-game contexts.]
Long, Y., & Aleven, V. (2014, June). Gamification of joint student/system control over problem selection in a linear equation tutor. In International Conference on Intelligent Tutoring Systems (pp. 378-387). Springer, Cham (pdf currently https://www.researchgate.net/profile/Yanjin-Long/publication/268577301_Gamification_of_Joint_StudentSystem_Control_Over_Problem_Selection_in_a_Linear_Equation_Tutor/links/5470fb2b0cf24af340c3b8fd/Gamification-of-Joint-Student-System-Control-Over-Problem-Selection-in-a-Linear-Equation-Tutor.pdf) [An example of where Dragonbox wasn’t effective.]
On how to use Dragonbox effectively in the classroom, check out: https://tapintoteenminds.com/how-to-effectively-use-dragonbox-in-your-solving-equations-lesson/. Note how much time he spends drawing connections between the game and the target skill. How Games Help Us Learn | Game-Based Learning](https://i.ytimg.com/vi/xehxMea2PY8/mqdefault.jpg)

