The Weird Atmosphere of Twelve Minutes and Road 96  @WritingOnGames
The Weird Atmosphere of Twelve Minutes and Road 96  @WritingOnGames
Writing on Games | The Weird Atmosphere of Twelve Minutes and Road 96 @WritingOnGames | Uploaded September 2021 | Updated October 2024, 16 hours ago.
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Review code for Road 96 provided by publisher PR.

I've been playing Twelve Minutes and Road 96 lately, and both are incredibly odd. Road 96's stilted, robotic voice acting left me genuinely surprised it wasn't hastily stitched together by some AI, which should have left it in the dust of Twelve Minutes' Hollywood vocal talents of Willem Dafoe, James McAvoy and Daisy Ridley. But for some reason, I found the chaotic, less coherent atmosphere of Road 96 more compelling than 12 Minutes' rigidly trying to control everything as a director of a Hollywood film might. In this review/analysis/critique, let's talk about why atmosphere in games is such a different beast than in other media, and why nailing it is more complicated than you might think.

#twelveminutes #road96

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Intro text animation by Isaac Holland - twitter.com/drazgames
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The Weird Atmosphere of Twelve Minutes and Road 96 @WritingOnGames

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