Uploaded June 2021 | Updated September 2026, 2 weeks ago
Last time, we took a look at how different instrumental textures can affect the vibe of a piece of music. In part 2 of this 2 part series, we'll be looking at all of the other elements that go into creating a musical Vibe. Using the various iterations throughout the soundtrack of Kuja's theme, the antagonist of Final Fantasy IX, let's pick a part all the different ways you can change the vibe of a theme without touching the actual harmony or melody.
PATREON: patreon.com/8bitmusictheory
NOTEBOOK: themusiciansnotebook.com/collaborations/8-bit-music-theory
DISCORD: discord.gg/8bmt
TWITTER: twitter.com/8bitMusicTheory
#FinalFantasyIX #videogamemusic #musictheory
Last time, we took a look at how different instrumental textures can affect the vibe of a piece of music. In part 2 of this 2 part series, we'll be looking at all of the other elements that go into creating a musical Vibe. Using the various iterations throughout the soundtrack of Kuja's theme, the antagonist of Final Fantasy IX, let's pick a part all the different ways you can change the vibe of a theme without touching the actual harmony or melody.
PATREON: patreon.com/8bitmusictheory
NOTEBOOK: themusiciansnotebook.com/collaborations/8-bit-music-theory
DISCORD: discord.gg/8bmt
TWITTER: twitter.com/8bitMusicTheory
#FinalFantasyIX #videogamemusic #musictheory










