Uploaded January 2025 | Updated September 2026, 2 weeks ago
I can really see the difference in platformer levels that are made by people from outside the platformer community compared to people who are accustomed to making gameplay. The decoration and effects are of course stunning which is expected from creators like YoReid but there are some issues with the gameplay. Of course there's tons of uber gaming that skips most of the gameplay in the first section. Then there's the moving platforms section which is harder than the rest of the level with some pretty brutal timings. Then the bossfight has some annoying amounts of rng with where the orbs appear and how the attacks work. Those are slight issues that don't impact the gameplay that much but I just wish such beatiful levels could have equally polished gameplay that lives up to the deco.
I can really see the difference in platformer levels that are made by people from outside the platformer community compared to people who are accustomed to making gameplay. The decoration and effects are of course stunning which is expected from creators like YoReid but there are some issues with the gameplay. Of course there's tons of uber gaming that skips most of the gameplay in the first section. Then there's the moving platforms section which is harder than the rest of the level with some pretty brutal timings. Then the bossfight has some annoying amounts of rng with where the orbs appear and how the attacks work. Those are slight issues that don't impact the gameplay that much but I just wish such beatiful levels could have equally polished gameplay that lives up to the deco.


![[NEW HARDEST] Uhm Huh 100% | Extreme Platformer Demon | Geometry Dash 2.2 | Level by Crerro
Unbelievable. I guess I finally got my motivation boost. I just had a random thought yesterday what if I just played uhm huh right now and it actually went really well! I got to the ending about twice in 2 hours and even died to the timer (massive L for me). Today it took me just over 1 additional hour. I played it a decent bit before though so the attempts are ~7k but Im happy I got through this level. It wasnt nearly as horrible as I anticipated, I guess the gameplay is actually kinda fun but its just... so brutal. Its hard to like it when the timings are so INSANELY tight. The balancing could be better too because the beginning is just waaaay too hard (although it finally got kinda consistent today). Level was made during a single stream though so fair enough. Time to beat more levels. [NEW HARDEST] Uhm Huh 100% | Extreme Platformer Demon | Geometry Dash 2.2 | Level by Crerro](https://i.ytimg.com/vi/vgmqCLUi1aU/mqdefault.jpg)




![[FIRST VICTOR] We Forgot Everything 100% | Extreme Platformer Demon | Geometry Dash | FakeHATETAG
Wow. What a level. Ever since I first saw it I knew it would be special, and it really was. The decoration choices are extremely unique and so is the gameplay. Everything flows super well and the song helps a lot with that (Ive somehow never heard it but its a straight up banger). I just wish I didnt have an experience THIS bad. It took me almost 7 hours to beat and I died soooo many times on the final part, I was going crazy. Despite me getting unlucky I still think this level is top of the top, S tier, 10/10. Go play it.
Also, its probably top 10. The horrible experience made me think its around CKII difficulty but nah, its probably not that hard. Harder than intervallum and void world though. [FIRST VICTOR] We Forgot Everything 100% | Extreme Platformer Demon | Geometry Dash | FakeHATETAG](https://i.ytimg.com/vi/x3NRmjGRzcw/mqdefault.jpg)


