Uploaded December 2024 | Updated September 2026, 2 weeks ago
Why are jshadow's levels always so good? He has truly mastered the art of pixel blocks because the way he uses them in his levels is always insanely well thought out. I also always love the way he designs the orbs and pads, it really adds that 'joris' touch to it. Going into this blind made me die in a few spots a bit too much but there's actually a clear way to do every jump correctly, there's really no chokepoints in this level.
Why are jshadow's levels always so good? He has truly mastered the art of pixel blocks because the way he uses them in his levels is always insanely well thought out. I also always love the way he designs the orbs and pads, it really adds that 'joris' touch to it. Going into this blind made me die in a few spots a bit too much but there's actually a clear way to do every jump correctly, there's really no chokepoints in this level.
![[FIRST VICTOR] We Forgot Everything 100% | Extreme Platformer Demon | Geometry Dash | FakeHATETAG
Wow. What a level. Ever since I first saw it I knew it would be special, and it really was. The decoration choices are extremely unique and so is the gameplay. Everything flows super well and the song helps a lot with that (Ive somehow never heard it but its a straight up banger). I just wish I didnt have an experience THIS bad. It took me almost 7 hours to beat and I died soooo many times on the final part, I was going crazy. Despite me getting unlucky I still think this level is top of the top, S tier, 10/10. Go play it.
Also, its probably top 10. The horrible experience made me think its around CKII difficulty but nah, its probably not that hard. Harder than intervallum and void world though. [FIRST VICTOR] We Forgot Everything 100% | Extreme Platformer Demon | Geometry Dash | FakeHATETAG](https://i.ytimg.com/vi/x3NRmjGRzcw/mqdefault.jpg)









