Uploaded March 2025 | Updated September 2026, 3 weeks ago
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Helgen (during Alduin’s attack) – now with sixteen times the detail. Although this was mostly an excuse to play around with heavier large-scale heterogeneous volumes with baked VDBs for volumetric fire and smoke…
If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing. Fire and smoke was a mix of baked VDBs and Niagara systems.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#UE5 #Skyrim #elderscrolls
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Helgen (during Alduin’s attack) – now with sixteen times the detail. Although this was mostly an excuse to play around with heavier large-scale heterogeneous volumes with baked VDBs for volumetric fire and smoke…
If you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing. Fire and smoke was a mix of baked VDBs and Niagara systems.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
*
FOLLOW ME:
Instagram: @lion_towers3d
Artstation: artstation.com/l_torres
Behance: behance.net/l_torres
#UE5 #Skyrim #elderscrolls


![The Real Scale of Markarth: Skyrim in UNREAL ENGINE 5! [4K]
By popular request, here’s the city of Markarth in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore accurate scale to Tamriel’s cities – now with sixteen times the detail!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Rendered out in Unreal Engine 5.3.2 on an RTX 3090. Using a mix of third party models and custom assets modelled in Blender. Nanite was used for all models and foliage; Hardware Lumen for global illumination and reflections.
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Please NOTE: This is a fanmade cinematic lore visualisation for Skyrim. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: ‘Ragnarok’ – Edgar Hopp.
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FOLLOW ME:
Instagram: https://www.instagram.com/lion_towers3d/
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #Markarth The Real Scale of Markarth: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/hWMSHuUOCdo/mqdefault.jpg)


![High Hrothgar: Skyrim in UNREAL ENGINE 5 [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s High Hrothgar – now with sixteen times the detail! Honestly, this was mostly an excuse to get those sweeping high-mountain vistas – but the monastery’s pretty cool too!
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: Shrines - David Celeste.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #gaming #elderscrolls High Hrothgar: Skyrim in UNREAL ENGINE 5 [4K]](https://i.ytimg.com/vi/i6XxetZb8Hw/mqdefault.jpg)




![The True Scale of the Forgotten Vale | Skyrim in UNREAL ENGINE 5! [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions. So here’s the snowy, glacial Forgotten Vale, from the Dawnguard DLC – now with sixteen times the detail!
This is me going back through the drafts and finishing some videos that I started ages ago, but eventually abandoned because they were either too small or too obscure and didn’t make sense to do a video on each – but some were kinda interesting and (surprisingly) I did get a few specific requests to do some of these, so here you go!
Rendered out in Unreal Engine 5.7.2 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
Soundtrack: ‘Lost Empire’ – David Celeste.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#skyrim #gaming #ue5 The True Scale of the Forgotten Vale | Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/kgsqbK3Ngq0/mqdefault.jpg)