Uploaded October 2022 | Updated September 2026, 3 weeks ago
Actually one of my favourite scenes that I've done. There's moody lighting and then there's *moody* lighting, y'know?
Rendered in Unreal Engine 5.
#shorts #dragonage #UE5
Actually one of my favourite scenes that I've done. There's moody lighting and then there's *moody* lighting, y'know?
Rendered in Unreal Engine 5.
#shorts #dragonage #UE5
![The Real Scale of Markarth: Skyrim in UNREAL ENGINE 5! [4K]
By popular request, here’s the city of Markarth in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore accurate scale to Tamriel’s cities – now with sixteen times the detail!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
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Rendered out in Unreal Engine 5.3.2 on an RTX 3090. Using a mix of third party models and custom assets modelled in Blender. Nanite was used for all models and foliage; Hardware Lumen for global illumination and reflections.
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Please NOTE: This is a fanmade cinematic lore visualisation for Skyrim. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: ‘Ragnarok’ – Edgar Hopp.
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#UE5 #Skyrim #Markarth The Real Scale of Markarth: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/hWMSHuUOCdo/mqdefault.jpg)


![High Hrothgar: Skyrim in UNREAL ENGINE 5 [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s High Hrothgar – now with sixteen times the detail! Honestly, this was mostly an excuse to get those sweeping high-mountain vistas – but the monastery’s pretty cool too!
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: Shrines - David Celeste.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #gaming #elderscrolls High Hrothgar: Skyrim in UNREAL ENGINE 5 [4K]](https://i.ytimg.com/vi/i6XxetZb8Hw/mqdefault.jpg)




![The True Scale of the Forgotten Vale | Skyrim in UNREAL ENGINE 5! [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate size to Tamriels cities, removed from gameplay and technical restrictions. So here’s the snowy, glacial Forgotten Vale, from the Dawnguard DLC – now with sixteen times the detail!
This is me going back through the drafts and finishing some videos that I started ages ago, but eventually abandoned because they were either too small or too obscure and didn’t make sense to do a video on each – but some were kinda interesting and (surprisingly) I did get a few specific requests to do some of these, so here you go!
Rendered out in Unreal Engine 5.7.2 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for anti-aliasing.
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Music courtesy of Epidemic Sound.
Soundtrack: ‘Lost Empire’ – David Celeste.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#skyrim #gaming #ue5 The True Scale of the Forgotten Vale | Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/kgsqbK3Ngq0/mqdefault.jpg)
![The True Size of Windhelm: Skyrim in UNREAL ENGINE 5! [4K]
And so we get to the City of Kings: Windhelm – the oldest city in Skyrim! Also it’s been about two years since I first started this project – and I just want to thank everyone who’s watched these videos, upvoted, commented and subscribed – it means a lot to me!
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel’s cities – so here’s Windhelm – now with sixteen times the detail! The purpose of this project was to get a large-scale concept of what a city of this size would really be like in real life, removed from gameplay, story and technical limitations.
If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
Rendered out in Unreal Engine 5.4 on a 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
Soundtrack: ‘Oh the Sky’ - Helmut Schenker.
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #Skyrim #elderscrolls The True Size of Windhelm: Skyrim in UNREAL ENGINE 5! [4K]](https://i.ytimg.com/vi/lStegIkn0PY/mqdefault.jpg)
![I Built Photorealistic Terrariums in UNREAL ENGINE 5! | Forest in a Bottle [4K]
Mossy rain gardens and smooth jazz. Running real-time in Unreal Engine 5.
This compiles all the videos from the Forest in a Bottle series so far – this was a type of (literal) test-bench scene I was doing back in the Early Access and early release phases of Unreal Engine 5 a few years ago – mostly with the aim of testing out the different new features that UE5 had to offer and then later on, figuring out what had changed or which bugs had been fixed which each new version of the engine. Also it was just fun!
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If you enjoy my content and want to help support the channel, you can buy me a coffee! https://ko-fi.com/liontowers3d
*
Rendered out in Unreal Engine 5 Early Access – 5.4 on a GTX 1060, RTX 3060/3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Fluid simulations were done in Blender and imported into UE via alembics. Nanite was used for models and foliage; Lumen for global illumination and reflections. Translucency is a mix of old-school raster, RTX translucency and the new Lumen translucency. Anti Aliasing done with DLAA and TSR.
Music courtesy of Epidemic Sound. (For the individual tracks, please see the original videos.)
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FOLLOW ME:
Instagram: @lion_towers3d
Artstation: https://www.artstation.com/l_torres
Behance: https://www.behance.net/l_torres
#UE5 #nature #terrarium I Built Photorealistic Terrariums in UNREAL ENGINE 5! | Forest in a Bottle [4K]](https://i.ytimg.com/vi/liehUTu0HEE/mqdefault.jpg)