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schnee | The TRANSCENDENT Worldbuilding of The Last of Us @schnee1 | Uploaded 1 year ago | Updated 5 hours ago
#tlou #horror #zombies

Zombies barely appear in 7 episodes of The Last of Us (and are totally absent from 3 episodes). Why write a zombie apocalypse story if so much of it can be told without zombies? Truly great worldbuilding isn’t about fantasy elements like supernatural beings, it’s about crafting a dynamic environment for the characters that naturally begins to tell a story all on its own. The world of The Last of Us is a world of NECESSITY. Every character is forced to act in unnatural ways out of a need to survive. This is where we start to see the motif of zombie (in terms of mindlessness) expanding into the entire world of the story. In The Last of Us, even the non-zombies live like zombies: their lives dedicated to survival so completely that it destroys their humanity.

-- MORE VIDEOS --
Is Ellie too ANNOYING? - youtu.be/8rjnU7Gl8aI
MASCULINITY of The Last of Us (Ep 3) - youtu.be/EmYx3IJNFGE
RRR Ram Intro - youtu.be/3t_H-B6SnTg

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0:00 - why no zombies
2:07 - worldbuilding is people
3:35 - level 3
6:08 - level 4 (necessity)
10:41 - level 5 (zombies)
16:33 - oh no... (finale)
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The TRANSCENDENT Worldbuilding of The Last of Us @schnee1

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