Uploaded April 2012 | Updated September 2026, 1 day ago
Hi! Good morning! How are you? Nice to meet you!
You've seen Arnold have a go, but now it's Harry Yack's turn to take on (or at least commentate on) the very best Cyberdyne has to throw at him. This blind commentary takes in all four levels of this rather short game that follows the plot of the movie quite well indeed.
I could have spent time to master the game but I had to take out the papers and the trash, or I don't get no spendin' cash. It doesn't maddah! Instead, game footage is provided by an actual Terminator expert. Original longplay by BimmyLee83 for Longplays.org, used here with kind permission. You da man, dawg!
youtube.com/watch?v=NjAp0axNHSg
Let's rock and roll!
US cover art: segaretro.org/images/9/9c/TTerminator_md_us_cover.jpg
Hi! Good morning! How are you? Nice to meet you!
You've seen Arnold have a go, but now it's Harry Yack's turn to take on (or at least commentate on) the very best Cyberdyne has to throw at him. This blind commentary takes in all four levels of this rather short game that follows the plot of the movie quite well indeed.
I could have spent time to master the game but I had to take out the papers and the trash, or I don't get no spendin' cash. It doesn't maddah! Instead, game footage is provided by an actual Terminator expert. Original longplay by BimmyLee83 for Longplays.org, used here with kind permission. You da man, dawg!
youtube.com/watch?v=NjAp0axNHSg
Let's rock and roll!
US cover art: segaretro.org/images/9/9c/TTerminator_md_us_cover.jpg
![Type-in Tacenda: (Traffic Cones vs.) Aliens [Amstrad CPC]
Dont let the wall-of-text thumbnail fool you, for this is a sophisticated, high-paced space shooter with photo-realistic aliens and an infinite supply of traffic cones confiscated from student accommodation.
Game blurb (maybe):
The Grumpies have now infiltrated outer space and must be obliterated before they destroy the Hyperverse. Wipe that frown clear from their faces with your 100ft tildes using NASAs custom-built time-stopping machine by mashing the shift button until it becomes detached from your keyboard. BASIC games have never been so pedestrian!
Available soon on the Playstation Network. Type-in Tacenda: (Traffic Cones vs.) Aliens [Amstrad CPC]](https://i.ytimg.com/vi/b8EaKkFkJAQ/mqdefault.jpg)

![World Cup Italia 90 [Mega Drive] (Part 2/3) | Bog Standard Walkthroughs
More slurred gratification with this seasonal soccer spesh. Yorgh! (Or whatever it says when you score a goal.) World Cup Italia 90 [Mega Drive] (Part 2/3) | Bog Standard Walkthroughs](https://i.ytimg.com/vi/bpooL4uW59M/mqdefault.jpg)
![[2/4] Legend of Zelda: The Ancient Stone Tablets [Satellaview] - Chapter 2: Piracy is bad, mmkay?
The adventure continues with week two of the Ancient Stone Tablets Satellaview broadcast. Except, of course, this isnt being played on Satellaview, but an emulator. Unless Nintendo ever decide to release a Satellaview Classics disc (go on and do it Ninty, you know you want to), we are highly unlikely to see a release of the game outside of Japan, so the only way to play is using a Super Famicom (SNES) emulator.
After the mayhem of part 1, we pay a visit to the serene surroundings of Kakariko Village. More dungeoneering is the order of the day, and it isnt long before we start making up our own little challenges to (marginally) increase the difficulty of the bosses. After discussing the pros and cons of Hyrules public transport system, we move on to the village and its... somewhat odd inhabitants. We also clean up a few scraps left over from Chapter One and chill out with some samples of the games original musical tracks. [2/4] Legend of Zelda: The Ancient Stone Tablets [Satellaview] - Chapter 2: Piracy is bad, mmkay?](https://i.ytimg.com/vi/ckoncLTWhVQ/mqdefault.jpg)
![Postman Pat: The Computer Game: The BSR [Amstrad CPC]
Everybody knows his bright red nose, its Fabio Capellos very own video game!
In this highly accurate postman simulation, experience the thrills of driving aimlessly around a country village and crashing into crumbling, 500 year-old walls. Good job we have a garage full of spare vans to aid our efforts!
All together now...
Postman Pat, Postman Pat, Postman Pat and his black and white telly / Dodging the colour license, running over miscreants / Killing all the cyclists with his van. Postman Pat: The Computer Game: The BSR [Amstrad CPC]](https://i.ytimg.com/vi/d6cnE1TvMtI/mqdefault.jpg)
![Which way now? To the pub! - Sultans Maze [Amstrad CPC] Walkthrough
After a previous, highly unsuccessful attempt to navigate the corrugated hedge maze, you would be forgiven for thinking Harry had learned his lesson. But alas, the lure of great riches was far too tempting for this traveller.
Bog Standard Reviews returns to the source of many a childhood nightmare to try and offer some advice for fellow (stupid) adventurers who wish to escape the maze with at least a shred of their life force remaining. Though I dunno why youd even bother, because you have to put the treasures back afterwards.
Hopefully this time, armed with a new strategy and (little) knowledge of the instructions, Mr Yack will be able to avoid the LS Lowry-inspired Guardian. Pah, how can a childs matchstick model of a ghost be so much of a threat? Well, we shall see.
Apologies for the slightly iffy quality - I blame this on YouTubes encoding methods. But hey, at least this versions in colour. :) Which way now? To the pub! - Sultans Maze [Amstrad CPC] Walkthrough](https://i.ytimg.com/vi/da9MQJn0UtA/mqdefault.jpg)

![CRAP PUB SIM! Can I Cheat Death? [Amstrad CPC]
Sevensixsixtwo requested the game Pub Crawl for C64, but since I havent yet managed to get the thing going, I figured this would be the next best thing.
Easter weekend can only mean a long session down the pub. Or, in Harry Yacks case, sitting in front of his computer and typing frivolous commands into classic text adventure games based in public houses. This particular game, coded by Simon Avery, is in the public domain so can be downloaded freely:
http://digdilem.org/code/textadv/menu_texties.php
I didnt manage to get very far, mainly due to my own ineptness at this type of game. Although I did code a few of these types of games in my formative years, they were much more linear and basic, and certainly didnt involve events as complex as buying condoms. There was, however, a certain amount of (implied) nudity, but things stopped far short of, shall we say, rumpy-pumpy. Ive already given away far too much, but suffice to say that Mr Yack will probably give up and go home long before that stage. Indeed, his confidence is severely dented when his attempts to chat up the barmaid fall upon deaf ears pretty early on.
Spot the Freakazoid, Pet Shop Boys and Pink Floyd references for extra Cadburys Creme Eggs.
Music by Kevin MacLeod
http://www.incompetech.com CRAP PUB SIM! Can I Cheat Death? [Amstrad CPC]](https://i.ytimg.com/vi/e-6XxqQq6IQ/mqdefault.jpg)
![[1/4] Legend of Zelda: The Ancient Stone Tablets [Satellaview] - Chapter 1: Research is for wimps
Almost one year after his last playthrough, Harry Yack announces his untriumphant return to the longplay fraternity with Zelda: The Ancient Stone Tablets, a somewhat obscure spinoff of Link to the Past. All will be explained in the video, but this curiously overlooked addition to the Zelda series is probably best described as an enhanced version of LTTP, heavily modified to fit the Satellaview specifications. For this reason, it isnt all that hard if youve played a Zelda game before, even though it does contain a selection of brand-new puzzles.
Strap yourself onto your favourite heavy thing, because this truly is a marathon, an uncut, full length longplay covering all four parts of the original broadcast. You might decide to watch it in 10-15 minute chunks, but I wanted all the chapters to be self-contained in an attempt to mimic the St. GIGA broadcasts. To this end, one part will be uploaded here each week, and each will attempt to discuss various aspects of the game as they crop up.
In this first part, we take our first steps in the game and explain the basic gameplay differences from the Super Nintendos Link to the Past. We also demonstrate tremendous laziness in our various poorly-researched comments (corrected via subtitles). AST veterans, please feel free to point out any other inaccuracies and Ill stick up some annotations or something, but I assure you things get slightly better (read: chaotic) in this regard as I attempt to correct errors in later parts. [1/4] Legend of Zelda: The Ancient Stone Tablets [Satellaview] - Chapter 1: Research is for wimps](https://i.ytimg.com/vi/eszxduxEyaY/mqdefault.jpg)
![[Archive] Hypocrites Corner LIVE! - Selfie: Sisters of the Amniotic Lens (9/5/15)
Condemning some bots in Railslave Games freshly-released indie title. Plus... Play Blackpool chat and social network shenanigans!
Get the game here... http://store.steampowered.com/app/287140/
Play Blackpool nonsense can be found at http://youtube.com/retrounlim
Recorded on Twitch on 9 May 2015. [Archive] Hypocrites Corner LIVE! - Selfie: Sisters of the Amniotic Lens (9/5/15)](https://i.ytimg.com/vi/f5hHsG3paaU/mqdefault.jpg)
![Metal Gear Solid [PSX]: Dumb Guards
The Genome Soldiers in Metal Gear Solid must win the award for least intelligent video game characters, at least on the Playstation. This was brought to my attention recently when I began to play the game again for the first time in five years.
Now, I dont profess to be any good at it, quite the contrary, in fact, and even with my rusty marksmanship and weak muscle memory I still managed to outwit the guards on more than one occasion. Mind you, I WAS using stealth camouflage most of the time.
I originally had a commentary lined up for this but decided not to include it and the let the cinematic and atmospheric nature of the game speak for itself.
Gameplay is on the easy level to accentuate the stupidity of the guards.
For the geeks: Recorded from a PS1 onto VHS, ripped to DVD then edited using computer software. Exported in AVI. Metal Gear Solid [PSX]: Dumb Guards](https://i.ytimg.com/vi/fIOlb4-VCLY/mqdefault.jpg)