Uploaded August 2025 | Updated September 2026, 2 weeks ago
This is a very special episode for me. COYOTE is a fast, casual card game I created with the amazing Elan Lee and the Exploding Kittens team. It has been my obsession for two years. It is available in ~8,000 locations worldwide, including Walmart, Target, Amazon, and many others. Learn more: https://coyotegame.com.
This episode is brought to you by:
Gamma AI design partner for effortless presentations, websites, social media posts, and more: https://gamma.app (Use code TIM at checkout for 30% off any plan.)
Shopify global commerce platform, providing tools to start, grow, market, and manage a retail business: shopify.com/tim (one-dollar-per-month trial period)
Wealthfront high-yield cash account: wealthfront.com/tim (Start earning 4.00% APY on your short-term cash until you’re ready to invest. And when new clients open an account today, you can get an extra fifty-dollar bonus with a deposit of five hundred dollars or more.) Terms apply. Tim Ferriss receives cash compensation from Wealthfront Brokerage, LLC for advertising and holds a non-controlling equity interest in the corporate parent of Wealthfront Brokerage. See full disclosures here: wealthfront.com/tim
Elan Lee is the co-creator and chief executive officer of Exploding Kittens, a leading gaming and entertainment company. Under his leadership, Exploding Kittens has expanded its portfolio to nearly 30 different games with more than 60 million games sold in more than 50 countries since its founding in 2015.
cc: @ExplodingKittensInc
[00:00] Start.
[00:26] Coyote: a game 47 years in the making.
[03:46] Who is Elan Lee?
[04:45] How our motivations behind game creation intersect.
[07:54] The nutshell view of pitching a game to a retailer.
[09:51] Salesmanship is a learnable skill, but Elan’s a natural.
[11:06] Why I’ve always wanted to make my own game and how development began in earnest.
[21:28] First contact with Elan and our fast-forged, fun-focused friendship.
[26:44] The Hanabi and Rock, Paper, Scissors-inspired Toronto trip breakthrough.
[34:15] Early prototyping and testing.
[40:12] The Zero Effect.
[42:18] Recommended game design rationales, resources, and reading.
[47:49] The beginner’s mind approach to writing effective game instructions.
[51:24] A simple fact: less complication = more fun.
[52:51] Cooperative vs. competitive play.
[53:26] Leveling the playing field with attack cards and sabotage mechanics.
[56:46] Tricking people into cognitively bettering themselves by gaming.
[01:03:30] Finding the sweet spot.
[01:06:11] It takes a lot of work to make a game effortlessly fun.
[01:09:12] How many games does Exploding Kittens publish per year?
[01:10:18] Exploding Kittens’ number-one seller was designed by Elan’s four-year-old daughter.
[01:14:11] Prototypes and pitching.
[01:18:16] Improving on the industry’s fundamentally flawed testing procedure.
[01:20:47] Analyzing passing/failure with play testers’ video and feedback.
[01:24:29] Risks of internal testing.
[01:27:41] Coyote’s first positive signs from the wild.
[01:30:19] Online vs. physical store sales and tweaking variables to gauge market interest.
[01:37:28] What a successful line review looks like.
[01:39:58] Line review hoops through which lesser-proven companies have to hop.
[01:44:15] Elan’s field-tested line review meeting strategies.
[01:50:16] The importance of finding proper agent representation.
[01:55:42] In modern marketing, social media (especially short-form video) is king.
[02:00:50] The best and worst ways for an aspiring designer to sell a game.
[02:09:12] Crowdfunding pros and cons, and Kickstarter alternatives.
[02:16:08] Dealing with deal terms.
[02:20:04] The Exploding Kittens attitude toward rare partnerships.
[02:21:54] The types of games that capture Elan’s attention.
[02:23:47] Common game design mistakes.
[02:25:55] How we tried to avoid these mistakes when packaging Coyote.
[02:30:00] Self-publishing vs. conventional publishing.
[02:34:42] Business considerations and risks.
[02:41:04] Parting thoughts and a tantalizing Hollywood-mansion-party offer
This is a very special episode for me. COYOTE is a fast, casual card game I created with the amazing Elan Lee and the Exploding Kittens team. It has been my obsession for two years. It is available in ~8,000 locations worldwide, including Walmart, Target, Amazon, and many others. Learn more: https://coyotegame.com.
This episode is brought to you by:
Gamma AI design partner for effortless presentations, websites, social media posts, and more: https://gamma.app (Use code TIM at checkout for 30% off any plan.)
Shopify global commerce platform, providing tools to start, grow, market, and manage a retail business: shopify.com/tim (one-dollar-per-month trial period)
Wealthfront high-yield cash account: wealthfront.com/tim (Start earning 4.00% APY on your short-term cash until you’re ready to invest. And when new clients open an account today, you can get an extra fifty-dollar bonus with a deposit of five hundred dollars or more.) Terms apply. Tim Ferriss receives cash compensation from Wealthfront Brokerage, LLC for advertising and holds a non-controlling equity interest in the corporate parent of Wealthfront Brokerage. See full disclosures here: wealthfront.com/tim
Elan Lee is the co-creator and chief executive officer of Exploding Kittens, a leading gaming and entertainment company. Under his leadership, Exploding Kittens has expanded its portfolio to nearly 30 different games with more than 60 million games sold in more than 50 countries since its founding in 2015.
cc: @ExplodingKittensInc
[00:00] Start.
[00:26] Coyote: a game 47 years in the making.
[03:46] Who is Elan Lee?
[04:45] How our motivations behind game creation intersect.
[07:54] The nutshell view of pitching a game to a retailer.
[09:51] Salesmanship is a learnable skill, but Elan’s a natural.
[11:06] Why I’ve always wanted to make my own game and how development began in earnest.
[21:28] First contact with Elan and our fast-forged, fun-focused friendship.
[26:44] The Hanabi and Rock, Paper, Scissors-inspired Toronto trip breakthrough.
[34:15] Early prototyping and testing.
[40:12] The Zero Effect.
[42:18] Recommended game design rationales, resources, and reading.
[47:49] The beginner’s mind approach to writing effective game instructions.
[51:24] A simple fact: less complication = more fun.
[52:51] Cooperative vs. competitive play.
[53:26] Leveling the playing field with attack cards and sabotage mechanics.
[56:46] Tricking people into cognitively bettering themselves by gaming.
[01:03:30] Finding the sweet spot.
[01:06:11] It takes a lot of work to make a game effortlessly fun.
[01:09:12] How many games does Exploding Kittens publish per year?
[01:10:18] Exploding Kittens’ number-one seller was designed by Elan’s four-year-old daughter.
[01:14:11] Prototypes and pitching.
[01:18:16] Improving on the industry’s fundamentally flawed testing procedure.
[01:20:47] Analyzing passing/failure with play testers’ video and feedback.
[01:24:29] Risks of internal testing.
[01:27:41] Coyote’s first positive signs from the wild.
[01:30:19] Online vs. physical store sales and tweaking variables to gauge market interest.
[01:37:28] What a successful line review looks like.
[01:39:58] Line review hoops through which lesser-proven companies have to hop.
[01:44:15] Elan’s field-tested line review meeting strategies.
[01:50:16] The importance of finding proper agent representation.
[01:55:42] In modern marketing, social media (especially short-form video) is king.
[02:00:50] The best and worst ways for an aspiring designer to sell a game.
[02:09:12] Crowdfunding pros and cons, and Kickstarter alternatives.
[02:16:08] Dealing with deal terms.
[02:20:04] The Exploding Kittens attitude toward rare partnerships.
[02:21:54] The types of games that capture Elan’s attention.
[02:23:47] Common game design mistakes.
[02:25:55] How we tried to avoid these mistakes when packaging Coyote.
[02:30:00] Self-publishing vs. conventional publishing.
[02:34:42] Business considerations and risks.
[02:41:04] Parting thoughts and a tantalizing Hollywood-mansion-party offer





![Dr. Andrew Huberman — Peptides, Performance, and Protocols
Andrew Huberman, Ph.D., is a neuroscientist and tenured professor in the Departments of Neurobiology and Ophthalmology at Stanford University School of Medicine, where he runs the Huberman Lab. He is the author of Protocols: An Operating Manual for the Human Body: https://www.amazon.com/Protocols-Operating-Manual-Human-Body/dp/1668032147?tag=offsitoftimfe-20
This episode is brought to you by:
ProLon science-backed Fasting Mimicking Diet that helps activate cellular renewal through fasting, while still eating nourishing meals: https://prolonlife.com/Tim
Eight Sleep Pod Cover 5 sleeping solution for dynamic cooling and heating: https://www.eightsleep.com/tim/
Momentous high-quality creatine for cognitive and muscular support: https://livemomentous.com/Tim
Helix Sleep premium mattresses: https://helixsleep.com/tim
***
Show notes: https://tim.blog/2026/07/22/dr-andrew-huberman-protocols/
[00:00] Preview.
[00:42] Dean Potter, The Dark Wizard, and the physics of raw energy.
[02:45] Why competition destroys performance.
[04:06] Laird Hamilton, tow-in surfing, and the lure of big waves.
[04:56] Training with Dorian Yates.
[14:25] The full weekly split that keeps building strength at 50.
[16:50] Neck training.
[21:55] AssaultBike vs. Airdyne.
[27:24] Revisiting MDMA and psychedelics.
[41:00] Inducing plasticity is only half the job.
[46:17] The one-day protocol that cut my anxiety by 90%.
[53:25] Cortisol as the master key.
[56:24] Peptides demystified: GLP-1s, growth hormone, and BPC-157.
[01:07:41] The Enhanced Games, the Deca burrito, and the honesty problem.
[01:10:47] Pinealon, epitalon, and the hunt for more REM sleep.
[01:18:04] Why women, not gym bros, are the real peptide market.
[01:28:55] Why no reported side effects is a trap.
[01:36:14] Stem cells, cartilage regrowth, and mining the body for medicine.
[01:39:50] AI, wearables, and the race to write to the nervous system.
[01:46:00] The MIT mask that puts you to sleep in six minutes.
[01:49:32] Inside Andrews new operating manual, Protocols.
[01:57:10] Navigating grief and remapping loss.
[01:58:20] Shut up, suit up, show up.
[02:01:45] Parting thoughts.
Tim Ferriss is one of Fast Company’s “Most Innovative Business People” and an early-stage tech investor/advisor in Uber, Facebook, Twitter, Shopify, Duolingo, Alibaba, and 50+ other companies. He is also the author of five #1 New York Times and Wall Street Journal bestsellers: The 4-Hour Workweek, The 4-Hour Body, The 4-Hour Chef, Tools of Titans and Tribe of Mentors. The Observer and other media have named him “the Oprah of audio” due to the influence of his podcast, The Tim Ferriss Show, which has exceeded one billion downloads and been selected for “Best of Apple Podcasts” three years running.
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