Uploaded July 2025 | Updated September 2026, 2 weeks ago
I've got audio proxying working for videos! The way this works is the renderer will push the audio data from the decode into shared memory queue as fast as it can and then the main process, which does all audio mixing will pull it on every audio update into its own buffer and play from there.
This works pretty well, but it needs tuning for maintaining a good state of the buffer, so it's not overflowing or underflowing, which is happening a bit in this video, making it sounds quite a bit glitchy.
Support development at: patreon.com/resonite
Official website: resonite.com
I've got audio proxying working for videos! The way this works is the renderer will push the audio data from the decode into shared memory queue as fast as it can and then the main process, which does all audio mixing will pull it on every audio update into its own buffer and play from there.
This works pretty well, but it needs tuning for maintaining a good state of the buffer, so it's not overflowing or underflowing, which is happening a bit in this video, making it sounds quite a bit glitchy.
Support development at: patreon.com/resonite
Official website: resonite.com










