UInity SDK - Skinned Meshes with bones & blendshapes work! @Frooxius
UInity SDK - Skinned Meshes with bones & blendshapes work!  @Frooxius
Uploaded February 2026 | Updated September 2026, 2 weeks ago
Bones & BlendShapes now convert as well as SkinnedMeshRenderers! This is a major building block towards getting avatars to convert to, bringing the actual mesh data in! Any skinned meshes in the scene will now also translate properly.

Support development at: patreon.com/resonite
Official website: resonite.com
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Frooxius “Frooxius” |

UInity SDK - Skinned Meshes with bones & blendshapes work!

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