Uploaded June 2026 | Updated September 2026, 1 week ago
One of the most mixed hacks I played. Some levels were absolute bangers and others were utter dogshit. One of the most annoying parts is how frequent scrolling levels are. I didn't count, but it feels like 2/3 of the levels feature a scrolling section. For the most part this game is rather casual, but chaos complex and the final bowser level are just ridiculously long and difficult. There are also a couple other levels or section that just spike WAY too high, like the blue yoshi flying thing or the braindamaged final. Speaking of that level - you have to do the castle in world 3 to enter and braindamaged final every time you want to leave that world. Really annoying if you missed anything in that world.
The set had some decent challenges, but was for the most part a pretty big pain. Most achievements were just "do this already very difficult boss fight damageless". Pretty uncreative and adds nothing but frustration. Every single castle has to be done without midway and without getting hit. You even have to do the final bowser level without checkpoint, but hey at least not damageless. Still absolutely ridiculous if you considering that level was already the by far hardest in the game with the midway. I practiced for multiple hours, but luckily got it rather quick. Still was probably the most nervous I got in smw so far.
You also have to get all yoshi coins in every level, which is pretty standard for smw hacks, but what makes this so much worse is that every world has to be done in one session. So for one you can only take a break after finishing a world, which often takes really long and you also can't practice anything, which is the way bigger problem, since as I said some sections spike unreasonable high. The worst part is that the midways always save, but the yoshi coins don't. In a couple levels you can't avoid taking the checkpoint, so if you die afterwards, you first have to finish the level before you can attempt yoshi coins again. If it wouldn't force one session you could just reset and try again from the start right away, but that's not an option like this.
Also cutting this down from nearly 40h to under 12h to fit it in a single video was a massive pain.
One of the most mixed hacks I played. Some levels were absolute bangers and others were utter dogshit. One of the most annoying parts is how frequent scrolling levels are. I didn't count, but it feels like 2/3 of the levels feature a scrolling section. For the most part this game is rather casual, but chaos complex and the final bowser level are just ridiculously long and difficult. There are also a couple other levels or section that just spike WAY too high, like the blue yoshi flying thing or the braindamaged final. Speaking of that level - you have to do the castle in world 3 to enter and braindamaged final every time you want to leave that world. Really annoying if you missed anything in that world.
The set had some decent challenges, but was for the most part a pretty big pain. Most achievements were just "do this already very difficult boss fight damageless". Pretty uncreative and adds nothing but frustration. Every single castle has to be done without midway and without getting hit. You even have to do the final bowser level without checkpoint, but hey at least not damageless. Still absolutely ridiculous if you considering that level was already the by far hardest in the game with the midway. I practiced for multiple hours, but luckily got it rather quick. Still was probably the most nervous I got in smw so far.
You also have to get all yoshi coins in every level, which is pretty standard for smw hacks, but what makes this so much worse is that every world has to be done in one session. So for one you can only take a break after finishing a world, which often takes really long and you also can't practice anything, which is the way bigger problem, since as I said some sections spike unreasonable high. The worst part is that the midways always save, but the yoshi coins don't. In a couple levels you can't avoid taking the checkpoint, so if you die afterwards, you first have to finish the level before you can attempt yoshi coins again. If it wouldn't force one session you could just reset and try again from the start right away, but that's not an option like this.
Also cutting this down from nearly 40h to under 12h to fit it in a single video was a massive pain.



![Sweet Bubblegum - Zone 3 [savestateless]
Despite uploading zone 2 pretty recent, I took a huge break before C10. I learned that level multiple times and even was ready to start attempts, but I never had any motivation, so I kept doing other stuff. I decided to focus fully on TTR and if I finish that game, this star should be rather easy in comparison. However even now I was really scared of that star. I practiced for multiple hours and the next day we had late breakfast, so even more practice. Since I relearned this star multiple times, I easily spent over 10h just practicing this. Luckily I was able to fluke that star in attempts, so I had my average 10+h practice and 14 min attempts time.
C8 was also really rough. I quit the demo to s5 back then, mainly because some changes were promised. However besides a heart being added, everything was the same. The main problem is that momentum jump close to the end. I found a way to skip the required 2nd frame, but it was still a really inconsistent jump.
Reds werent as bad as they first seemed, but still quite hard. As this level is based on TTR, my curse continued and I choked the ending to something that never happened in practice and the next attempt got the star.
C11 was a really fun break level.
B2 was quite decent as well, just that insanely precise tj wallkick was way out of place. The fight was a pretty neat LLT reference.
Also beat C9 during the demo, so I was allowed to star display the stars in - https://youtu.be/SYf7rhtmQmQ?si=D7S35yChBriVmrqI&t=3483 Sweet Bubblegum - Zone 3 [savestateless]](https://i.ytimg.com/vi/X9-4EevwjXw/mqdefault.jpg)




![Uranium Mario 64 [savestateless]
Uranium Mario 64 [savestateless] Uranium Mario 64 [savestateless]](https://i.ytimg.com/vi/Xx4z94KYyXE/mqdefault.jpg)
![Super Mario 64 (2) [playthrough]
Apperently this hack is almost 20 years old Oldge Super Mario 64 (2) [playthrough]](https://i.ytimg.com/vi/YNhmIKDWrIg/mqdefault.jpg)
![Tung Tung Tung Sahurs Brainrot Kaizo Demo 67 Green Comet [savestateless]
Banger edit.
Now just the original left... Tung Tung Tung Sahurs Brainrot Kaizo Demo 67 Green Comet [savestateless]](https://i.ytimg.com/vi/YRBB1WsS3gU/mqdefault.jpg)