Uploaded April 2026 | Updated September 2026, 3 weeks ago
The "sealed auction" in Reiner Knizia's game "Modern Art" is a great example of an information economy in a tabletop game.
From the Auctions and Bidding Mechanics panel at PAX West 2025:
youtube.com/watch?v=gYmznBakGJU
Tabletop games are usually defined by the combination of mechanics they incorporate and usually have one "core" mechanic. We'll say something is a "worker placement game with card drafting" or a "deckbuilder" or an "engine building victory point salad" game. This is part of our gaming lexicon. More importantly the mechanics of a game are fundamental to how it plays. To master games and game design one must master game MECHANICS at a fundamental level. Join the GeekNights crew for a deep dive lecture into the world of "auctions" and "bidding" in tabletop. From Amon Re to Modern Art 18xx games to Power Grid.
#pax #paxwest #gamedesign #auction #bidding #tabletopgaming
The "sealed auction" in Reiner Knizia's game "Modern Art" is a great example of an information economy in a tabletop game.
From the Auctions and Bidding Mechanics panel at PAX West 2025:
youtube.com/watch?v=gYmznBakGJU
Tabletop games are usually defined by the combination of mechanics they incorporate and usually have one "core" mechanic. We'll say something is a "worker placement game with card drafting" or a "deckbuilder" or an "engine building victory point salad" game. This is part of our gaming lexicon. More importantly the mechanics of a game are fundamental to how it plays. To master games and game design one must master game MECHANICS at a fundamental level. Join the GeekNights crew for a deep dive lecture into the world of "auctions" and "bidding" in tabletop. From Amon Re to Modern Art 18xx games to Power Grid.
#pax #paxwest #gamedesign #auction #bidding #tabletopgaming









![Slay the Princess, Undertale and Deltarune in Metacontext
In all three of these games - Slay the Princess, Deltarune, and Undertale - the metacontext of the character (the vessel), the narrator (the designer), and the player (you) are front and center in the games themselves. They games are about that relationship.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.
Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg Slay the Princess, Undertale and Deltarune in Metacontext](https://i.ytimg.com/vi/fCe74TGtawM/mqdefault.jpg)
