The Razorback Part 44 - UV Mapping The Large Arm Base @JamieHamelSmith
The Razorback Part 44 - UV Mapping The Large Arm Base  @JamieHamelSmith
Uploaded April 2013 | Updated September 2026, 3 hours ago
In this part, we take a look at mapping the base of the arms. See more here: jamie3d.com/razorback
The Razorback Part 44 - UV Mapping The Large Arm BaseThe Razorback Part 10 - Robotic Arms Base and Rough ShapeCustomizing the Layout and Palettes in Cinema 4DFive Minute Tip - Live Selection and Brush Tool Adjustment ShortcutsCutting Parallel to a Plane of Polygons in Cinema 4DTen Minute Tip - Taping Cables Together with the Collision Deformer in Cinema 4DThe Razorback Part 13 - Instruments Tweaking and aFive Minute Tip - 4 Ways to Join Gaps in Cinema 4DModeling Mounting Brackets in Cinema 4DThe Razorback Part 7 - Kickstand Pivot and Ram BracketsThe Razorback Part 52 - Adding Battery TerminalsSweeps and Rail Splines in Cinema 4D
Jamie Hamel-Smith |

The Razorback Part 44 - UV Mapping The Large Arm Base

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