The Razorback Part 10 - Robotic Arms Base and Rough Shape @JamieHamelSmith
The Razorback Part 10 - Robotic Arms Base and Rough Shape  @JamieHamelSmith
Uploaded August 2012 | Updated September 2026, 4 minutes ago
In this part, we take a look at the actual shape and mass of the robotic arms.
See the blog post for more info and to leave a comment: jamie3d.com/?p=51048
The Razorback Part 10 - Robotic Arms Base and Rough ShapeCustomizing the Layout and Palettes in Cinema 4DFive Minute Tip - Live Selection and Brush Tool Adjustment ShortcutsCutting Parallel to a Plane of Polygons in Cinema 4DTen Minute Tip - Taping Cables Together with the Collision Deformer in Cinema 4DThe Razorback Part 13 - Instruments Tweaking and aFive Minute Tip - 4 Ways to Join Gaps in Cinema 4DModeling Mounting Brackets in Cinema 4DThe Razorback Part 7 - Kickstand Pivot and Ram BracketsThe Razorback Part 52 - Adding Battery TerminalsSweeps and Rail Splines in Cinema 4DThe Razorback Part 3 - Flywheel Housing and Blades
Jamie Hamel-Smith |

The Razorback Part 10 - Robotic Arms Base and Rough Shape

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER