The Razorback Part 41 - UV Mapping the Large Arms @JamieHamelSmith
The Razorback Part 41 - UV Mapping the Large Arms  @JamieHamelSmith
Uploaded March 2013 | Updated September 2026, 54 minutes ago
In this episode we tackle UV mapping another one of the objects we're likely to want to paint. See the post for more: jamie3d.com/?p=52146
The Razorback Part 41 - UV Mapping the Large ArmsThe Razorback Part 25 - Adding GPS Antennas and BracketsControlling Animation with Effectors in Cinema 4DFive Minute Tip - Constraining Objects to a Surface in Cinema 4DThe Razorback Part 16 - Refining the Upper Robotic ArmThe Razorback Part 20 - Hazcams and Hazcam BracketsFive Minute Tip - Using the MoGraph Fracture Object for Dynamics in Cinema 4DFive Minute Tip - Creating Pipes Using the ChamferThe Razorback Part 18 - Splitting the Upper Arm InThe Razorback Part 23 - Mounting the Rear Shock and Creating an Instrument PlatformThe Razorback Part 45 - UV Mapping the Arm Base PivotFive Minute Tip - The Regular Grid and Subdivided Splines
Jamie Hamel-Smith |

The Razorback Part 41 - UV Mapping the Large Arms

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