The Razorback Part 45 - UV Mapping the Arm Base Pivot @JamieHamelSmith
The Razorback Part 45 - UV Mapping the Arm Base Pivot  @JamieHamelSmith
Uploaded May 2013 | Updated September 2026, 52 minutes ago
This part shows how we UV map one of the final arm components. See the full post here: jamie3d.com/?p=52241
The Razorback Part 45 - UV Mapping the Arm Base PivotFive Minute Tip - The Regular Grid and Subdivided SplinesFive Minute Tip - Exploding Things with MoGraph in3 Ways To Move An Object To Another Object In Cinema 4DHugin Part 3 - De-Fishing an Image With Different ProjectionsThe Razorback Part 29 - Setting the Thickness of the Armor PanelsCorrugated Pipes with Spline Wrap and a ClonerThe Razorback Part 4 - Steering MechanismBaking Dynamics For The End Result in Cinema 4D
Jamie Hamel-Smith |

The Razorback Part 45 - UV Mapping the Arm Base Pivot

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