Uploaded January 2025 | Updated September 2026, 1 week ago
Let's look back on the history of PC game installation programs from the 90s to today.
0:00:00 - Intro
0:01:01 - History
0:06:16 - Nox
0:10:05 - D&D Dragonshard
0:11:18 - Witchaven 2
0:12:31 - Command&Conquer Red Alert
0:14:42 - Lands of Lore Guardians of Destiny
0:16:25 - Worms United
Let's look back on the history of PC game installation programs from the 90s to today.
0:00:00 - Intro
0:01:01 - History
0:06:16 - Nox
0:10:05 - D&D Dragonshard
0:11:18 - Witchaven 2
0:12:31 - Command&Conquer Red Alert
0:14:42 - Lands of Lore Guardians of Destiny
0:16:25 - Worms United
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This time the mic worked again!
Fresh from my Twitch Stream at https://www.twitch.tv/good_punk [Leisure Suit Larry 6] Nostalgia Cringe - Shape Up or Slip out! Part3](https://i.ytimg.com/vi/jtB1QUqw5fQ/mqdefault.jpg)
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[DEV Stream] Working on my new Business Simulation Game [DEV Stream] Working on my new Business Simulation Game](https://i.ytimg.com/vi/jthHdKsV8UI/mqdefault.jpg)
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Best watched on an HDR capable display! Dont forget to enable HDR in your Windows 10 display settings.
Recorded with Action! and cut with Lossless Cut. [Star Citizen] 4K HDR Origin 300i Microtech Exploration Cinematic](https://i.ytimg.com/vi/jzHrkcsjhTY/mqdefault.jpg)

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00:00 - Intro
01:05 - Rebel Assault
02:36 - Rebel Assault II
04:05 - Creature Shock
05:41 - Cyclemania
07:11 - Novastorm
09:09 - Megarace
EDM Detection Mode by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500026
Artist: http://incompetech.com/ [Retro] 90s FMV Action Game Retrospective](https://i.ytimg.com/vi/kdHbKB59ONA/mqdefault.jpg)

![[Star Citizen] Server-Meshing Explained - What to expect from Static and Dynamic Meshing
Explaining what Server Meshing will actually change in the game and the differences between Static Meshing and Dynamic Meshing.
* I mentioned in the video that all data is stored in the servers memory. That was a simplification... with Object Container Streaming the server only holds the data in memory that it actually needs but the general idea of getting more memory with more servers stays true. [Star Citizen] Server-Meshing Explained - What to expect from Static and Dynamic Meshing](https://i.ytimg.com/vi/lkWeaj4SQAE/mqdefault.jpg)

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Fresh from my Twitch Stream at https://www.twitch.tv/good_punk [Star Citizen] Trading with ma good ole Freelancer... and then getting rid of some waste wt Pisces](https://i.ytimg.com/vi/m4_cIt9QbAc/mqdefault.jpg)
![[Hearthstone] Budget Tempo Demon Hunter Ladder Highlights
Decklist:
AAECAea5AwSKB8y6A9TIA5zJAw35rgOLugO9uwPXuwPgvAONvQO6xgPHxgPZxgPXyAP3yAP5yAP+yAMA
Fresh from my Twitch Stream at https://www.twitch.tv/good_punk [Hearthstone] Budget Tempo Demon Hunter Ladder Highlights](https://i.ytimg.com/vi/mfid31DU6kw/mqdefault.jpg)
