Uploaded March 2021 | Updated September 2026, 1 week ago
Explaining what Server Meshing will actually change in the game and the differences between Static Meshing and Dynamic Meshing.
* I mentioned in the video that all data is stored in the server's memory. That was a simplification... with Object Container Streaming the server only holds the data in memory that it actually needs but the general idea of getting more memory with more servers stays true.
Explaining what Server Meshing will actually change in the game and the differences between Static Meshing and Dynamic Meshing.
* I mentioned in the video that all data is stored in the server's memory. That was a simplification... with Object Container Streaming the server only holds the data in memory that it actually needs but the general idea of getting more memory with more servers stays true.

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