Uploaded October 2009 | Updated September 2026, 2 days ago
Couldn't figure out where the heck I was supposed to go to advance the Main Quest, so I plowed through a lot of sidequests, encountering a couple of rares along the way. For some reason, the particular cave this fight was in crapped out my sound unless I was in combat.
I am either accidentally overpowered or I really did fight Mad Demon underlevel, because the fights are cake now.
Couldn't figure out where the heck I was supposed to go to advance the Main Quest, so I plowed through a lot of sidequests, encountering a couple of rares along the way. For some reason, the particular cave this fight was in crapped out my sound unless I was in combat.
I am either accidentally overpowered or I really did fight Mad Demon underlevel, because the fights are cake now.


![[Xbox] Breakdown - p8
A full playthrough of Breakdown (Xbox) by Namco. Part 8 of 17.
Its a shooter! Its a fighter! Its a platformer! Its an endless gray hallway!
I remember liking this game when it came out. Having gone through it again, Ive learned nostalgia is a filthy, filthy liar. Thats why Im on Easy, because anything higher wouldve ended with my destroying my 360, like it nearly destroyed my Xbox years ago.
Remember Solus? Its okay if you dont, because we dont do anything with him here except die and run.
This is the second most unintuitive point of this entire game. Do you know how many times it took me to run this part because I had no idea where I was going? A whole frickin bunch of times. Yeah, lets run through an entirely grey corridor broken up only by.... actually no, I only learned where to go by rote memorization.
I also forgot I could slide under the tripwires.
Stupid Immersion.
Like this and want more? Visit http://www.snarkygamers.com for my playthrough of Deadly Premonition and other games, with commentary! [Xbox] Breakdown - p8](https://i.ytimg.com/vi/RQotHeKeW5c/mqdefault.jpg)







