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Zero Master | The Joys of Doom II Nightmare Speedrunning @ZeroMaster | Uploaded May 2016 | Updated October 2024, 9 hours ago.
Since I have so many failed demos recorded from speedrun attempts I figured I'd do the same as I did with UV difficulty and compile a video of some of the deaths. There are many more failed attempts than what is shown here (yes, even by the door on map 09). A lot more frequent than death are mistakes that doesn't kill me and cost time, and if the time loss is too big then I'll be too slow.

As this is single segment attempts, every death means I have to start from map 01 again.

Enjoy!

Some comments:
Spectres are a lot harder to see in CNDoom sourceport, they are easy to see in this video because the video is recorded while the demos are played back in PrBoom+.

Highest chance of getting killed are map 02 and 05, usually I don't keep demos that doesn't make it past map 05. So not too many interesting deaths to show for maps 02-04.

Only on map 21 and 28 have I never lost a run.

First death on map 06 in this video I didn't shoot because it moves the shotgunners around, and so when I did I lost a run because I got hit trying to skip the elevator.

Map 07 perfectly shows how projectiles are likely to go through walls on nightmare.

I die a lot on map 09 when I try to go through that door, even though I could use the elevator. In this route I skip the mega armor and pick it up on my way back, which saves a lot of time on the next maps by making them easier. If I take the elevator then I lose too much time so going through the door is the best option. More often than not I survive, but there's a good chance I'll just die.

On map 11 I end up getting killed next to the pain elemental after failing to jump down to the cacodemons. What happened there is that I go from moving forward to instantly moving backwards after colliding with the wall\pain elemental. Monsters can't push you without doing damage and I am holding move forward, so it should be impossible, but due to some weird stuff with the movement code this can happen and end a run. It is more common in some spots due to geometry and monsters, I've lost a run here 4 times to this.

On map 18 my inputs are identical every single time after I go through the teleporter. Due to randomness the results vary greatly, in these cases the outcome was death!

On map 20 the rocket somehow missed, I've never had the rocket go upwards and miss everything even when I practiced. There are just some weird things you can't prepare for.

Very likely to fail something on map 22 or 23.

On map 24 I failed to hit 3 inputs at the same time (I hit either turn left or strafe left a single frame too late). However, that should not have been a problem because my exact position should have allowed that to work. But because I managed to move very close to the wall (.00 coordinate, which was very unlikely to happen) it also failed. The second time I got hit by a lost soul, which will always cause the wallrun to fail.

Map 25, low on health or plasma on all of these attempts, which makes it hard to survive and forces stupid looking mistakes like killing myself with a rocket.

On map 27 you need the arch-vile to open the door, however there are some cases where he will get to the door and not open it. If this happens it takes around 12 seconds for him to get back and try again. There is nothing I can do about that, as it depends on the RNG index which is impossible to predict. In this case I needed that arch-vile to open the door and I would have a decent chance at sub 23 minutes, but a 12 second time loss would be impossible to make up. I knew the door was closed when I didn't hear him, but I couldn't afford to wait either so I went and looked and just ended the run there instead of playing it out.

First death on map 29 showed here I needed a good time, so I had to rush things (like the mancubus). The BFG on the first cacodemon missed by the smallest possible amount, the minimum amount of turn right I could do would have killed him. I've never had such a low health going into the next room so I missed the BFG when I had to go for the 25% health.

The second death on map 29 was really brutal, the time was good enough for under 23 minutes, assuming I didn't completely fail map 30, but I took a baron fireball and the hitscanners finished the job.

Failed twice on map 30, the first time was because I hit fire a frame too early. The second time I got hit by a revenant and I had no idea where my position on the platform was (with HUD I couldn't see the platform I was standing on at all), so my visual que for when to fire the rocket was off and so I fired too early.
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The Joys of Doom II Nightmare Speedrunning @ZeroMaster

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