@ZeroMaster
  @ZeroMaster
Zero Master | Doom II: Sunder - Map 01 (Python) UV-Max in 2:58 @ZeroMaster | Uploaded September 2021 | Updated October 2024, 11 hours ago.
Runner: Zero-Master
Date: 2021-09-25
IWAD: Doom2.wad
PWAD: Sunder.wad
Category: UV-Max
Map: 01 (Python)
Source Port (demo): Woof v6.3.1
Source Port (video): DSDA-Doom v0.21.2
Time: 2:58

Description:
Someone asked me to max a sunder map, so here's the first map and the easiest one, improves the previous record by 9 seconds.

Sunder: doomwiki.org/wiki/Sunder

I used a somewhat new sourceport called Woof! (doomworld.com/forum/topic/112333-this-is-woof-631-aug-13-2021-updated-winmbf/) which is a sourceport similar to crispy doom, but it's also capable of playing boom maps like sunder. Video is made using DSDA-Doom though.

Uses the old sunder wad since the new one is being updated with new maps and will not be finished anytime soon, no idea if there are any differences.

Half of the video is free camera mode, since the cyberdemon killed like half the demons it's only fair that he gets his time on the video... and to make sense of what happened inside the building while I was outside.

I start by running straight for the switch and firing afterwards to wake up the imps to get them moving out as quickly as possible. Then I run to the start to move the monsters downards towards me until the 11-12 second mark. Run back to the stairs and stay in the corner until 19-20 seconds such that enough imps have moved out of the hallway. I then run up the stairs and wait about 6 seconds to get the remaining imps to move further back into the room where they started while getting some of the hell knights out of the way from the stairs.

Now getting past the imps is really annoying, partially because of unfortunate blockmaps position which causes some of my pellets to go through the imp at the left corner where it's easiest to get through, and also because the shotgun sucks. Once I get the SSG I fire it 3 times to wait for the mancs to move out of the mega armor section. Usually there's a few monsteres left at mega armor which is annoying, sometimes it's better to wait for them to move out of there, but sometimes you just have to try and kill them.

Getting to the next switch after the mega armor is usually quite easy, but here I was slowed down too much and I decided to try and get past along the wall which was a mistake, the monsters moved back and blocked the path. I got lucky getting past the cyberdemon afterwards, but I wasted a lot of time already. Now while this was quite slow, it was actually really fortunate because of the position the cyberdemon has. He ends up destroying the arch-viles that spawn in and that saves a lot of time.

Once I get outside I take the right path because there's 40% health along the way if I need it and it's more likely to keep the cyberdemon next to the arch-viles. I clear out the left arachnotron/cacodemon first because they are close, and then I hope the 2 other cacodemons nearest to me are infighting with the arachnotrons which is exactly what I got here. Didn't manage to get the 4th cacodemon infighting, but it's not much of an issue.

Now ideally you would just circle around and kill the arachnotrons/cacodemons + mancs and then go inside, but only if you have perfect infighting.. since that happens so rarely I go inside as soon as I can to get the infighting going again and try to pick off any remaining viles.

Run outside again and clear everything, this can be done a lot faster if you just pray your rockets hit, but also taking more time might be good for the cyberdemon to keep infighting. If there's a ton of monsters left alive once I get back I can reset, that's normally how it goes.. this time however nearly everything was dead and I had a few rockets spare to clean up much of it. Then of course you need the final bit of luck, a low health cyberdemon, which is exactly what I had so I managed to just barely get it under 3 minutes.

With my luck I was surprised I didn't get max-rolled by that last mancubus, a bit lucky there.
Doom II: Sunder - Map 01 (Python) UV-Max in 2:58Doom II: Hell on Earth - Underhalls (MAP02) done PacifistDoom II: Okuplok Slaughter Map UV-Fast No Hit Run in 2:45:20 [TAS]Doom Eternal - Cultist Base Master Level [Nightmare][AI_Haste 2]Ultimate Doom - Episode 3 - Nightmare! 100% Secrets Speedrun in 7:51Doom II: Hell on Earth - Ultra-Violence Speedrun in 17:54Doom Eternal: Horde Mode [Nightmare]Doom II: Hell on Earth - Nightmare! 100% Secrets Speedrun in 47:52Doom II: Hell on Earth - Nightmare! Speedrun in 21:01Ultimate Doom: Episode 1 - UV-Max Speedrun in 17:49Ultimate Doom: Knee-Deep in the Dead (Episode 1) - Ultra-Violence Speedrun in 4:51 (6:12)Ultimate Doom - Episode 2 - Nightmare! 100% Secrets Speedrun in 11:46

Doom II: Sunder - Map 01 (Python) UV-Max in 2:58 @ZeroMaster

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER