Uploaded December 2023 | Updated September 2026, 22 hours ago
A boss rush of the seven koopa kids in the Super Mario 3 style. Deceptively difficult with the koopaling RNG if want to clear this stage quickly without taking a hit. To quickly run through them.
- Iggy loves to dance all over the room, and the mechakoopa assistants can quickly pin you with the moving platforms. It's best to try to jump on Iggy when he's preparing to attack, but often that's easier said than done.
- Morton gets more difficult the longer you wait. With less ground to stand on the flying podoboos can restrict your movements and his fake out stomps can make timing your jumps difficult. Try to either get him after his shell bouncing or right after a stomp.
- Lemmy is the least reliant on the RNG but can be somewhat technical. Just make sure you always have enough momentum to bounce back after you attack him.
- Larry is probably the easiest, but your timer is tight. Just watch his bounces and attack quickly.
- Roy's pattern is easy enough to deal with. Just don't get overwhelmed by the firebars and donut blocks.
- Wendy isn't too bad, but the sloped ground can change the trajectory of the podoboo is unexpected ways and her movement is hard to predict. The last hit can also get chaotic with the multiple rings flying around. Usually best to stand on the firebar and time your jumps after she moves.
- Ludwig is easily the hardest. The giant meckakoopa laser on the seesaw platform is very hard to avoid and Ludwig loves to fill the room quickly with attacks. Attack as quick as you can and either stay toward the lower center or top of the screen to avoid the lasers.
If you're playing on Endless Mario, it's a gamble if you want to go for those 1ups and coins. If you're running low on lives they might be worth it though! Good luck to you!
9X3-7J7-L1H
A boss rush of the seven koopa kids in the Super Mario 3 style. Deceptively difficult with the koopaling RNG if want to clear this stage quickly without taking a hit. To quickly run through them.
- Iggy loves to dance all over the room, and the mechakoopa assistants can quickly pin you with the moving platforms. It's best to try to jump on Iggy when he's preparing to attack, but often that's easier said than done.
- Morton gets more difficult the longer you wait. With less ground to stand on the flying podoboos can restrict your movements and his fake out stomps can make timing your jumps difficult. Try to either get him after his shell bouncing or right after a stomp.
- Lemmy is the least reliant on the RNG but can be somewhat technical. Just make sure you always have enough momentum to bounce back after you attack him.
- Larry is probably the easiest, but your timer is tight. Just watch his bounces and attack quickly.
- Roy's pattern is easy enough to deal with. Just don't get overwhelmed by the firebars and donut blocks.
- Wendy isn't too bad, but the sloped ground can change the trajectory of the podoboo is unexpected ways and her movement is hard to predict. The last hit can also get chaotic with the multiple rings flying around. Usually best to stand on the firebar and time your jumps after she moves.
- Ludwig is easily the hardest. The giant meckakoopa laser on the seesaw platform is very hard to avoid and Ludwig loves to fill the room quickly with attacks. Attack as quick as you can and either stay toward the lower center or top of the screen to avoid the lasers.
If you're playing on Endless Mario, it's a gamble if you want to go for those 1ups and coins. If you're running low on lives they might be worth it though! Good luck to you!
9X3-7J7-L1H










