Uploaded May 2026 | Updated September 2026, 2 weeks ago
Journey into the honeycombed basalt pillars of the borderlands between the Shining Land and Hitehkel to meet Taladas's most organized, hygienic, and unique inventors: The Gnomoi of the Columns. Buy Time of the Dragon: dmsguild.com/en/product/16960/time-of-the-dragon-2e?affiliate_id=50797
Dragonlance Setting Playlist: youtube.com/playlist?list=PL-ZMN0IxDq3TskP0Q7VT1Jx9merNoBdBj
Thank you to Creator Patrons Aaron Hardy & D. Robert Handy, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube Members!
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Dragonlance Books: dmsguild.com/en/browse?setting=45354-dragonlance&src=fid45354?affiliate_id=50797
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Audible: amzn.to/4o4q9N7
#Dragonlance #Taladas #Gnomes #Hitehkel #Krynn #Lore #TTRPG #TimeOfTheDragon #DragonlanceSaga #DungeonsAndDragons #DMGuild #BasaltColumns #Gnomoi #Minoi
Transcript
In the brutal, ash-choked borderlands of Taladas, getting captured by the local gnomes doesn't mean facing a firing squad—it means being subjected to a mandatory, high-intensity, industrial-strength sponge bath before you can even say hello.
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today we are talking about the Gnomoi of the Columns, or the Bilogastandirachgnomius branch of gnomes in Taladas. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron — you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
Separated from the main gnomish line by the terrible convulsions of Hiteh's Night, the Bilogastandirachgnomius—or Bilo gnomes for short—have settled in the rugged volcanic region forming the border between the Shining Land and Hitehkel. Here, they practice their gnomish arts, building intricate devices and living in relatively quiet peace compared to their chaotic cousins across Krynn.
Physically, the Bilo gnomes stand three to three-and-a-half feet tall with hefty frames, large noses, and high, domed foreheads. Their skin has a distinct ruddy, waxy complexion. While the males normally wear their hair long and scraggly—proving that personal appearance isn't a high priority, though they are never truly slovenly—the females pride themselves on a pristine, prim, and proper look. But what truly sets them apart from the other races of Taladas is their absolute obsession with hygiene. Bathing is a vital, daily ritual. So particular are they about cleanliness that visitors are subjected to a thorough, rigorous bath by gnomish servants before receiving an audience. The gnomes present this as a supreme honor, but outsiders usually view the whole thing as a terrifying ordeal, especially since the gnomes apply the soap and scrub brush with immense, manual-labor vigor.
Their fashion is simple yet vibrant. Men wear knee-length tunics patterned with vertical stripes or divided cleanly into two distinct colors, like blue and yellow. Brightly colored hose, soft shoes, and a leather belt finish the look, with hooded cloaks added for bad weather. Women wear floor-length gowns with wide sleeves and a short mantle. Young women bind their hair in long braids and wear golden or silver circlets, but upon marriage, a wife adopts far more somber colors to match her newly elevated, important station in their family-centric society.
While the Bilo gnomes have no standing army, their tiny nation of roughly 10,000 citizens is structured for total military mobilization. If called up, every single male and female is expected to serve in the militia. Politically, the Bilo gnomes are united into a single nation composed of ten different towns, each numbering about 1,000 inhabitants. Each town elects a mayor, and these ten mayors form the governing Council of Burghers. For life terms, the Burghers elect three crucial leaders: the Burgomeister, who presides over peacetime political affairs; the Warden of the Eastern Marches, who handles security, intelligence, and border raids; and the Grand Imperator. The Grand Imperator is a unique wartime position. During peace, the Imperator has zero power and is rarely even consulted. However, in the event of an invasion, he assumes absolute, dictatorial control over the entire militia and the war effort, while the Burghers step back to act merely as advisors...
Journey into the honeycombed basalt pillars of the borderlands between the Shining Land and Hitehkel to meet Taladas's most organized, hygienic, and unique inventors: The Gnomoi of the Columns. Buy Time of the Dragon: dmsguild.com/en/product/16960/time-of-the-dragon-2e?affiliate_id=50797
Dragonlance Setting Playlist: youtube.com/playlist?list=PL-ZMN0IxDq3TskP0Q7VT1Jx9merNoBdBj
Thank you to Creator Patrons Aaron Hardy & D. Robert Handy, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube Members!
Like, Subscribe & Click The Bell
Patreon: patreon.com/AdamPC?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Play TTRPGs: https://startplaying.games/referral/cmjfslgm6004fjx045w45tt8n
Merchandise: dlsaga.com/shop
Membership: youtube.com/@DLSaga/join
Twitch: twitch.tv/dlsaga
Dragonlance Books: dmsguild.com/en/browse?setting=45354-dragonlance&src=fid45354?affiliate_id=50797
Dungeons & Dragons Products: amzn.to/3Wq7ZYA
Audible: amzn.to/4o4q9N7
#Dragonlance #Taladas #Gnomes #Hitehkel #Krynn #Lore #TTRPG #TimeOfTheDragon #DragonlanceSaga #DungeonsAndDragons #DMGuild #BasaltColumns #Gnomoi #Minoi
Transcript
In the brutal, ash-choked borderlands of Taladas, getting captured by the local gnomes doesn't mean facing a firing squad—it means being subjected to a mandatory, high-intensity, industrial-strength sponge bath before you can even say hello.
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today we are talking about the Gnomoi of the Columns, or the Bilogastandirachgnomius branch of gnomes in Taladas. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron — you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
Separated from the main gnomish line by the terrible convulsions of Hiteh's Night, the Bilogastandirachgnomius—or Bilo gnomes for short—have settled in the rugged volcanic region forming the border between the Shining Land and Hitehkel. Here, they practice their gnomish arts, building intricate devices and living in relatively quiet peace compared to their chaotic cousins across Krynn.
Physically, the Bilo gnomes stand three to three-and-a-half feet tall with hefty frames, large noses, and high, domed foreheads. Their skin has a distinct ruddy, waxy complexion. While the males normally wear their hair long and scraggly—proving that personal appearance isn't a high priority, though they are never truly slovenly—the females pride themselves on a pristine, prim, and proper look. But what truly sets them apart from the other races of Taladas is their absolute obsession with hygiene. Bathing is a vital, daily ritual. So particular are they about cleanliness that visitors are subjected to a thorough, rigorous bath by gnomish servants before receiving an audience. The gnomes present this as a supreme honor, but outsiders usually view the whole thing as a terrifying ordeal, especially since the gnomes apply the soap and scrub brush with immense, manual-labor vigor.
Their fashion is simple yet vibrant. Men wear knee-length tunics patterned with vertical stripes or divided cleanly into two distinct colors, like blue and yellow. Brightly colored hose, soft shoes, and a leather belt finish the look, with hooded cloaks added for bad weather. Women wear floor-length gowns with wide sleeves and a short mantle. Young women bind their hair in long braids and wear golden or silver circlets, but upon marriage, a wife adopts far more somber colors to match her newly elevated, important station in their family-centric society.
While the Bilo gnomes have no standing army, their tiny nation of roughly 10,000 citizens is structured for total military mobilization. If called up, every single male and female is expected to serve in the militia. Politically, the Bilo gnomes are united into a single nation composed of ten different towns, each numbering about 1,000 inhabitants. Each town elects a mayor, and these ten mayors form the governing Council of Burghers. For life terms, the Burghers elect three crucial leaders: the Burgomeister, who presides over peacetime political affairs; the Warden of the Eastern Marches, who handles security, intelligence, and border raids; and the Grand Imperator. The Grand Imperator is a unique wartime position. During peace, the Imperator has zero power and is rarely even consulted. However, in the event of an invasion, he assumes absolute, dictatorial control over the entire militia and the war effort, while the Burghers step back to act merely as advisors...










