@JonahLobeDraws
  @JonahLobeDraws
Jonah Lobe | The Giant @JonahLobeDraws | Uploaded 6 years ago | Updated 1 hour ago
A lot of people don't know this, but I originally designed the Giant to look like my father, Jim Lobe (you can google him!). I wanted to inspire - not fear or distrust - but a sense of grandeur, of largeness and oldness... I wanted players to feel like children again, watching our parents move around the house. I also referenced the art of Adam Adamowicz (obviously - he was the concept artist there at Bethesda Softworks!), farmers from around the world (to get that creased-skin look) and some African tribal scarring.

The model, fully-clothed, weighs in at around 12k polys.
The GiantIntroducing Marvel Anatomy: A Scientific Study of the Superhuman!The Hero & the Villain are the Same | Jonah LobeThe Anatomy of Vision!!! #shorts #marvel #conceptartMaking a Creature | Elden RingTurning the Doomslayer into a Demon!I AM GROOT: The Biology of Flora Colossi  |  Marvel Anatomy  |  Jonah LobeWhy Deathclaws look the way they do #fallout #gamedevThe Grogan (from An Immortal Design)The Worlds First Look at Arvak, Ever!Fallout 3 & 4 DiscussionI created an Elden Ring Creature!!! #shorts #eldenring #conceptart

The Giant @JonahLobeDraws