Jonah Lobe | The Giant @JonahLobeDraws | Uploaded 6 years ago | Updated 1 hour ago
A lot of people don't know this, but I originally designed the Giant to look like my father, Jim Lobe (you can google him!). I wanted to inspire - not fear or distrust - but a sense of grandeur, of largeness and oldness... I wanted players to feel like children again, watching our parents move around the house. I also referenced the art of Adam Adamowicz (obviously - he was the concept artist there at Bethesda Softworks!), farmers from around the world (to get that creased-skin look) and some African tribal scarring.
The model, fully-clothed, weighs in at around 12k polys.
A lot of people don't know this, but I originally designed the Giant to look like my father, Jim Lobe (you can google him!). I wanted to inspire - not fear or distrust - but a sense of grandeur, of largeness and oldness... I wanted players to feel like children again, watching our parents move around the house. I also referenced the art of Adam Adamowicz (obviously - he was the concept artist there at Bethesda Softworks!), farmers from around the world (to get that creased-skin look) and some African tribal scarring.
The model, fully-clothed, weighs in at around 12k polys.