RacingFreak | The Getaway Preview Playthrough - Mission 23 - Showdown with Jake @RacingFreak | Uploaded January 2021 | Updated October 2024, 16 hours ago.
You might or not notice something really interesting in this one - the cutscene is actually rendered ingame, unlike the final version which uses a pre-rendered cutscene recording. I'm assuming that they had to do this due to the issues that can be seen during the cutscene while transitioning between the different locations. Despite this, there aren't that many differences - as usual they will become more obvious in the comparison video. Once again the music during the mission is different. Right at the beginning, there isn't a bump at the door of the depot and the Lexus has broken windows because wrong colour is set for it in the mission script (it was supposed to have a secondary paintjob in green). During the driving segment you might notice that the wrecker with jump ramp behind it has the lightbar on. In the final version the lightbar is always off and they repositioned the ramp, so that you can actually jump without hitting the wrecker. As tempted I was to jump there, I just know that it will wreck the Lexus for sure. A few of Charlie's goons on the Sol VIta have slightly different positions. Another interesting difference is that the crane platform used by Jake at the end is empty, while in the final version it is full of boxes, making it even harder to kill him while he's on it. Timing your moves correctly is really important at that point if you want to kill him before he enters that platform. Luckily, it doesn't matter with which weapon you complete the mission with as you're given a fully loaded AK-47 in the next and final one.
You might or not notice something really interesting in this one - the cutscene is actually rendered ingame, unlike the final version which uses a pre-rendered cutscene recording. I'm assuming that they had to do this due to the issues that can be seen during the cutscene while transitioning between the different locations. Despite this, there aren't that many differences - as usual they will become more obvious in the comparison video. Once again the music during the mission is different. Right at the beginning, there isn't a bump at the door of the depot and the Lexus has broken windows because wrong colour is set for it in the mission script (it was supposed to have a secondary paintjob in green). During the driving segment you might notice that the wrecker with jump ramp behind it has the lightbar on. In the final version the lightbar is always off and they repositioned the ramp, so that you can actually jump without hitting the wrecker. As tempted I was to jump there, I just know that it will wreck the Lexus for sure. A few of Charlie's goons on the Sol VIta have slightly different positions. Another interesting difference is that the crane platform used by Jake at the end is empty, while in the final version it is full of boxes, making it even harder to kill him while he's on it. Timing your moves correctly is really important at that point if you want to kill him before he enters that platform. Luckily, it doesn't matter with which weapon you complete the mission with as you're given a fully loaded AK-47 in the next and final one.